8-4-25 @ 2:42 am

This commit is contained in:
2025-08-04 02:42:51 -04:00
parent 50e4f8fcb5
commit 7f65338679
15 changed files with 357 additions and 250 deletions

7
BallReturn.cs Normal file
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@@ -0,0 +1,7 @@
using Godot;
using System;
public partial class BallReturn : Panel
{
public int _returnCount = 0;
}

1
BallReturn.cs.uid Normal file
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@@ -0,0 +1 @@
uid://bbcrvn06t2aem

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@@ -5,20 +5,19 @@ using System.Runtime;
public partial class Ball : RigidBody2D
{
[Signal]
public delegate void OnHoverEventHandler(Ball HOVEREDBALL, bool TF);
public delegate void OnHoverEventHandler(Ball THIS, bool HOVERED);
[Signal]
public delegate void OnCollisionEventHandler(Ball TARGET);
public delegate void OnCollisionEventHandler(Ball THIS, Ball TARGET);
[Signal]
public delegate void OnLaunchEventHandler();
public delegate void OnLaunchEventHandler(Ball THIS);
[Signal]
public delegate void OnMovementEventHandler();
[Signal]
public delegate void OnStopEventHandler();
public delegate void OnMovementEventHandler(Ball THIS, bool MOVING);
public int _ownerId;
public bool _active = false, _placed = false, _potted = false, _available = false, _hovered = false, _selected = false, _aimed = false, _launched = false, _moving = false, _isCue = false;
public Vector2I _rackPosition = new Vector2I(0, 0);
public float _moveThreshold = 5.0f;
public string _imagePath = null;
public Vector2I _rackPosition = new Vector2I(0, 0);
public Manager _owner = null;
public override void _Process(double DELTA_)
{
@@ -29,6 +28,7 @@ public partial class Ball : RigidBody2D
{
ProcessOnStop();
_moving = false;
EmitSignal(SignalName.OnMovement, this, false);
if (_launched)
{
_launched = false;
@@ -41,21 +41,7 @@ public partial class Ball : RigidBody2D
if (!_moving)
{
_moving = true;
}
}
if (Globals.Instance._anyMovement)
{
if (_available)
{
_available = false;
}
}
else
{
if (!_available)
{
_available = true;
EmitSignal(SignalName.OnMovement, this, true);
}
}
}
@@ -76,6 +62,7 @@ public partial class Ball : RigidBody2D
public void SetSprite(string PATH)
{
_imagePath = PATH;
GetNode<Sprite2D>("Image").Texture = GD.Load<Texture2D>(PATH);
}
@@ -93,7 +80,7 @@ public partial class Ball : RigidBody2D
if (_active)
{
_hovered = true;
EmitSignal(SignalName.OnHover, this, true);
}
}
@@ -102,6 +89,7 @@ public partial class Ball : RigidBody2D
if (_active)
{
_hovered = false;
EmitSignal(SignalName.OnHover, this, false);
}
}
@@ -124,7 +112,7 @@ public partial class Ball : RigidBody2D
public virtual void ProcessOnCollision(Ball TARGET)
{
EmitSignal(SignalName.OnCollision, TARGET);
EmitSignal(SignalName.OnCollision, this, TARGET);
}
// public virtual void ProcessOnCreation()
@@ -155,12 +143,12 @@ public partial class Ball : RigidBody2D
public virtual void ProcessOnLaunch()
{
_launched = true;
EmitSignal(SignalName.OnLaunch);
EmitSignal(SignalName.OnLaunch, this);
}
public virtual void ProcessOnMovement()
{
EmitSignal(SignalName.OnMovement);
}
// public virtual void ProcessOnRemove()
@@ -175,7 +163,7 @@ public partial class Ball : RigidBody2D
public virtual void ProcessOnStop()
{
EmitSignal(SignalName.OnStop);
}
// public virtual void ProcessOnTurnEnd()

View File

@@ -3,10 +3,15 @@ using System;
public partial class BallSprite : Area2D
{
[Signal]
public delegate void OnHoverEventHandler(BallSprite THIS, bool HOVERED);
[Signal]
public delegate void OnUnhoverEventHandler();
public bool _active = false, _hovered = false, _held = false;
public int _ownerId;
public string _imagePath;
public Vector2 _rackPosition = new Vector2(0, 0);
public Manager _owner = null;
public void SetSprite(string PATH)
{
_imagePath = PATH;
@@ -18,6 +23,7 @@ public partial class BallSprite : Area2D
if (_active)
{
_hovered = true;
EmitSignal(SignalName.OnHover, this, true);
}
}
@@ -26,6 +32,7 @@ public partial class BallSprite : Area2D
if (_active)
{
_hovered = false;
EmitSignal(SignalName.OnHover, this, false);
}
}
}

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@@ -93,17 +93,18 @@ public partial class Battle : Node
if (c > 0)
{
Vector2 position = new Vector2(table.GlobalPosition.X - (r * (diameter / 2)) + ((c - 1) * diameter), table.GlobalPosition.Y - table.Texture.GetSize().Y / 4 - (r * diameter));
if (PLAYER._id == rackBall._ownerId)
if (PLAYER == rackBall._owner)
{
PLAYER.PlaceBall(rackBall, position);
}
if (COMPUTER._id == rackBall._ownerId)
if (COMPUTER == rackBall._owner)
{
COMPUTER.PlaceBall(rackBall, position);
}
}
}
// PLAYER.PotBall();
PLAYER.SetRack();
}
}

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@@ -5,7 +5,6 @@ using System.Linq;
public partial class ComputerManager : Manager
{
public int _id = 1;
public List<Vector2I> _initialRackPositions =
[
new Vector2I(2, 3),
@@ -19,28 +18,31 @@ public partial class ComputerManager : Manager
];
public override void _Ready()
{
base._Ready();
Ball newBall;
BallSprite newBallSprite;
for (int i = 8; i <= 15; i++)
for (int i = 0; i < 8; i++)
{
newBall = _ballScene.Instantiate<Ball>();
newBall.SetSprite("res://art/ball_" + i + ".png");
newBall._rackPosition = _initialRackPositions[i - 8];
newBall._ownerId = _id;
newBall.SetSprite("res://art/ball_" + (i+8) + ".png");
newBall._rackPosition = _initialRackPositions[i];
newBall._owner = this;
_balls.Add(newBall);
newBallSprite = _ballSpriteScene.Instantiate<BallSprite>();
newBallSprite.SetSprite("res://art/ball_" + i + ".png");
newBallSprite._rackPosition = _initialRackPositions[i - 8];
newBallSprite._ownerId = _id;
newBallSprite.SetSprite(newBall._imagePath);
newBallSprite._rackPosition = _initialRackPositions[i];
newBallSprite._owner = this;
_ballSprites.Add(newBallSprite);
}
}
public override void Start()
{
}
}

View File

@@ -15,6 +15,8 @@ public partial class Main : Node
_currentBattle = GetNode<Battle>("Battle");
_player = GetNode<PlayerManager>("Player");
_computer = GetNode<ComputerManager>("Computer");
_player._opponent = _computer;
_computer._opponent = _player;
_currentBattle.Start(_player, _computer);
_player.Start();

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@@ -7,14 +7,15 @@ using System.Linq;
public partial class Manager : Node
{
public bool _dead, _ready;
public int _health = 10, _healthMax, _placeLimit = 8;
public int _ballsMoving = 0, _health = 10, _healthMax, _placeLimit = 8;
public string _imagePath;
public Node _selectedNode = null;
public CollisionShape2D _startArea;
public Cue _cue;
public List<Worker> _workers = new();
public Manager _opponent;
public List<Ball> _balls = new();
public List<BallSprite> _ballSprites = new();
public Ball _selectedBall = null;
public CollisionShape2D _startArea;
public List<Worker> _workers = new();
// PACKED SCENES
@@ -28,6 +29,7 @@ public partial class Manager : Node
{
_healthMax = _health;
_cue = GetNode<Cue>("Cue");
_cue.Doff();
}
public virtual void ChangeHealth(int CHANGE)
@@ -84,13 +86,18 @@ public partial class Manager : Node
private void OnCueShoot(Vector2 IMPULSE)
{
if (_selectedBall != null && _selectedBall._placed)
if (_selectedNode is Ball)
{
_selectedBall.GetNode<Ball>("Ball").ApplyCentralImpulse(IMPULSE);
_selectedBall._selected = false;
_selectedBall.Launch();
_selectedBall = null;
_cue.Doff();
Ball selectedBall = (Ball)_selectedNode;
if (selectedBall != null && selectedBall._placed)
{
selectedBall.ApplyCentralImpulse(IMPULSE);
selectedBall._selected = false;
selectedBall.Launch();
_selectedNode = null;
selectedBall = null;
_cue.Doff();
}
}
}
}

View File

@@ -4,8 +4,14 @@ using System;
public partial class ManagerPanel : Panel
{
public bool _hovered = false;
public int _returnCount = 0;
public void SetManager(Manager MANAGER)
{
SetPosition(new Vector2(100, 150));
SetSprite(MANAGER._imagePath);
SetValue(MANAGER._health);
SetMax(MANAGER._healthMax);
}
public void SetPosition(Vector2 POSITION)
{
Position = POSITION;

View File

@@ -1,11 +1,11 @@
using Godot;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
public partial class PlayerManager : Manager
{
public int _id = 0;
public List<Vector2I> _initialRackPositions =
[
new Vector2I(0, 1),
@@ -17,112 +17,129 @@ public partial class PlayerManager : Manager
new Vector2I(1, 3),
new Vector2I(2, 4)
];
public Ball _hoveredBall = null;
public BallSprite _hoveredBallSprite = null;
public BallSprite _heldBallSprite = null;
public Worker _hoveredWorker = null;
// denoted by c1r1 notation where (3,1) translates to row 1 column 3
// column 0 represents the ball return where the row represents its order in the return,
// (0,0) denotes a ball that is not on the screen
// numbers should increase from top to bottom and left to right from the player's perspective
public Node _hoveredNode = null;
public ManagerPanel _managerPanel = null;
public Panel _ballReturn = null;
public BallReturn _ballReturn = null;
public Rack _rack = null;
public override void _Ready()
{
base._Ready();
SetSprite("res://art/ness.png");
_managerPanel = GetNode<ManagerPanel>("Panel");
_managerPanel.SetPosition(new Vector2(100, 150));
_managerPanel.SetSprite(_imagePath);
_managerPanel.SetValue(_health);
_managerPanel.SetMax(_healthMax);
_ballReturn = _managerPanel.GetNode<Panel>("BallReturn");
GD.Print(_ballReturn.GlobalPosition);
_ballReturn = _managerPanel.GetNode<BallReturn>("BallReturn");
_rack = _managerPanel.GetNode<Rack>("Rack");
Ball newBall;
newBall = _ballScene.Instantiate<Ball>();
newBall.SetSprite("res://art/cue_ball.png");
newBall._rackPosition = _initialRackPositions[0];
newBall._ownerId = _id;
newBall._owner = this;
newBall.OnHover += SetHovered;
newBall.OnMovement += MovingChange;
_balls.Add(newBall);
BallSprite newBallSprite;
newBallSprite = _ballSpriteScene.Instantiate<BallSprite>();
newBallSprite.SetSprite("res://art/cue_ball.png");
newBallSprite.SetSprite(newBall._imagePath);
newBallSprite._rackPosition = _initialRackPositions[0];
newBallSprite._ownerId = _id;
newBallSprite._owner = this;
newBallSprite.OnHover += SetHovered;
_ballSprites.Add(newBallSprite);
for (int i = 1; i <= 7; i++)
{
newBall = _ballScene.Instantiate<Ball>();
newBall.SetSprite("res://art/ball_" + i + ".png");
newBall._rackPosition = _initialRackPositions[i];
newBall._ownerId = _id;
newBall._owner = this;
newBall.OnHover += SetHovered;
newBall.OnMovement += MovingChange;
_balls.Add(newBall);
newBallSprite = _ballSpriteScene.Instantiate<BallSprite>();
newBallSprite.SetSprite("res://art/ball_" + i + ".png");
newBallSprite.SetSprite(newBall._imagePath);
newBallSprite._rackPosition = _initialRackPositions[i];
newBallSprite._ownerId = _id;
_rack.SetSprite((int)newBallSprite._rackPosition.Y, (int)newBallSprite._rackPosition.X, newBallSprite._imagePath);
newBallSprite._owner = this;
newBallSprite.OnHover += SetHovered;
_ballSprites.Add(newBallSprite);
}
_managerPanel.SetManager(this);
}
public override void _Process(double DELTA_)
{
if (_ready)
if (_ballsMoving == 0 && _opponent._ballsMoving == 0)
{
if ((_selectedBall == null || _selectedBall != _hoveredBall) && (_hoveredBall?._available ?? false))
if (_ready)
{
if (Input.IsActionJustReleased("left_click"))
if (_hoveredNode is Ball || _selectedNode is Ball)
{
_selectedBall = _hoveredBall;
_selectedBall._selected = true;
_cue.Don(_selectedBall.Position);
}
}
else if (Input.IsActionJustReleased("right_click"))
{
_selectedBall._selected = false;
_selectedBall = null;
_cue.Doff();
}
else if (_hoveredBall == null)
{
if (Input.IsActionJustReleased("left_click") && _selectedBall != null && _cue._power == 0)
{
_selectedBall._selected = false;
_selectedBall = null;
_cue.Doff();
}
}
}
else
{
if (_heldBallSprite != null)
{
Vector2 mousePosition = GetViewport().GetMousePosition();
_heldBallSprite.Position = mousePosition;
if (Input.IsActionJustReleased("left_click"))
{
Ball ball = _balls.Single(b => b._rackPosition == _heldBallSprite._rackPosition);
PlaceBall(ball, mousePosition);
_heldBallSprite = null;
if (_balls.Where(b => b._placed).ToList().Count >= _placeLimit)
if ((Ball)_selectedNode == null || ((Ball)_selectedNode != _hoveredNode && _hoveredNode is Ball))
{
_ready = true;
if (Input.IsActionJustReleased("left_click"))
{
_selectedNode = (Ball)_hoveredNode;
((Ball)_selectedNode)._selected = true;
_cue.Don(((Ball)_selectedNode).Position);
}
}
else if (Input.IsActionJustReleased("right_click"))
{
((Ball)_selectedNode)._selected = false;
_selectedNode = null;
_cue.Doff();
}
else if (_hoveredNode == null)
{
if (Input.IsActionJustReleased("left_click") && (Ball)_selectedNode != null && _cue._power == 0)
{
((Ball)_selectedNode)._selected = false;
_selectedNode = null;
_cue.Doff();
}
}
}
}
else
{
if (Input.IsActionJustReleased("left_click"))
if (_hoveredNode is BallSprite || _selectedNode is BallSprite)
{
_heldBallSprite = _hoveredBallSprite;
if (_selectedNode != null)
{
Vector2 mousePosition = GetViewport().GetMousePosition();
((BallSprite)_selectedNode).Position = mousePosition;
if (Input.IsActionJustReleased("left_click"))
{
Ball ball = _balls.Single(b => b._rackPosition == ((BallSprite)_hoveredNode)._rackPosition);
PlaceBall(ball, mousePosition);
_hoveredNode = null;
_selectedNode = null;
if (_balls.Where(b => b._placed).ToList().Count >= _placeLimit)
{
_ready = true;
}
}
}
else
{
if (Input.IsActionJustReleased("left_click"))
{
_selectedNode = (BallSprite)_hoveredNode;
}
}
}
}
}
}
public override void ChangeHealth(int CHANGE)
@@ -131,6 +148,90 @@ public partial class PlayerManager : Manager
GetNode<ManagerPanel>("Panel").SetValue(_health);
}
public void MovingChange(Ball BALL, bool MOVING)
{
if (MOVING)
{
_ballsMoving++;
}
else
{
_ballsMoving--;
}
}
public override void PlaceBall(Ball BALL, Vector2 POSITION)
{
base.PlaceBall(BALL, POSITION);
BallSprite ballSprite = _ballSprites.Single(s => s._rackPosition == BALL._rackPosition);
ballSprite._active = false;
if (GetChildren().Contains(ballSprite))
{
RemoveChild(ballSprite);
}
_ballReturn._returnCount = _balls.Where(b => b._potted).ToList().Count;
}
public override void PotBall(Ball BALL)
{
base.PotBall(BALL);
BallSprite ballSprite = _ballSprites.Single(s => s._rackPosition == BALL._rackPosition);
int pottedCount = _ballReturn._returnCount;
ballSprite.Position = new Vector2(_ballReturn.GlobalPosition.X + _ballReturn.Size.X / 2, _ballReturn.GlobalPosition.Y + 50 * (pottedCount + 1));
ballSprite._active = true;
if (!GetChildren().Contains(ballSprite))
{
AddChild(ballSprite);
}
_ballReturn._returnCount = _balls.Where(b=>b._potted).ToList().Count;
}
public void SetHovered(Node NODE, bool HOVERED)
{
if (HOVERED)
{
if (_hoveredNode == null)
{
if (NODE is Ball)
{
_hoveredNode = (Ball)NODE;
}
else if (NODE is BallSprite)
{
_hoveredNode = (BallSprite)NODE;
}
}
}
else
{
_hoveredNode = null;
}
}
public void SetRack()
{
for (int i = 0; i < _ballSprites.Count; i++)
{
if ((int)_ballSprites[i]._rackPosition.Y > 0 && (int)_ballSprites[i]._rackPosition.X > 0)
{
_rack.SetSprite((int)_ballSprites[i]._rackPosition.Y, (int)_ballSprites[i]._rackPosition.X, _ballSprites[i]._imagePath);
}
}
for (int i = 0; i < _opponent._ballSprites.Count; i++)
{
if ((int)_opponent._ballSprites[i]._rackPosition.Y > 0 && (int)_opponent._ballSprites[i]._rackPosition.X > 0)
{
_rack.SetSprite((int)_opponent._ballSprites[i]._rackPosition.Y, (int)_opponent._ballSprites[i]._rackPosition.X, _opponent._ballSprites[i]._imagePath);
}
}
}
public override void Start()
{
@@ -142,56 +243,4 @@ public partial class PlayerManager : Manager
// // _ballSprites[i].AddChild(_ballSprites[i]);
// }
}
public void HoverBall(Ball BALL, bool HOVERED)
{
if (HOVERED)
{
if (_hoveredBall == null)
{
_hoveredBall = BALL;
}
}
else
{
if (_hoveredBall == BALL)
{
_hoveredBall = null;
}
}
}
public override void PlaceBall(Ball BALL, Vector2 POSITION)
{
base.PlaceBall(BALL, POSITION);
BallSprite ballSprite = _ballSprites.Single(s => s._rackPosition == BALL._rackPosition);
ballSprite._active = false;
if (GetChildren().Contains(ballSprite))
{
RemoveChild(ballSprite);
}
_managerPanel._returnCount = _balls.Where(b=>b._potted).ToList().Count;
}
public override void PotBall(Ball BALL)
{
base.PotBall(BALL);
BallSprite ballSprite = _ballSprites.Single(s => s._rackPosition == BALL._rackPosition);
int pottedCount = _managerPanel._returnCount;
GD.Print(_ballReturn.GlobalPosition);
ballSprite.Position = new Vector2(_ballReturn.GlobalPosition.X + _ballReturn.Size.X / 2, _ballReturn.GlobalPosition.Y + 50 * (pottedCount + 1));
ballSprite._active = true;
if (!GetChildren().Contains(ballSprite))
{
AddChild(ballSprite);
GD.Print(ballSprite.Position);
}
_managerPanel._returnCount = _balls.Where(b=>b._potted).ToList().Count;
}
}

View File

@@ -1,8 +1,8 @@
[gd_scene load_steps=9 format=3 uid="uid://8kv00jc35dma"]
[ext_resource type="Script" uid="uid://c4ekvurl6q7jn" path="res://Gameplay/ManagerPanel.cs" id="1_8n1hc"]
[ext_resource type="Texture2D" uid="uid://cgnwfc387vche" path="res://art/rack.png" id="2_sx67n"]
[ext_resource type="Texture2D" uid="uid://ck4ta2f0ofjs0" path="res://art/cue_ball.png" id="3_2t778"]
[ext_resource type="PackedScene" uid="uid://cudhpkje2ax2g" path="res://rack.tscn" id="2_20uuj"]
[ext_resource type="PackedScene" uid="uid://bfxav1txgaxo5" path="res://ball_return.tscn" id="3_sx67n"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_e1ofl"]
bg_color = Color(1, 1, 1, 1)
@@ -120,14 +120,6 @@ theme_override_styles/fill = SubResource("StyleBoxFlat_dg1wx")
step = 1.0
show_percentage = false
[node name="BallReturn" type="Panel" parent="."]
layout_mode = 0
offset_left = 475.0
offset_right = 550.0
offset_bottom = 800.0
mouse_filter = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_j2own")
[node name="Team" type="Panel" parent="."]
layout_mode = 0
offset_top = 150.0
@@ -148,6 +140,7 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
position = Vector2(25, 25)
[node name="T2" type="Panel" parent="Team"]
layout_mode = 0
offset_left = 88.0
offset_top = 25.0
offset_right = 138.0
@@ -158,6 +151,7 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
position = Vector2(25, 25)
[node name="T3" type="Panel" parent="Team"]
layout_mode = 0
offset_left = 163.0
offset_top = 25.0
offset_right = 213.0
@@ -168,6 +162,7 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
position = Vector2(25, 25)
[node name="T4" type="Panel" parent="Team"]
layout_mode = 0
offset_left = 238.0
offset_top = 25.0
offset_right = 288.0
@@ -178,6 +173,7 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
position = Vector2(25, 25)
[node name="T5" type="Panel" parent="Team"]
layout_mode = 0
offset_left = 13.0
offset_top = 100.0
offset_right = 63.0
@@ -188,6 +184,7 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
position = Vector2(25, 25)
[node name="T6" type="Panel" parent="Team"]
layout_mode = 0
offset_left = 88.0
offset_top = 100.0
offset_right = 138.0
@@ -198,6 +195,7 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
position = Vector2(25, 25)
[node name="T7" type="Panel" parent="Team"]
layout_mode = 0
offset_left = 163.0
offset_top = 100.0
offset_right = 213.0
@@ -208,6 +206,7 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
position = Vector2(25, 25)
[node name="T8" type="Panel" parent="Team"]
layout_mode = 0
offset_left = 238.0
offset_top = 100.0
offset_right = 288.0
@@ -217,85 +216,14 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_058dj")
[node name="Image" type="Sprite2D" parent="Team/T8"]
position = Vector2(25, 25)
[node name="Rack" type="Sprite2D" parent="."]
position = Vector2(313, 175)
texture = ExtResource("2_sx67n")
centered = false
[node name="Rack" parent="." instance=ExtResource("2_20uuj")]
position = Vector2(14, 312)
scale = Vector2(3.384, 3.384)
[node name="B15" type="Sprite2D" parent="Rack"]
position = Vector2(62.5, 90)
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_2t778")
[node name="B14" type="Sprite2D" parent="Rack"]
position = Vector2(73.125, 71)
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_2t778")
[node name="B13" type="Sprite2D" parent="Rack"]
position = Vector2(51.875, 71)
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_2t778")
[node name="B12" type="Sprite2D" parent="Rack"]
position = Vector2(83.75, 52)
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_2t778")
[node name="B11" type="Sprite2D" parent="Rack"]
position = Vector2(62.5, 52)
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_2t778")
[node name="B10" type="Sprite2D" parent="Rack"]
position = Vector2(41.25, 52)
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_2t778")
[node name="B9" type="Sprite2D" parent="Rack"]
position = Vector2(94.875, 33)
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_2t778")
[node name="B8" type="Sprite2D" parent="Rack"]
position = Vector2(73.125, 33)
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_2t778")
[node name="B7" type="Sprite2D" parent="Rack"]
position = Vector2(51.875, 33)
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_2t778")
[node name="B6" type="Sprite2D" parent="Rack"]
position = Vector2(30.125, 33)
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_2t778")
[node name="B5" type="Sprite2D" parent="Rack"]
position = Vector2(105, 14)
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_2t778")
[node name="B4" type="Sprite2D" parent="Rack"]
position = Vector2(83.75, 14)
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_2t778")
[node name="B3" type="Sprite2D" parent="Rack"]
position = Vector2(62.5, 14)
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_2t778")
[node name="B2" type="Sprite2D" parent="Rack"]
position = Vector2(41.25, 14)
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_2t778")
[node name="B1" type="Sprite2D" parent="Rack"]
position = Vector2(20, 14)
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_2t778")
[node name="BallReturn" parent="." instance=ExtResource("3_sx67n")]
layout_mode = 0
offset_left = 475.0
offset_right = 550.0
[connection signal="mouse_entered" from="." to="." method="OnMouseEntered"]
[connection signal="mouse_exited" from="." to="." method="OnMouseExited"]

10
Rack.cs Normal file
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using Godot;
using System;
public partial class Rack : Sprite2D
{
public void SetSprite(int ROW, int COLUMN, string IMAGEPATH)
{
GetNode<Node2D>("R" + ROW).GetNode<BallSprite>("C" + COLUMN).SetSprite(IMAGEPATH);
}
}

1
Rack.cs.uid Normal file
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@@ -0,0 +1 @@
uid://blwghh5lu3w3r

13
ball_return.tscn Normal file
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@@ -0,0 +1,13 @@
[gd_scene load_steps=3 format=3 uid="uid://bfxav1txgaxo5"]
[ext_resource type="Script" uid="uid://bbcrvn06t2aem" path="res://BallReturn.cs" id="1_omsmb"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_3x8cv"]
bg_color = Color(0.501407, 0.501406, 0.501406, 1)
[node name="BallReturn" type="Panel"]
offset_right = 75.0
offset_bottom = 800.0
mouse_filter = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_3x8cv")
script = ExtResource("1_omsmb")

85
rack.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://cudhpkje2ax2g"]
[ext_resource type="Texture2D" uid="uid://cgnwfc387vche" path="res://art/rack.png" id="1_re2um"]
[ext_resource type="Script" uid="uid://blwghh5lu3w3r" path="res://Rack.cs" id="2_tsiik"]
[ext_resource type="PackedScene" uid="uid://tmer0me1qpaa" path="res://Gameplay/ball_sprite.tscn" id="3_ydd72"]
[node name="Rack" type="Sprite2D"]
texture = ExtResource("1_re2um")
centered = false
script = ExtResource("2_tsiik")
[node name="R1" type="Node2D" parent="."]
position = Vector2(0, 4)
[node name="C1" parent="R1" instance=ExtResource("3_ydd72")]
position = Vector2(18, 11)
scale = Vector2(0.6, 0.6)
[node name="C2" parent="R1" instance=ExtResource("3_ydd72")]
position = Vector2(40.25, 11)
scale = Vector2(0.6, 0.6)
[node name="C3" parent="R1" instance=ExtResource("3_ydd72")]
position = Vector2(62.5, 11)
scale = Vector2(0.6, 0.6)
[node name="C4" parent="R1" instance=ExtResource("3_ydd72")]
position = Vector2(84.75, 11)
scale = Vector2(0.6, 0.6)
[node name="C5" parent="R1" instance=ExtResource("3_ydd72")]
position = Vector2(107, 11)
scale = Vector2(0.6, 0.6)
[node name="R2" type="Node2D" parent="."]
position = Vector2(0, 4)
[node name="C1" parent="R2" instance=ExtResource("3_ydd72")]
position = Vector2(30, 30)
scale = Vector2(0.6, 0.6)
[node name="C2" parent="R2" instance=ExtResource("3_ydd72")]
position = Vector2(51.5, 30)
scale = Vector2(0.6, 0.6)
[node name="C3" parent="R2" instance=ExtResource("3_ydd72")]
position = Vector2(73.5, 30)
scale = Vector2(0.6, 0.6)
[node name="C4" parent="R2" instance=ExtResource("3_ydd72")]
position = Vector2(96, 30)
scale = Vector2(0.6, 0.6)
[node name="R3" type="Node2D" parent="."]
position = Vector2(0, 4)
[node name="C1" parent="R3" instance=ExtResource("3_ydd72")]
position = Vector2(41, 49)
scale = Vector2(0.6, 0.6)
[node name="C2" parent="R3" instance=ExtResource("3_ydd72")]
position = Vector2(63, 49)
scale = Vector2(0.6, 0.6)
[node name="C3" parent="R3" instance=ExtResource("3_ydd72")]
position = Vector2(85, 49)
scale = Vector2(0.6, 0.6)
[node name="R4" type="Node2D" parent="."]
position = Vector2(0, 4)
[node name="C1" parent="R4" instance=ExtResource("3_ydd72")]
position = Vector2(52, 68)
scale = Vector2(0.6, 0.6)
[node name="C2" parent="R4" instance=ExtResource("3_ydd72")]
position = Vector2(74, 68)
scale = Vector2(0.6, 0.6)
[node name="R5" type="Node2D" parent="."]
position = Vector2(0, 4)
[node name="C1" parent="R5" instance=ExtResource("3_ydd72")]
position = Vector2(63, 87)
scale = Vector2(0.6, 0.6)