7-31-25 @ 3:05AM
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@@ -12,39 +12,10 @@ public partial class Battle : Node
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public List<Sprite2D> _potted = new();
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public List<Ball> _balls = new();
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public Table _table;
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// public static Battle _Create()
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// {
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// PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/battle.tscn");
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// Battle newBattle = scene.Instantiate<Battle>();
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// Manager newPlayerManager = Manager._Create();
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// newBattle._player = newPlayerManager;
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// newBattle.AddChild(newPlayerManager);
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// Manager newComputerManager = Manager._Create();
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// newBattle._player = newComputerManager;
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// newBattle.AddChild(newComputerManager);
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// Table newTable = Table._Create();
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// newTable.Position = Globals.Instance._screenCenter;
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// newBattle._table = newTable;
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// List<Area2D> pockets = newBattle._table.GetChildren()
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// .Where(n => n.GetName().ToString().ToLower().Contains("pocket"))
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// .Select(n => (Area2D)n)
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// .ToList<Area2D>();
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// for (int i = 0; i < pockets.Count; i++)
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// {
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// pockets[i].BodyEntered += newBattle.PotBall;
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// }
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// newBattle.AddChild(newTable);
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// return newBattle;
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// }
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public override void _Ready()
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{
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}
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public override void _Process(double DELTA_)
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@@ -52,32 +23,6 @@ public partial class Battle : Node
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CheckMovement();
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}
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public void GenerateBalls()
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{
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int count = 1;
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int columns = 0;
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int diameter = 36;
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Table table = GetNode<Table>("Table");
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for (int i = 0; i < 5; i++)
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{
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for (int j = 0; j <= columns; j++)
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{
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Vector2 position = new Vector2(table.GlobalPosition.X - (i * (diameter / 2)) + (j * (diameter)), table.GlobalPosition.Y - table.Texture.GetSize().Y / 4 - (i * diameter));
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Ball ball = Ball._Create();
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ball.Position = position;
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ball._placed = true;
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ball._potted = false;
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ball.GetNode<CollisionShape2D>("Bounds").Disabled = false;
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ball.SetSprite("res://art/ball_"+count+".png");
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_balls.Add(ball);
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AddChild(ball);
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count += 1;
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}
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columns += 1;
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}
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}
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public void CheckMovement()
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{
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@@ -121,12 +66,58 @@ public partial class Battle : Node
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// }
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// }
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public void Start()
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public void Start(PlayerManager PLAYER, ComputerManager COMPUTER)
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{
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// _current = true;
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// // GenerateBalls();
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// Globals.Instance._currentBattle = this;
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Globals.Instance._currentBattle = this;
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// _player.Start();
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int count = 1;
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int columns = 0;
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int diameter = 36;
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Table table = GetNode<Table>("Table");
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Ball eightBall = COMPUTER._balls[0];
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List<Ball> computerBalls = COMPUTER._balls.Values.ToList();
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computerBalls.RemoveAt(0);
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Ball cueBall = PLAYER._balls[0];
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List<Ball> playerBalls = PLAYER._balls.Values.ToList();
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playerBalls.RemoveAt(0);
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List<Ball> randomRack = new();
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randomRack.AddRange(computerBalls);
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randomRack.AddRange(playerBalls);
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int n = randomRack.Count;
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while (n > 1) {
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n--;
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int k = Globals.Instance._random.Next(n + 1);
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Ball value = randomRack[k];
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randomRack[k] = randomRack[n];
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randomRack[n] = value;
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}
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randomRack.Insert(4, eightBall);
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randomRack.Insert(0, cueBall);
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Ball rackBall;
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for (int i = 0; i < 5; i++)
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{
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for (int j = 0; j <= columns; j++)
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{
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Vector2 position = new Vector2(table.GlobalPosition.X - (i * (diameter / 2)) + (j * (diameter)), table.GlobalPosition.Y - table.Texture.GetSize().Y / 4 - (i * diameter));
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rackBall = randomRack[count];
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if (PLAYER._balls.ContainsValue(rackBall))
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{
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PLAYER.PlaceBall(rackBall, position);
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}
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if (COMPUTER._balls.ContainsValue(rackBall))
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{
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COMPUTER.PlaceBall(rackBall, position);
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}
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count += 1;
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}
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columns += 1;
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}
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}
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}
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