7-31-25 @ 3:05AM
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@@ -10,19 +10,10 @@ public partial class Cue : Sprite2D
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public float _power = 0.0f, _maxPower = 20.0f;
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Vector2 _direction;
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public ProgressBar _progressBar;
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// public static Cue _Create()
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// {
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// PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/cue.tscn");
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// Cue newCue = scene.Instantiate<Cue>();
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// Texture2D image = GD.Load<Texture2D>("res://art/cue.png");
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// newCue.Texture = image;
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// return newCue;
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// }
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public override void _Ready()
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public Cue()
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{
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//_progressBar = GetParent().GetNode<ProgressBar>("PowerBar");
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}
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public override void _Process(double DELTA_)
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