7-31-25 @ 3:05AM

This commit is contained in:
2025-07-31 03:05:11 -04:00
parent 0638fc52ec
commit a8373726f9
26 changed files with 357 additions and 409 deletions

View File

@@ -1,10 +1,11 @@
using Godot;
using System;
using System.Runtime;
/// TODO create a few types of balls
public partial class Ball : RigidBody2D
{
[Signal]
public delegate void OnHoverEventHandler(Ball HOVEREDBALL, bool TF);
[Signal]
public delegate void OnCollisionEventHandler(Ball TARGET);
[Signal]
@@ -18,20 +19,6 @@ public partial class Ball : RigidBody2D
public float _moveThreshold = 5.0f;
public Vector2 _newPosition = new Vector2(-1, -1);
public static Ball _Create()
{
PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/ball.tscn");
Ball newBall = scene.Instantiate<Ball>();
return newBall;
}
public override void _Ready()
{
}
public override void _Process(double DELTA_)
{
if (LinearVelocity.Length() > 0 && LinearVelocity.Length() < _moveThreshold)
@@ -105,6 +92,7 @@ public partial class Ball : RigidBody2D
if (_active)
{
_hovered = true;
}
}

View File

@@ -12,39 +12,10 @@ public partial class Battle : Node
public List<Sprite2D> _potted = new();
public List<Ball> _balls = new();
public Table _table;
// public static Battle _Create()
// {
// PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/battle.tscn");
// Battle newBattle = scene.Instantiate<Battle>();
// Manager newPlayerManager = Manager._Create();
// newBattle._player = newPlayerManager;
// newBattle.AddChild(newPlayerManager);
// Manager newComputerManager = Manager._Create();
// newBattle._player = newComputerManager;
// newBattle.AddChild(newComputerManager);
// Table newTable = Table._Create();
// newTable.Position = Globals.Instance._screenCenter;
// newBattle._table = newTable;
// List<Area2D> pockets = newBattle._table.GetChildren()
// .Where(n => n.GetName().ToString().ToLower().Contains("pocket"))
// .Select(n => (Area2D)n)
// .ToList<Area2D>();
// for (int i = 0; i < pockets.Count; i++)
// {
// pockets[i].BodyEntered += newBattle.PotBall;
// }
// newBattle.AddChild(newTable);
// return newBattle;
// }
public override void _Ready()
{
}
public override void _Process(double DELTA_)
@@ -52,32 +23,6 @@ public partial class Battle : Node
CheckMovement();
}
public void GenerateBalls()
{
int count = 1;
int columns = 0;
int diameter = 36;
Table table = GetNode<Table>("Table");
for (int i = 0; i < 5; i++)
{
for (int j = 0; j <= columns; j++)
{
Vector2 position = new Vector2(table.GlobalPosition.X - (i * (diameter / 2)) + (j * (diameter)), table.GlobalPosition.Y - table.Texture.GetSize().Y / 4 - (i * diameter));
Ball ball = Ball._Create();
ball.Position = position;
ball._placed = true;
ball._potted = false;
ball.GetNode<CollisionShape2D>("Bounds").Disabled = false;
ball.SetSprite("res://art/ball_"+count+".png");
_balls.Add(ball);
AddChild(ball);
count += 1;
}
columns += 1;
}
}
public void CheckMovement()
{
@@ -121,12 +66,58 @@ public partial class Battle : Node
// }
// }
public void Start()
public void Start(PlayerManager PLAYER, ComputerManager COMPUTER)
{
// _current = true;
// // GenerateBalls();
// Globals.Instance._currentBattle = this;
Globals.Instance._currentBattle = this;
// _player.Start();
int count = 1;
int columns = 0;
int diameter = 36;
Table table = GetNode<Table>("Table");
Ball eightBall = COMPUTER._balls[0];
List<Ball> computerBalls = COMPUTER._balls.Values.ToList();
computerBalls.RemoveAt(0);
Ball cueBall = PLAYER._balls[0];
List<Ball> playerBalls = PLAYER._balls.Values.ToList();
playerBalls.RemoveAt(0);
List<Ball> randomRack = new();
randomRack.AddRange(computerBalls);
randomRack.AddRange(playerBalls);
int n = randomRack.Count;
while (n > 1) {
n--;
int k = Globals.Instance._random.Next(n + 1);
Ball value = randomRack[k];
randomRack[k] = randomRack[n];
randomRack[n] = value;
}
randomRack.Insert(4, eightBall);
randomRack.Insert(0, cueBall);
Ball rackBall;
for (int i = 0; i < 5; i++)
{
for (int j = 0; j <= columns; j++)
{
Vector2 position = new Vector2(table.GlobalPosition.X - (i * (diameter / 2)) + (j * (diameter)), table.GlobalPosition.Y - table.Texture.GetSize().Y / 4 - (i * diameter));
rackBall = randomRack[count];
if (PLAYER._balls.ContainsValue(rackBall))
{
PLAYER.PlaceBall(rackBall, position);
}
if (COMPUTER._balls.ContainsValue(rackBall))
{
COMPUTER.PlaceBall(rackBall, position);
}
count += 1;
}
columns += 1;
}
}
}

View File

@@ -0,0 +1,26 @@
using Godot;
using System;
public partial class ComputerManager : Manager
{
public override void _Ready()
{
Ball newBall;
// newBall = _ballScene.Instantiate<Ball>();
// newBall.SetSprite("res://art/cue_ball.png");
// _balls.Add(0, newBall);
for (int i = 8; i <= 15; i++)
{
newBall = _ballScene.Instantiate<Ball>();
newBall.SetSprite("res://art/ball_" + i + ".png");
_balls.Add(i - 8, newBall);
}
}
public override void Start()
{
}
}

View File

@@ -0,0 +1 @@
uid://d03s3a1jvn6cn

View File

@@ -10,19 +10,10 @@ public partial class Cue : Sprite2D
public float _power = 0.0f, _maxPower = 20.0f;
Vector2 _direction;
public ProgressBar _progressBar;
// public static Cue _Create()
// {
// PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/cue.tscn");
// Cue newCue = scene.Instantiate<Cue>();
// Texture2D image = GD.Load<Texture2D>("res://art/cue.png");
// newCue.Texture = image;
// return newCue;
// }
public override void _Ready()
public Cue()
{
//_progressBar = GetParent().GetNode<ProgressBar>("PowerBar");
}
public override void _Process(double DELTA_)

View File

@@ -10,7 +10,7 @@ public partial class Globals : Node
public Vector2 _screenSize;
public Vector2 _screenCenter;
public Battle _currentBattle;
public static RandomNumberGenerator _rng = new();
public Random _random = new();
public override void _Ready()

View File

@@ -4,19 +4,19 @@ using System;
public partial class Main : Node
{
public Battle _currentBattle;
public Manager _player;
public Manager _computer;
public PlayerManager _player;
public ComputerManager _computer;
public override void _Ready()
{
Globals.Instance._screenSize = GetViewport().GetVisibleRect().Size;
Globals.Instance._screenCenter = new Vector2(Globals.Instance._screenSize.X / 2, Globals.Instance._screenSize.Y / 2);
// Battle newBattle = Battle._Create();
_currentBattle = GetNode<Battle>("Battle");
_player = GetNode<Manager>("Player");
_computer = GetNode<Manager>("Computer");
// AddChild(newBattle);
_currentBattle.Start();
_player = GetNode<PlayerManager>("Player");
_computer = GetNode<ComputerManager>("Computer");
_currentBattle.Start(_player, _computer);
_player.Start();
_computer.Start();
}

View File

@@ -3,126 +3,35 @@ using System;
using System.Collections.Generic;
using System.Linq;
/// TODO alter code to player vs computer to account for differing logic
public partial class Manager : Node
{
public bool _dead, _ready;
public int _health, _healthMax;
public int _health = 10, _healthMax, _placeLimit = 8;
public string _imagePath;
public Cue _cue;
public Worker _lead;
public List<Worker> _team = new();
public Worker _hoveredWorker = null;
public Worker _selectedWorker = null;
public Worker _heldWorker = null;
public ManagerPanel _managerPanel = null;
public Panel _ballReturn = null;
public Dictionary<int, Worker> _workers = new();
public Dictionary<int, Ball> _balls = new();
public Dictionary<int, PlaceholderBall> _placeholderBalls = new();
public Ball _selectedBall = null;
public CollisionShape2D _startArea;
// public static Manager _Create()
// {
// PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/manager.tscn");
// Manager newManager = scene.Instantiate<Manager>();
// Worker newWorker = Worker._Create();
// newWorker.GetNode<Ball>("Ball").SetSprite("res://art/cue_ball.png");
// newWorker.GetNode<TempBall>("TempBall").SetSprite("res://art/cue_ball.png");
// newManager._lead = newWorker;
// newManager._team.Add(newWorker);
// newManager.AddChild(newWorker);
public PackedScene _ballScene = ResourceLoader.Load<PackedScene>("res://Gameplay/ball.tscn");
public PackedScene _placeholdeBallScene = ResourceLoader.Load<PackedScene>("res://Gameplay/ball.tscn");
public PackedScene _cueScene = ResourceLoader.Load<PackedScene>("res://Gameplay/cue.tscn");
public PackedScene _workerScene = ResourceLoader.Load<PackedScene>("res://Gameplay/worker.tscn");
// return newManager;
// }
public override void _Ready()
{
_managerPanel = GetNode<ManagerPanel>("Panel");
_ballReturn = _managerPanel.GetNode<Panel>("BallReturn");
_health = 10;
_healthMax = _health;
_managerPanel.SetSprite("res://art/ness.png");
_managerPanel.SetMax(_healthMax);
_managerPanel.SetValue(_health);
_cue = GetNode<Cue>("Cue");
}
public override void _Process(double DELTA_)
public override void _Ready()
{
// Panel ballReturn = GetNode<ManagerPanel>("Panel").GetNode<Panel>("BallReturn");
// WORKER.ChangeBallPosition(new Vector2(ballReturn.GlobalPosition.X + ballReturn.Size.X / 2, ballReturn.GlobalPosition.Y + 50));
if (_team.Any(w => w._hovered))
{
_hoveredWorker = _team.Single(w => w._hovered);
}
else
{
_hoveredWorker = null;
}
if (_ready)
{
if ((_selectedWorker == null || _selectedWorker != _hoveredWorker) && (_hoveredWorker?._available ?? false))
{
if (Input.IsActionJustReleased("left_click"))
{
_selectedWorker = _hoveredWorker;
_selectedWorker._selected = true;
GD.Print(_selectedWorker._ball);
_cue.Don(_selectedWorker._ball.Position);
}
}
else if (Input.IsActionJustReleased("right_click"))
{
_selectedWorker._selected = false;
_selectedWorker = null;
_cue.Doff();
}
else if (_hoveredWorker == null)
{
if (Input.IsActionJustReleased("left_click") && _selectedWorker != null && _cue._power == 0)
{
_selectedWorker._selected = false;
_selectedWorker = null;
_cue.Doff();
}
}
}
else
{
if (_heldWorker == null)
{
if (Input.IsActionJustReleased("left_click"))
{
if (!_hoveredWorker._placed)
{
_heldWorker = _hoveredWorker;
}
}
}
else
{
Vector2 mousePosition = GetViewport().GetMousePosition();
_heldWorker._tempBall.Position = mousePosition;
if (Input.IsActionJustReleased("left_click"))
{
_heldWorker.PlaceBall(mousePosition);
_heldWorker = null;
if (_team.Where(w => w._placed).ToList().Count >= _team.Count)
{
_ready = true;
}
}
}
}
_healthMax = _health;
_cue = GetNode<Cue>("Cue");
}
public void ChangeHealth(int CHANGE)
public virtual void ChangeHealth(int CHANGE)
{
_health += CHANGE;
GD.Print("Health: " + _health);
_health = Math.Min(_health, _healthMax);
if (_health < 0)
@@ -130,43 +39,56 @@ public partial class Manager : Node
_dead = true;
_health = 0;
}
GetNode<ManagerPanel>("Panel").SetValue(_health);
}
// public void ReturnWorker(Worker WORKER)
// {
// Panel ballReturn = GetNode<ManagerPanel>("Panel").GetNode<Panel>("BallReturn");
// int ballsInReturn = _team.Where(b => !b._placed).ToList().Count;
public void PlaceBall(Ball BALL, Vector2 POSITION)
{
BALL._available = true;
BALL.Position = POSITION;
BALL._active = true;
BALL._placed = true;
BALL._potted = false;
BALL._active = true;
AddChild(BALL);
// WORKER.GetNode<Ball>("Ball").Position = ;
// WORKER.GetNode<Ball>("Ball").GetNode<CollisionShape2D>("Bounds").Disabled = true;
// _placeholderBalls[BALLNUMBER]._active = false;
// RemoveChild(_placeholderBalls[BALLNUMBER]);
}
// AddChild(WORKER);
// }
public void PotBall(Ball BALL)
{
BALL.Sleeping = true;
BALL._available = false;
BALL._moving = false;
BALL._active = false;
BALL._placed = false;
BALL._potted = true;
BALL._active = false;
RemoveChild(BALL);
// _placeholderBalls[BALLNUMBER]._active = true;
// AddChild(_placeholderBalls[BALLNUMBER]);
}
public void SetSprite(string PATH)
{
GetNode<Sprite2D>("Image").Texture = GD.Load<Texture2D>(PATH);
_imagePath = PATH;
}
public void Start()
public virtual void Start()
{
for (int i = 0; i < _team.Count; i++)
{
_team[i]._tempBall.Position = new Vector2(_ballReturn.GlobalPosition.X + _ballReturn.Size.X / 2, _ballReturn.GlobalPosition.Y + 50 * (i + 1));
_team[i].TempBallShow();
}
}
private void OnCueShoot(Vector2 IMPULSE)
{
if (_selectedWorker != null && _selectedWorker._placed)
if (_selectedBall != null && _selectedBall._placed)
{
_selectedWorker.GetNode<Ball>("Ball").ApplyCentralImpulse(IMPULSE);
_selectedWorker._selected = false;
_selectedWorker.Launch();
_selectedWorker = null;
_selectedBall.GetNode<Ball>("Ball").ApplyCentralImpulse(IMPULSE);
_selectedBall._selected = false;
_selectedBall.Launch();
_selectedBall = null;
_cue.Doff();
}
}

View File

@@ -9,9 +9,9 @@ public partial class ManagerPanel : Panel
{
Position = POSITION;
}
public void SetSprite(string PATH)
public void SetSprite(string IMAGEPATH)
{
GetNode<Sprite2D>("Image").Texture = GD.Load<Texture2D>(PATH);
GetNode<Sprite2D>("Image").Texture = GD.Load<Texture2D>(IMAGEPATH);
}
public void SetValue(int VALUE)
{

View File

@@ -1,7 +1,7 @@
using Godot;
using System;
public partial class TempBall : Area2D
public partial class PlaceholderBall : Area2D
{
public bool _active = false, _hovered = false, _held = false;

132
Gameplay/PlayerManager.cs Normal file
View File

@@ -0,0 +1,132 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
public partial class PlayerManager : Manager
{
public Ball _hoveredBall = null;
public PlaceholderBall _hoveredPlaceholderBall = null;
public PlaceholderBall _heldPlaceholderBall = null;
public Worker _hoveredWorker = null;
public ManagerPanel _managerPanel = null;
public Panel _ballReturn = null;
public override void _Ready()
{
SetSprite("res://art/ness.png");
_managerPanel = GetNode<ManagerPanel>("Panel");
_managerPanel.SetPosition(new Vector2(100, 150));
_managerPanel.SetSprite(_imagePath);
_managerPanel.SetValue(_health);
_managerPanel.SetMax(_healthMax);
Ball newBall;
newBall = _ballScene.Instantiate<Ball>();
newBall.SetSprite("res://art/cue_ball.png");
_balls.Add(0, newBall);
for (int i = 1; i <= 7; i++)
{
newBall = _ballScene.Instantiate<Ball>();
newBall.SetSprite("res://art/ball_" + i + ".png");
_balls.Add(i, newBall);
}
}
public override void _Process(double DELTA_)
{
// Panel ballReturn = GetNode<ManagerPanel>("Panel").GetNode<Panel>("BallReturn");
// WORKER.ChangeBallPosition(new Vector2(ballReturn.GlobalPosition.X + ballReturn.Size.X / 2, ballReturn.GlobalPosition.Y + 50));
if (_ready)
{
if ((_selectedBall == null || _selectedBall != _hoveredBall) && (_hoveredBall?._available ?? false))
{
if (Input.IsActionJustReleased("left_click"))
{
_selectedBall = _hoveredBall;
_selectedBall._selected = true;
_cue.Don(_selectedBall.Position);
}
}
else if (Input.IsActionJustReleased("right_click"))
{
_selectedBall._selected = false;
_selectedBall = null;
_cue.Doff();
}
else if (_hoveredBall == null)
{
if (Input.IsActionJustReleased("left_click") && _selectedBall != null && _cue._power == 0)
{
_selectedBall._selected = false;
_selectedBall = null;
_cue.Doff();
}
}
}
else
{
if (_heldPlaceholderBall != null)
{
Vector2 mousePosition = GetViewport().GetMousePosition();
_heldPlaceholderBall.Position = mousePosition;
if (Input.IsActionJustReleased("left_click"))
{
int index = _placeholderBalls.Single(p => p.Value == _heldPlaceholderBall).Key;
PlaceBall(_balls[index], mousePosition);
_heldPlaceholderBall = null;
if (_balls.Where(b => b.Value._placed).ToList().Count >= _placeLimit)
{
_ready = true;
}
}
}
else
{
if (Input.IsActionJustReleased("left_click"))
{
_heldPlaceholderBall = _hoveredPlaceholderBall;
}
}
}
}
public override void ChangeHealth(int CHANGE)
{
base.ChangeHealth(CHANGE);
GetNode<ManagerPanel>("Panel").SetValue(_health);
}
public override void Start()
{
for (int i = 0; i < _placeholderBalls.Count; i++)
{
_placeholderBalls[i].Position = new Vector2(_ballReturn.GlobalPosition.X + _ballReturn.Size.X / 2, _ballReturn.GlobalPosition.Y + 50 * (i + 1));
_placeholderBalls[i].AddChild(_placeholderBalls[i]);
}
}
public void HoverBall(Ball BALL, bool HOVERED)
{
if (HOVERED)
{
if (_hoveredBall == null)
{
_hoveredBall = BALL;
}
}
else
{
if (_hoveredBall == BALL)
{
_hoveredBall = null;
}
}
}
}

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@@ -0,0 +1 @@
uid://c2vdynoqccjtg

View File

@@ -1,7 +0,0 @@
using Godot;
using System;
public partial class Procables : Node
{
}

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@@ -1 +0,0 @@
uid://d1sbv0yepmvrf

View File

@@ -1,125 +1,44 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Reflection;
public partial class Worker : Node2D
{
[Signal]
public delegate void DamageOverflowEventHandler(int OVERFLOW);
public bool _dead = false, _available = false, _hovered = false, _selected = false, _launched = false, _placed = false, _potted = false, _isLead = false;
public int _defense = 5, _defenseMax = 5;
public CollisionShape2D _startArea;
public TempBall _tempBall;
public Ball _ball;
// public static Worker _Create()
// {
// PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/worker.tscn");
// Worker newWorker = scene.Instantiate<Worker>();
// return newWorker;
// }
public bool _dead = false, _hovered = false;
public int _health = 5, _healthMax;
public override void _Ready()
{
_ball = GetNode<Ball>("Ball");
_tempBall = GetNode<TempBall>("TempBall");
RemoveChild(_ball);
RemoveChild(_tempBall);
_healthMax = _health;
}
public override void _Process(double delta)
{
_hovered = (_ball._active && _ball._hovered) || (_tempBall._active && _tempBall._hovered);
if (_launched)
{
if (!_ball._launched)
{
_launched = false;
}
}
}
// public virtual void ChangeBallPosition(Vector2 NEWPOSITION)
// {
// RemoveChild(_ball);
// _ball.Position = NEWPOSITION;
// AddChild(_ball);
// }
public virtual void ChangeDefense(int CHANGE)
{
_defense += CHANGE;
_defense = Math.Min(_defense, _defenseMax);
if (_defense < 0)
_health += CHANGE;
_health = Math.Min(_health, _healthMax);
if (_health < 0)
{
EmitSignal(SignalName.DamageOverflow, _defense);
_defense = 0;
EmitSignal(SignalName.DamageOverflow, _health);
_health = 0;
}
}
public void Launch()
{
_launched = true;
_ball.Launch();
}
public void SetSprite(string PATH)
{
GetNode<Sprite2D>("Image").Texture = GD.Load<Texture2D>(PATH);
}
public void PlaceBall(Vector2 POSITION)
{
_available = true;
_placed = true;
_potted = false;
_ball.Position = POSITION;
_ball._active = true;
_ball._placed = true;
_ball._potted = false;
_ball._active = true;
AddChild(_ball);
TempBallHide();
}
public void PotBall()
{
_available = false;
_placed = false;
_potted = true;
_ball.Sleeping = true;
_ball._moving = false;
_ball._active = false;
_ball._placed = false;
_ball._potted = true;
_ball._active = false;
RemoveChild(_ball);
TempBallShow();
}
public void TempBallHide()
{
_tempBall._active = false;
RemoveChild(_tempBall);
}
public void TempBallShow()
{
_tempBall._active = true;
AddChild(_tempBall);
}
// Processes
public virtual void ProcessOnCollision(Ball TARGET)
{
Worker TARGETWORKER = TARGET.GetParent<Worker>();
if (_launched)
{
TARGETWORKER.ChangeDefense(-3);
}
}
// public virtual void ProcessOnCollision(Ball TARGET)
// {
// Worker TARGETWORKER = TARGET.GetParent<Worker>();
// if (_launched)
// {
// TARGETWORKER.ChangeDefense(-3);
// }
// }
}

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=3 uid="uid://c8n4lue2bn25n"]
[gd_scene load_steps=6 format=3 uid="uid://c8n4lue2bn25n"]
[ext_resource type="Script" uid="uid://dgdxx8tceiljg" path="res://Gameplay/Ball.cs" id="1_7ritg"]
[ext_resource type="Shader" uid="uid://b6vvt5o0008ob" path="res://shaders/globe.gdshader" id="2_6v01e"]
@@ -16,9 +16,6 @@ shader_parameter/globe_magnitude = 0.0
[sub_resource type="CircleShape2D" id="CircleShape2D_803qd"]
radius = 18.0
[sub_resource type="CircleShape2D" id="CircleShape2D_wmcg2"]
radius = 18.0
[node name="Ball" type="RigidBody2D" groups=["balls"]]
z_index = 1
input_pickable = true
@@ -36,14 +33,6 @@ material = SubResource("ShaderMaterial_yj7wd")
position = Vector2(0, -7.10543e-15)
shape = SubResource("CircleShape2D_803qd")
[node name="Area2D" type="Area2D" parent="."]
disable_mode = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_wmcg2")
[connection signal="body_entered" from="." to="." method="OnBodyEntered"]
[connection signal="mouse_entered" from="." to="." method="OnMouseEntered"]
[connection signal="mouse_exited" from="." to="." method="OnMouseExited"]
[connection signal="mouse_entered" from="Area2D" to="." method="OnMouseEntered"]
[connection signal="mouse_exited" from="Area2D" to="." method="OnMouseExited"]

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@@ -0,0 +1,11 @@
[gd_scene load_steps=3 format=3 uid="uid://cu06nw3ndwacc"]
[ext_resource type="Script" uid="uid://d03s3a1jvn6cn" path="res://Gameplay/ComputerManager.cs" id="1_rwbwa"]
[ext_resource type="PackedScene" uid="uid://dm4xk16ce0j" path="res://Gameplay/cue.tscn" id="4_ugtcs"]
[node name="ComputerManager" type="Node"]
script = ExtResource("1_rwbwa")
[node name="Cue" parent="." instance=ExtResource("4_ugtcs")]
[connection signal="Shoot" from="Cue" to="." method="OnCueShoot"]

View File

@@ -1,14 +1,15 @@
[gd_scene load_steps=4 format=3 uid="uid://yqtgkxjjexag"]
[gd_scene load_steps=5 format=3 uid="uid://yqtgkxjjexag"]
[ext_resource type="Script" uid="uid://v6ovq4snxruc" path="res://Gameplay/Main.cs" id="1_0xm2m"]
[ext_resource type="PackedScene" uid="uid://5ymxo45j4ryt" path="res://Gameplay/battle.tscn" id="2_7rujl"]
[ext_resource type="PackedScene" uid="uid://cdaxqopr35lll" path="res://Gameplay/manager.tscn" id="3_vkc8e"]
[ext_resource type="PackedScene" uid="uid://k6jghetyc3cj" path="res://Gameplay/player_manager.tscn" id="3_u78cq"]
[ext_resource type="PackedScene" uid="uid://cu06nw3ndwacc" path="res://Gameplay/computer_manager.tscn" id="4_tivnh"]
[node name="Main" type="Node"]
script = ExtResource("1_0xm2m")
[node name="Battle" parent="." instance=ExtResource("2_7rujl")]
[node name="Computer" parent="." instance=ExtResource("3_vkc8e")]
[node name="Player" parent="." instance=ExtResource("3_u78cq")]
[node name="Player" parent="." instance=ExtResource("3_vkc8e")]
[node name="Computer" parent="." instance=ExtResource("4_tivnh")]

View File

@@ -1,37 +1,6 @@
[gd_scene load_steps=7 format=3 uid="uid://cdaxqopr35lll"]
[gd_scene load_steps=2 format=3 uid="uid://cdaxqopr35lll"]
[ext_resource type="Script" uid="uid://b66ysicyh0m1s" path="res://Gameplay/Manager.cs" id="1_ivgep"]
[ext_resource type="Script" uid="uid://dbfpn1p62siat" path="res://Gameplay/PowerBar.cs" id="2_muxv4"]
[ext_resource type="PackedScene" uid="uid://8kv00jc35dma" path="res://Gameplay/manager_panel.tscn" id="3_muxv4"]
[ext_resource type="PackedScene" uid="uid://dm4xk16ce0j" path="res://Gameplay/cue.tscn" id="4_2skxn"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_i3pqv"]
bg_color = Color(1, 1, 1, 0.458824)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_hqtel"]
bg_color = Color(0.92549, 0.0901961, 0.0627451, 1)
[node name="Manager" type="Node"]
script = ExtResource("1_ivgep")
[node name="PowerBar" type="ProgressBar" parent="."]
visible = false
z_index = 1
offset_right = 100.0
offset_bottom = 30.0
theme_override_styles/background = SubResource("StyleBoxFlat_i3pqv")
theme_override_styles/fill = SubResource("StyleBoxFlat_hqtel")
show_percentage = false
script = ExtResource("2_muxv4")
[node name="Panel" parent="." instance=ExtResource("3_muxv4")]
offset_left = 101.0
offset_top = 150.0
offset_right = 551.0
offset_bottom = 280.0
grow_horizontal = 1
grow_vertical = 1
[node name="Cue" parent="." instance=ExtResource("4_2skxn")]
[connection signal="Shoot" from="Cue" to="." method="OnCueShoot"]

View File

@@ -1,13 +1,13 @@
[gd_scene load_steps=3 format=3 uid="uid://cxvrswwjwxgxj"]
[ext_resource type="Script" uid="uid://c2rt5f831l1l1" path="res://Gameplay/TempBall.cs" id="1_y0oty"]
[ext_resource type="Script" uid="uid://c2rt5f831l1l1" path="res://Gameplay/PlaceholderBall.cs" id="1_bwons"]
[sub_resource type="CircleShape2D" id="CircleShape2D_vjx3o"]
radius = 18.0
[node name="TempBall" type="Area2D"]
[node name="BallPlaceholder" type="Area2D"]
z_index = 2
script = ExtResource("1_y0oty")
script = ExtResource("1_bwons")
[node name="Image" type="Sprite2D" parent="."]

View File

@@ -0,0 +1,37 @@
[gd_scene load_steps=7 format=3 uid="uid://k6jghetyc3cj"]
[ext_resource type="Script" uid="uid://dbfpn1p62siat" path="res://Gameplay/PowerBar.cs" id="2_f0t22"]
[ext_resource type="Script" uid="uid://c2vdynoqccjtg" path="res://Gameplay/PlayerManager.cs" id="2_jkbx3"]
[ext_resource type="PackedScene" uid="uid://8kv00jc35dma" path="res://Gameplay/manager_panel.tscn" id="3_6k61e"]
[ext_resource type="PackedScene" uid="uid://dm4xk16ce0j" path="res://Gameplay/cue.tscn" id="4_g87t0"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_i3pqv"]
bg_color = Color(1, 1, 1, 0.458824)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_hqtel"]
bg_color = Color(0.92549, 0.0901961, 0.0627451, 1)
[node name="PlayerManager" type="Node"]
script = ExtResource("2_jkbx3")
[node name="PowerBar" type="ProgressBar" parent="."]
visible = false
z_index = 1
offset_right = 100.0
offset_bottom = 30.0
theme_override_styles/background = SubResource("StyleBoxFlat_i3pqv")
theme_override_styles/fill = SubResource("StyleBoxFlat_hqtel")
show_percentage = false
script = ExtResource("2_f0t22")
[node name="Panel" parent="." instance=ExtResource("3_6k61e")]
offset_left = 101.0
offset_top = 150.0
offset_right = 551.0
offset_bottom = 280.0
grow_horizontal = 1
grow_vertical = 1
[node name="Cue" parent="." instance=ExtResource("4_g87t0")]
[connection signal="Shoot" from="Cue" to="." method="OnCueShoot"]

View File

@@ -1,6 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://dkyt6eqw502aa"]
[ext_resource type="Script" uid="uid://d1sbv0yepmvrf" path="res://Gameplay/Procables.cs" id="1_rwcmg"]
[node name="Procables" type="Node"]
script = ExtResource("1_rwcmg")

View File

@@ -1,17 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://72tgm5p8d32r"]
[gd_scene load_steps=2 format=3 uid="uid://72tgm5p8d32r"]
[ext_resource type="Script" uid="uid://b4mr2vn8mw6r4" path="res://Gameplay/Worker.cs" id="1_e314i"]
[ext_resource type="PackedScene" uid="uid://c8n4lue2bn25n" path="res://Gameplay/ball.tscn" id="2_m3kx1"]
[ext_resource type="PackedScene" uid="uid://cxvrswwjwxgxj" path="res://Gameplay/temp_ball.tscn" id="3_4poc8"]
[node name="Worker" type="Node2D"]
script = ExtResource("1_e314i")
[node name="Sprite" type="Sprite2D" parent="."]
visible = false
[node name="Ball" parent="." instance=ExtResource("2_m3kx1")]
[node name="TempBall" parent="." instance=ExtResource("3_4poc8")]
[connection signal="OnCollision" from="Ball" to="." method="ProcessOnCollision"]

View File

@@ -1,7 +0,0 @@
using Godot;
using System;
public partial class Proc : Node
{
}

View File

@@ -1 +0,0 @@
uid://blyqty3080pjv