7-16-25 @ 3:27AM
This commit is contained in:
@@ -46,7 +46,6 @@ public partial class Ball : RigidBody2D
|
||||
}
|
||||
else if (LinearVelocity.Length() >= _moveThreshold)
|
||||
{
|
||||
GD.Print(Position);
|
||||
if (!_moving)
|
||||
{
|
||||
_moving = true;
|
||||
|
||||
Reference in New Issue
Block a user