7-8-25 6:02pm

This commit is contained in:
2025-07-08 18:02:01 -04:00
parent 6171b8eda2
commit 70fe41e07a
19 changed files with 386 additions and 317 deletions

15
shaders/blue.gdshader Normal file
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shader_type canvas_item;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// // Called for every pixel for every light affecting the CanvasItem.
// // Uncomment to replace the default light processing function with this one.
//}

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uid://bgf53pnrg4qv1

15
shaders/red.gdshader Normal file
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shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
ALBEDO = vec3(1, 0, 0);
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}

1
shaders/red.gdshader.uid Normal file
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uid://dvpsalh3o60iu

6
shaders/red.tres Normal file
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dnjqa0ph5ptli"]
[ext_resource type="Shader" uid="uid://dvpsalh3o60iu" path="res://shaders/red.gdshader" id="1_ofpe7"]
[resource]
shader = ExtResource("1_ofpe7")