8-2-2025 @ 3:51 AM
This commit is contained in:
@@ -1,20 +1,40 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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public partial class ComputerManager : Manager
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{
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public int _id = 1;
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public List<Vector2I> _initialRackPositions =
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[
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new Vector2I(2, 3),
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new Vector2I(2, 1),
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new Vector2I(5, 1),
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new Vector2I(1, 2),
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new Vector2I(3, 2),
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new Vector2I(3, 3),
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new Vector2I(1, 4),
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new Vector2I(1, 5)
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];
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public override void _Ready()
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{
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Ball newBall;
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// newBall = _ballScene.Instantiate<Ball>();
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// newBall.SetSprite("res://art/cue_ball.png");
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// _balls.Add(0, newBall);
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BallSprite newBallSprite;
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for (int i = 8; i <= 15; i++)
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{
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newBall = _ballScene.Instantiate<Ball>();
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newBall.SetSprite("res://art/ball_" + i + ".png");
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_balls.Add(i - 8, newBall);
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newBall._rackPosition = _initialRackPositions[i - 8];
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newBall._ownerId = _id;
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_balls.Add(newBall);
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newBallSprite = _ballSpriteScene.Instantiate<BallSprite>();
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newBallSprite.SetSprite("res://art/ball_" + i + ".png");
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newBallSprite._rackPosition = _initialRackPositions[i - 8];
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newBallSprite._ownerId = _id;
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_ballSprites.Add(newBallSprite);
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}
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}
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