7-15-25@3:04am7-15-25@3:04am7-15-25@3:04am7-15-25@3:04am7-15-25@3:04am7-15-25@3:04am7-15-25@3:04am7-15-25@3:04am7-15-25@3:04am7-15-25@3:04am7-15-25@3:04am7-15-25@3:04am7-15-25@3:04am7-15-25@3:04am7-15-25@3:04amMerge branch 'main' of https://git.cojoedmo.com/admin/hotdesking
This commit is contained in:
@@ -45,6 +45,7 @@ public partial class Actor : Node
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{
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if (_ballBag.Count > 0)
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{
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<<<<<<< HEAD
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if (_heldBall == null)
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{
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_heldBall = _ballBag[0];
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@@ -78,6 +79,15 @@ public partial class Actor : Node
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{
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_heldBall = _ballBag[ballIndex - (ballIndex > _ballBag.Count ? 1 : 0)];
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}
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=======
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_activeCue.HideCue();
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Vector2 mousePosition = GetViewport().GetMousePosition();
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GetNode<Marker2D>("StartPosition").Position = mousePosition;
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if (Input.IsActionJustReleased("left_click"))
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{
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_activeBall.Place(GetNode<Marker2D>("StartPosition").Position);
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GD.Print(_activeBall.Position);
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>>>>>>> 920c5c27fb732c902987b01dcc093e55b1552a9f
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}
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}
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else
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@@ -46,6 +46,7 @@ public partial class Ball : RigidBody2D
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}
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else if (LinearVelocity.Length() >= _moveThreshold)
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{
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GD.Print(Position);
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if (!_moving)
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{
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_moving = true;
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@@ -85,8 +85,13 @@ public partial class Battle : Node
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}
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if (BODY == _player._actor._selectedBall)
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{
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<<<<<<< HEAD
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_player._actor._selectedBall._potted = true;
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_player._actor._selectedBall._placed = false;
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=======
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_player._actor._activeBall._potted = true;
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_player._actor._activeBall._placed = false;
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>>>>>>> 920c5c27fb732c902987b01dcc093e55b1552a9f
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}
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else
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{
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@@ -4,3 +4,5 @@
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[node name="Actor" type="Node"]
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script = ExtResource("1_hr3hk")
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[node name="StartPosition" type="Marker2D" parent="."]
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@@ -1,21 +0,0 @@
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MIT License
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Copyright (c) 2016-2023 The Godot Engine community
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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Load Diff
@@ -1,12 +0,0 @@
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[configuration]
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entry_symbol = "git_plugin_init"
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compatibility_minimum = "4.1.0"
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[libraries]
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macos.editor = "macos/libgit_plugin.macos.editor.universal.dylib"
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windows.editor.x86_64 = "win64/libgit_plugin.windows.editor.x86_64.dll"
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linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so"
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linux.editor.arm64 = "linux/libgit_plugin.linux.editor.arm64.so"
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linux.editor.rv64 = ""
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@@ -1 +0,0 @@
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uid://bhdyd6xrovc6
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@@ -1,7 +0,0 @@
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[plugin]
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name="Godot Git Plugin"
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description="This plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki"
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author="twaritwaikar"
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version="v3.1.1"
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script="godot-git-plugin.gd"
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