7-31-25 @ 3:05AM

This commit is contained in:
2025-07-31 03:05:11 -04:00
parent 0638fc52ec
commit a8373726f9
26 changed files with 357 additions and 409 deletions

View File

@@ -1,125 +1,44 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Reflection;
public partial class Worker : Node2D
{
[Signal]
public delegate void DamageOverflowEventHandler(int OVERFLOW);
public bool _dead = false, _available = false, _hovered = false, _selected = false, _launched = false, _placed = false, _potted = false, _isLead = false;
public int _defense = 5, _defenseMax = 5;
public CollisionShape2D _startArea;
public TempBall _tempBall;
public Ball _ball;
// public static Worker _Create()
// {
// PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/worker.tscn");
// Worker newWorker = scene.Instantiate<Worker>();
// return newWorker;
// }
public bool _dead = false, _hovered = false;
public int _health = 5, _healthMax;
public override void _Ready()
{
_ball = GetNode<Ball>("Ball");
_tempBall = GetNode<TempBall>("TempBall");
RemoveChild(_ball);
RemoveChild(_tempBall);
_healthMax = _health;
}
public override void _Process(double delta)
{
_hovered = (_ball._active && _ball._hovered) || (_tempBall._active && _tempBall._hovered);
if (_launched)
{
if (!_ball._launched)
{
_launched = false;
}
}
}
// public virtual void ChangeBallPosition(Vector2 NEWPOSITION)
// {
// RemoveChild(_ball);
// _ball.Position = NEWPOSITION;
// AddChild(_ball);
// }
public virtual void ChangeDefense(int CHANGE)
{
_defense += CHANGE;
_defense = Math.Min(_defense, _defenseMax);
if (_defense < 0)
_health += CHANGE;
_health = Math.Min(_health, _healthMax);
if (_health < 0)
{
EmitSignal(SignalName.DamageOverflow, _defense);
_defense = 0;
EmitSignal(SignalName.DamageOverflow, _health);
_health = 0;
}
}
public void Launch()
{
_launched = true;
_ball.Launch();
}
public void SetSprite(string PATH)
{
GetNode<Sprite2D>("Image").Texture = GD.Load<Texture2D>(PATH);
}
public void PlaceBall(Vector2 POSITION)
{
_available = true;
_placed = true;
_potted = false;
_ball.Position = POSITION;
_ball._active = true;
_ball._placed = true;
_ball._potted = false;
_ball._active = true;
AddChild(_ball);
TempBallHide();
}
public void PotBall()
{
_available = false;
_placed = false;
_potted = true;
_ball.Sleeping = true;
_ball._moving = false;
_ball._active = false;
_ball._placed = false;
_ball._potted = true;
_ball._active = false;
RemoveChild(_ball);
TempBallShow();
}
public void TempBallHide()
{
_tempBall._active = false;
RemoveChild(_tempBall);
}
public void TempBallShow()
{
_tempBall._active = true;
AddChild(_tempBall);
}
// Processes
public virtual void ProcessOnCollision(Ball TARGET)
{
Worker TARGETWORKER = TARGET.GetParent<Worker>();
if (_launched)
{
TARGETWORKER.ChangeDefense(-3);
}
}
// public virtual void ProcessOnCollision(Ball TARGET)
// {
// Worker TARGETWORKER = TARGET.GetParent<Worker>();
// if (_launched)
// {
// TARGETWORKER.ChangeDefense(-3);
// }
// }
}