7-31-25 @ 3:05AM

This commit is contained in:
2025-07-31 03:05:11 -04:00
parent 0638fc52ec
commit a8373726f9
26 changed files with 357 additions and 409 deletions

View File

@@ -1,10 +1,11 @@
using Godot;
using System;
using System.Runtime;
/// TODO create a few types of balls
public partial class Ball : RigidBody2D
{
[Signal]
public delegate void OnHoverEventHandler(Ball HOVEREDBALL, bool TF);
[Signal]
public delegate void OnCollisionEventHandler(Ball TARGET);
[Signal]
@@ -18,20 +19,6 @@ public partial class Ball : RigidBody2D
public float _moveThreshold = 5.0f;
public Vector2 _newPosition = new Vector2(-1, -1);
public static Ball _Create()
{
PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/ball.tscn");
Ball newBall = scene.Instantiate<Ball>();
return newBall;
}
public override void _Ready()
{
}
public override void _Process(double DELTA_)
{
if (LinearVelocity.Length() > 0 && LinearVelocity.Length() < _moveThreshold)
@@ -105,6 +92,7 @@ public partial class Ball : RigidBody2D
if (_active)
{
_hovered = true;
}
}