7-14-25 1:27PM

This commit is contained in:
2025-07-14 13:27:07 -04:00
parent 0a5f6be26d
commit be4a1fc794
16 changed files with 291 additions and 106 deletions

View File

@@ -5,40 +5,37 @@ using System.Linq;
public partial class Battle : Node
{
[Signal]
public delegate void SetCurrentEventHandler(Battle BATTLE);
//[Signal]
//public delegate void DetectMovementEventHandler(bool BOOL);
public bool _anyMovement, _cueBallPotted;
public bool _current;
public Vector2 _startPosition = new Vector2(890, 340);
public Ball _cueBall;
public Player _player;
public List<Sprite2D> _potted = new();
public List<Ball> _balls;
public override void _Ready()
{
_player = GetNode<Player>("Player");
Start();
List<Area2D> pockets = GetNode<Table>("Table").GetChildren()
.Where(n => n.GetName().ToString().ToLower().Contains("pocket"))
.Select(n => (Area2D)n).ToList<Area2D>();
.Select(n => (Area2D)n)
.ToList<Area2D>();
for (int i = 0; i < pockets.Count; i++)
{
pockets[i].BodyEntered += PottedBall;
}
_balls = GetTree().GetNodesInGroup("balls").Select(b => (Ball)b).ToList<Ball>();
}
public override void _Process(double delta_)
public override void _Process(double DELTA_)
{
_anyMovement = CheckMovement();
//if (!_cueBall._available)
//{
//GD.Print(1);
//}
if (_cueBallPotted && !_anyMovement) // LOGIC WILL ONLY APPLY TO CUE BALLS
{
ResetCueBall();
_cueBallPotted = false;
}
CheckMovement();
}
public void GenerateBalls()
@@ -51,7 +48,8 @@ public partial class Battle : Node
for (int j = 0; j < rows; j++)
{
Vector2 position = new Vector2(250 + (i*(diameter)), 267 + (j*(diameter)) + (i*(diameter / 2)));
Ball ball = Ball.Create(count, position);
Ball ball = Ball.Create("ball", count);
ball.Place(position);
AddChild(ball);
count += 1;
@@ -61,57 +59,59 @@ public partial class Battle : Node
}
}
public bool CheckMovement()
public void CheckMovement()
{
return _balls.Any(b => b._moving);
}
public void PottedBall(Node2D body)
{
if (body == _cueBall)
bool movementCheck = _balls.Any(b => b._moving && b._placed);
if (movementCheck)
{
_cueBallPotted = true;
RemoveCueBall();
if (!Globals.Instance._anyMovement)
{
Globals.Instance._anyMovement = true;
//EmitSignal(SignalName.DetectMovement, true);
}
}
else
{
Sprite2D ballSprite = new Sprite2D();
AddChild(ballSprite);
ballSprite.Texture = body.GetNode<Sprite2D>("Image").Texture;
_potted.Add(ballSprite);
ballSprite.Position = new Vector2(50 * _potted.Count, 725);
body.QueueFree();
if (Globals.Instance._anyMovement)
{
Globals.Instance._anyMovement = false;
//EmitSignal(SignalName.DetectMovement, false);
}
}
}
public void RemoveCueBall()
public void PottedBall(Node2D BODY)
{
Ball oldCueBall = _cueBall;
_balls.Remove(oldCueBall);
RemoveChild(oldCueBall);
oldCueBall.QueueFree();
}
public void ResetCueBall()
{
_cueBall = Ball.Create(0, _startPosition);
_cueBall.SetName("CueBall");
AddChild(_cueBall);
Texture2D image = GD.Load<Texture2D>("res://art/cue_ball.png");
_cueBall.GetNode<Sprite2D>("Image").Texture = image;
_balls = GetTree().GetNodesInGroup("balls").Select(b => (Ball)b).ToList<Ball>();
//_takingShot = false;
if (BODY.GetType() != typeof(Ball)){
return;
}
if (BODY == _player._actor._activeBall)
{
GD.Print(1);
_player._actor._activeBall._potted = true;
_player._actor._activeBall._placed = false;
}
else
{
GD.Print(BODY);
Sprite2D ballSprite = new Sprite2D();
AddChild(ballSprite);
ballSprite.Texture = BODY.GetNode<Sprite2D>("Image").Texture;
_potted.Add(ballSprite);
ballSprite.Position = new Vector2(50 * _potted.Count, 725);
((Ball)BODY)._placed = false;
((Ball)BODY)._potted = true;
BODY.QueueFree();
}
}
public void Start()
{
ResetCueBall();
_current = true;
GenerateBalls();
GetNode<Cue>("Cue").ShowCue();
}
private void OnCueShoot(Vector2 impulse)
{
_cueBall.ApplyCentralImpulse(impulse);
EmitSignal(SignalName.SetCurrent, this);
}
}