7-14-25 1:27PM
This commit is contained in:
89
Gameplay/Actor.cs
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89
Gameplay/Actor.cs
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@@ -0,0 +1,89 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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public partial class Actor : Node
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{
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public bool _available, _hovered, _selected;
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public List<Cue> _cues = new();
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public Cue _activeCue;
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public List<Ball> _balls = new();
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public Ball _activeBall;
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public static Actor Create(string SCENENAME)
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{
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PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/"+SCENENAME+".tscn");
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Actor newActor = scene.Instantiate<Actor>();
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return newActor;
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}
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public override void _Ready()
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{
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Ball newBall = Ball.Create("ball", 0);
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AddChild(newBall);
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_balls.Add(newBall);
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if (_activeBall == null)
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{
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_activeBall = _balls[0];
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}
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Cue newCue = Cue.Create("cue");
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AddChild(newCue);
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_cues.Add(newCue);
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if (_activeCue == null)
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{
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_activeCue = _cues[0];
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_activeCue.Shoot += OnCueShoot;
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}
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}
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public override void _Process(double DELTA_)
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{
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if (!_activeBall._placed)
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{
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Vector2 mousePosition = GetViewport().GetMousePosition();
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_activeBall.Position = mousePosition;
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if (Input.IsActionJustReleased("left_click"))
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{
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_activeBall.Place(mousePosition);
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}
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}
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else
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{
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_hovered = _activeBall._hovered;
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if (_activeCue._shown)
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{
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if (!_activeBall._available)
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{
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_activeCue.HideCue();
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}
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}
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else // (!_activeCue._shown)
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{
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if (_activeBall._available)
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{
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_activeCue.ShowCue(_activeBall);
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}
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}
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}
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}
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//public void ResetCueBall()
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//{
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//_cueBall = Ball.Create("ball", 0, _startPosition);
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//_cueBall.SetName("CueBall");
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//AddChild(_cueBall);
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//Texture2D image = GD.Load<Texture2D>("res://art/cue_ball.png");
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//_cueBall.GetNode<Sprite2D>("Image").Texture = image;
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//_cueBall._placed = true;
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//_balls = GetTree().GetNodesInGroup("balls").Select(b => (Ball)b).ToList<Ball>();
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//}
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private void OnCueShoot(Vector2 IMPULSE)
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{
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_activeBall.ApplyCentralImpulse(IMPULSE);
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}
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}
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1
Gameplay/Actor.cs.uid
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1
Gameplay/Actor.cs.uid
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@@ -0,0 +1 @@
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uid://b4mr2vn8mw6r4
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@@ -3,57 +3,61 @@ using System;
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public partial class Ball : RigidBody2D
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{
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public bool _placed, _available, _hovered, _selected, _aimed, _moving;
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public bool _placed, _potted, _available, _hovered, _selected, _aimed, _moving;
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public float _moveThreshold = 5.0f;
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public static Ball Create(int number, Vector2 position)
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public static Ball Create(string SCENENAME, int NUMBER)
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{
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PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/ball.tscn");
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PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/"+SCENENAME+".tscn");
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Ball newBall = scene.Instantiate<Ball>();
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string fileName;
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if (number == 0)
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if (NUMBER == 0)
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{
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fileName = "res://art/cue_ball.png";
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}
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else
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{
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fileName = "res://art/ball_"+number+".png";
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fileName = "res://art/ball_"+NUMBER+".png";
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}
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Texture2D image = GD.Load<Texture2D>(fileName);
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newBall.GetNode<Sprite2D>("Image").Texture = image;
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newBall.Position = position;
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return newBall;
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}
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public override void _Ready()
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{
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SetProcess(false);
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_placed = false;
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_available = false;
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_hovered = false;
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_selected = false;
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_aimed = false;
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_moving = false;
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_available = false;
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}
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public override void _Process(double delta_)
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public override void _Process(double DELTA_)
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{
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_moving = false;
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if (LinearVelocity.Length() > 0 && LinearVelocity.Length() < _moveThreshold)
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{
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Sleeping = true;
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if (_moving)
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{
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_moving = false;
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}
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}
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else if (LinearVelocity.Length() >= _moveThreshold)
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{
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_moving = true;
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if (!_moving)
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{
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_moving = true;
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}
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}
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if (!((Battle)GetParent()).CheckMovement())
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if (!Globals.Instance._anyMovement)
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{
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if (!_available)
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{
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_available = true;
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GetParent().GetNode<Cue>("Cue").ShowCue();
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}
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}
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else
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@@ -61,9 +65,26 @@ public partial class Ball : RigidBody2D
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if (_available)
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{
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_available = false;
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GetParent().GetNode<Cue>("Cue").HideCue();
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}
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}
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}
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public void Place(Vector2 POSITION)
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{
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_placed = true;
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Position = POSITION;
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SetProcess(true);
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}
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private void OnMouseEntered()
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{
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_hovered = true;
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}
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private void OnMouseExited()
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{
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_hovered = false;
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}
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}
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@@ -5,40 +5,37 @@ using System.Linq;
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public partial class Battle : Node
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{
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[Signal]
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public delegate void SetCurrentEventHandler(Battle BATTLE);
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//[Signal]
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//public delegate void DetectMovementEventHandler(bool BOOL);
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public bool _anyMovement, _cueBallPotted;
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public bool _current;
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public Vector2 _startPosition = new Vector2(890, 340);
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public Ball _cueBall;
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public Player _player;
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public List<Sprite2D> _potted = new();
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public List<Ball> _balls;
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public override void _Ready()
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{
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_player = GetNode<Player>("Player");
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Start();
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List<Area2D> pockets = GetNode<Table>("Table").GetChildren()
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.Where(n => n.GetName().ToString().ToLower().Contains("pocket"))
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.Select(n => (Area2D)n).ToList<Area2D>();
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.Select(n => (Area2D)n)
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.ToList<Area2D>();
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for (int i = 0; i < pockets.Count; i++)
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{
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pockets[i].BodyEntered += PottedBall;
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}
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_balls = GetTree().GetNodesInGroup("balls").Select(b => (Ball)b).ToList<Ball>();
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}
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public override void _Process(double delta_)
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public override void _Process(double DELTA_)
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{
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_anyMovement = CheckMovement();
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//if (!_cueBall._available)
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//{
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//GD.Print(1);
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//}
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if (_cueBallPotted && !_anyMovement) // LOGIC WILL ONLY APPLY TO CUE BALLS
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{
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ResetCueBall();
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_cueBallPotted = false;
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}
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CheckMovement();
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}
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public void GenerateBalls()
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@@ -51,7 +48,8 @@ public partial class Battle : Node
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for (int j = 0; j < rows; j++)
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{
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Vector2 position = new Vector2(250 + (i*(diameter)), 267 + (j*(diameter)) + (i*(diameter / 2)));
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Ball ball = Ball.Create(count, position);
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Ball ball = Ball.Create("ball", count);
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ball.Place(position);
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AddChild(ball);
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count += 1;
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@@ -61,57 +59,59 @@ public partial class Battle : Node
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}
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}
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public bool CheckMovement()
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public void CheckMovement()
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{
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return _balls.Any(b => b._moving);
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}
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public void PottedBall(Node2D body)
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{
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if (body == _cueBall)
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bool movementCheck = _balls.Any(b => b._moving && b._placed);
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if (movementCheck)
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{
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_cueBallPotted = true;
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RemoveCueBall();
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if (!Globals.Instance._anyMovement)
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{
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Globals.Instance._anyMovement = true;
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//EmitSignal(SignalName.DetectMovement, true);
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}
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}
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else
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{
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Sprite2D ballSprite = new Sprite2D();
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AddChild(ballSprite);
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ballSprite.Texture = body.GetNode<Sprite2D>("Image").Texture;
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_potted.Add(ballSprite);
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ballSprite.Position = new Vector2(50 * _potted.Count, 725);
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body.QueueFree();
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if (Globals.Instance._anyMovement)
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{
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Globals.Instance._anyMovement = false;
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//EmitSignal(SignalName.DetectMovement, false);
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}
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}
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}
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public void RemoveCueBall()
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public void PottedBall(Node2D BODY)
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{
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Ball oldCueBall = _cueBall;
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_balls.Remove(oldCueBall);
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RemoveChild(oldCueBall);
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oldCueBall.QueueFree();
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}
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public void ResetCueBall()
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{
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_cueBall = Ball.Create(0, _startPosition);
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_cueBall.SetName("CueBall");
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AddChild(_cueBall);
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Texture2D image = GD.Load<Texture2D>("res://art/cue_ball.png");
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_cueBall.GetNode<Sprite2D>("Image").Texture = image;
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_balls = GetTree().GetNodesInGroup("balls").Select(b => (Ball)b).ToList<Ball>();
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//_takingShot = false;
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if (BODY.GetType() != typeof(Ball)){
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return;
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}
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if (BODY == _player._actor._activeBall)
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{
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GD.Print(1);
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_player._actor._activeBall._potted = true;
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_player._actor._activeBall._placed = false;
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}
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else
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{
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GD.Print(BODY);
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Sprite2D ballSprite = new Sprite2D();
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AddChild(ballSprite);
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ballSprite.Texture = BODY.GetNode<Sprite2D>("Image").Texture;
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_potted.Add(ballSprite);
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ballSprite.Position = new Vector2(50 * _potted.Count, 725);
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((Ball)BODY)._placed = false;
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((Ball)BODY)._potted = true;
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BODY.QueueFree();
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}
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}
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public void Start()
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{
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ResetCueBall();
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_current = true;
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GenerateBalls();
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GetNode<Cue>("Cue").ShowCue();
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}
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private void OnCueShoot(Vector2 impulse)
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{
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_cueBall.ApplyCentralImpulse(impulse);
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EmitSignal(SignalName.SetCurrent, this);
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}
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}
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@@ -4,18 +4,28 @@ using System;
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public partial class Cue : Sprite2D
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{
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[Signal]
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public delegate void ShootEventHandler(Vector2 impulse);
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public delegate void ShootEventHandler(Vector2 IMPULSE);
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public bool _shown;
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public int _powerDirection = 1;
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public float _power = 0.0f, _maxPower = 8.0f;
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public ProgressBar _progressBar;
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public override void _Ready()
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public static Cue Create(string SCENENAME)
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{
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_progressBar = GetParent().GetNode<ProgressBar>("PowerBar");
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PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/"+SCENENAME+".tscn");
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Cue newCue = scene.Instantiate<Cue>();
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Texture2D image = GD.Load<Texture2D>("res://art/cue.png");
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newCue.Texture = image;
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return newCue;
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}
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public override void _Process(double delta_)
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public override void _Ready()
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{
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//_progressBar = GetParent().GetNode<ProgressBar>("PowerBar");
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}
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public override void _Process(double DELTA_)
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{
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Vector2 mousePosition = GetViewport().GetMousePosition();
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LookAt(mousePosition);
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@@ -46,19 +56,20 @@ public partial class Cue : Sprite2D
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public void HideCue()
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{
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_shown = false;
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SetProcess(false);
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Hide();
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_progressBar.Hide();
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//_progressBar.Hide();
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}
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public void ShowCue()
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public void ShowCue(Ball CUEBALL)
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{
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Ball cueBall = GetParent().GetNode<Ball>("CueBall");
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_shown = true;
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SetProcess(true);
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Position = cueBall.Position;
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_progressBar.Position = new Vector2(cueBall.Position.X - _progressBar.Size.X / 2, cueBall.Position.Y + _progressBar.Size.Y / 2);
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Position = CUEBALL.Position;
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//_progressBar.Position = new Vector2(CUEBALL.Position.X - _progressBar.Size.X / 2, CUEBALL.Position.Y + _progressBar.Size.Y / 2);
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Show();
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_progressBar.Show();
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//_progressBar.Show();
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}
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}
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15
Gameplay/Globals.cs
Normal file
15
Gameplay/Globals.cs
Normal file
@@ -0,0 +1,15 @@
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using Godot;
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using System;
|
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public partial class Globals : Node
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{
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public static Globals Instance;
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|
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public bool _anyMovement;
|
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public Battle _currentBattle;
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public override void _Ready()
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{
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Instance = this;
|
||||
}
|
||||
}
|
||||
1
Gameplay/Globals.cs.uid
Normal file
1
Gameplay/Globals.cs.uid
Normal file
@@ -0,0 +1 @@
|
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uid://brjvplo1avnoq
|
||||
23
Gameplay/Player.cs
Normal file
23
Gameplay/Player.cs
Normal file
@@ -0,0 +1,23 @@
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||||
using Godot;
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||||
using System;
|
||||
|
||||
public partial class Player : Node
|
||||
{
|
||||
public bool _available, _selected;
|
||||
public Actor _actor;
|
||||
public Battle _currentBattle;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_actor = Actor.Create("actor");
|
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AddChild(_actor);
|
||||
}
|
||||
|
||||
public override void _Process(double DELTA_)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
1
Gameplay/Player.cs.uid
Normal file
1
Gameplay/Player.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://b66ysicyh0m1s
|
||||
@@ -8,8 +8,8 @@ public partial class PowerBar : ProgressBar
|
||||
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
public override void _Process(double DELTA_)
|
||||
{
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Value = GetParent().GetNode<Cue>("Cue")._power / GetParent().GetNode<Cue>("Cue")._maxPower * 100;
|
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Value = GetParent().GetNode<Actor>("Actor").GetNode<Cue>("Cue")._power / GetParent().GetNode<Actor>("Actor").GetNode<Cue>("Cue")._maxPower * 100;
|
||||
}
|
||||
}
|
||||
|
||||
6
Gameplay/actor.tscn
Normal file
6
Gameplay/actor.tscn
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://72tgm5p8d32r"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b4mr2vn8mw6r4" path="res://Gameplay/Actor.cs" id="1_hr3hk"]
|
||||
|
||||
[node name="Actor" type="Node"]
|
||||
script = ExtResource("1_hr3hk")
|
||||
@@ -1,9 +1,8 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://5ymxo45j4ryt"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://5ymxo45j4ryt"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://0c1u4l8lu07h" path="res://Gameplay/Battle.cs" id="1_i431l"]
|
||||
[ext_resource type="PackedScene" uid="uid://dsprg4uahkylm" path="res://Gameplay/table.tscn" id="2_6t8i5"]
|
||||
[ext_resource type="PackedScene" uid="uid://dm4xk16ce0j" path="res://Gameplay/cue.tscn" id="3_dw4jg"]
|
||||
[ext_resource type="Script" uid="uid://dbfpn1p62siat" path="res://Gameplay/PowerBar.cs" id="4_0npn6"]
|
||||
[ext_resource type="PackedScene" uid="uid://cdaxqopr35lll" path="res://Gameplay/player.tscn" id="2_ogveh"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_tivnh"]
|
||||
bg_color = Color(0.111197, 0.111197, 0.111197, 1)
|
||||
@@ -12,32 +11,17 @@ border_width_top = 2
|
||||
border_width_right = 2
|
||||
border_width_bottom = 2
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ajequ"]
|
||||
bg_color = Color(1, 1, 1, 0.458824)
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_aytjx"]
|
||||
bg_color = Color(0.92549, 0.0901961, 0.0627451, 1)
|
||||
|
||||
[node name="Battle" type="Node"]
|
||||
[node name="Battle" type="Node" groups=["battles"]]
|
||||
script = ExtResource("1_i431l")
|
||||
|
||||
[node name="Table" parent="." instance=ExtResource("2_6t8i5")]
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("2_ogveh")]
|
||||
|
||||
[node name="PottedPanel" type="Panel" parent="."]
|
||||
offset_top = 678.0
|
||||
offset_right = 1200.0
|
||||
offset_bottom = 778.0
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_tivnh")
|
||||
|
||||
[node name="Cue" parent="." instance=ExtResource("3_dw4jg")]
|
||||
|
||||
[node name="PowerBar" type="ProgressBar" parent="."]
|
||||
z_index = 1
|
||||
offset_right = 100.0
|
||||
offset_bottom = 30.0
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_ajequ")
|
||||
theme_override_styles/fill = SubResource("StyleBoxFlat_aytjx")
|
||||
show_percentage = false
|
||||
script = ExtResource("4_0npn6")
|
||||
|
||||
[connection signal="Shoot" from="Cue" to="." method="OnCueShoot"]
|
||||
[connection signal="SetCurrent" from="." to="Player" method="BattleStart"]
|
||||
|
||||
23
Gameplay/player.tscn
Normal file
23
Gameplay/player.tscn
Normal file
@@ -0,0 +1,23 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://cdaxqopr35lll"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b66ysicyh0m1s" path="res://Gameplay/Player.cs" id="1_4flbx"]
|
||||
[ext_resource type="Script" uid="uid://dbfpn1p62siat" path="res://Gameplay/PowerBar.cs" id="2_onrkg"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_i3pqv"]
|
||||
bg_color = Color(1, 1, 1, 0.458824)
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_hqtel"]
|
||||
bg_color = Color(0.92549, 0.0901961, 0.0627451, 1)
|
||||
|
||||
[node name="Player" type="Node"]
|
||||
script = ExtResource("1_4flbx")
|
||||
|
||||
[node name="PowerBar" type="ProgressBar" parent="."]
|
||||
visible = false
|
||||
z_index = 1
|
||||
offset_right = 100.0
|
||||
offset_bottom = 30.0
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_i3pqv")
|
||||
theme_override_styles/fill = SubResource("StyleBoxFlat_hqtel")
|
||||
show_percentage = false
|
||||
script = ExtResource("2_onrkg")
|
||||
@@ -32,7 +32,7 @@ radius = 28.75
|
||||
height = 154.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_v5i0k"]
|
||||
radius = 28.0713
|
||||
radius = 15.0333
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_s3o1g"]
|
||||
size = Vector2(192.5, 520)
|
||||
@@ -113,7 +113,7 @@ shape = SubResource("CapsuleShape2D_bhh2s")
|
||||
[node name="Pots" type="Area2D" parent="."]
|
||||
|
||||
[node name="TL" type="CollisionShape2D" parent="Pots"]
|
||||
position = Vector2(56, 616)
|
||||
position = Vector2(55, 617)
|
||||
shape = SubResource("CircleShape2D_v5i0k")
|
||||
|
||||
[node name="TR" type="CollisionShape2D" parent="Pots"]
|
||||
@@ -121,7 +121,7 @@ position = Vector2(56, 63)
|
||||
shape = SubResource("CircleShape2D_v5i0k")
|
||||
|
||||
[node name="R" type="CollisionShape2D" parent="Pots"]
|
||||
position = Vector2(593, 49)
|
||||
position = Vector2(593, 43)
|
||||
shape = SubResource("CircleShape2D_v5i0k")
|
||||
|
||||
[node name="BR" type="CollisionShape2D" parent="Pots"]
|
||||
@@ -133,7 +133,7 @@ position = Vector2(1135, 616)
|
||||
shape = SubResource("CircleShape2D_v5i0k")
|
||||
|
||||
[node name="L" type="CollisionShape2D" parent="Pots"]
|
||||
position = Vector2(593, 629)
|
||||
position = Vector2(593, 634)
|
||||
shape = SubResource("CircleShape2D_v5i0k")
|
||||
|
||||
[node name="PlayerStartArea" type="Area2D" parent="."]
|
||||
|
||||
6
globals.tscn
Normal file
6
globals.tscn
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dw3f81s6epejq"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://brjvplo1avnoq" path="res://Gameplay/Globals.cs" id="1_f6yec"]
|
||||
|
||||
[node name="Globals" type="Node"]
|
||||
script = ExtResource("1_f6yec")
|
||||
@@ -15,6 +15,10 @@ run/main_scene="uid://yqtgkxjjexag"
|
||||
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
Globals="*res://Gameplay/Globals.cs"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=1200
|
||||
|
||||
Reference in New Issue
Block a user