Friday, 15 August 2025 23:08:08
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34
Gameplay/Effect.cs
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34
Gameplay/Effect.cs
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using Godot;
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using System;
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using System.Collections.Generic;
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public partial class Effect : Node
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{
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public List<Trigger> _trigger;
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public Worker _workerOwner;
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public void SetOwner()
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{
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}
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public virtual void TriggerEffect()
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{
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}
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public enum Trigger
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{
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Movement,
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Collision,
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WallCollision,
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Death,
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Launch,
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Stop,
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BattleStart,
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BattleEnd,
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Critical,
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Defend,
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Time
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}
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}
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