7-16-25 @ 3:27AM
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@@ -85,21 +85,17 @@ public partial class Battle : Node
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}
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if (BODY == _player._actor._selectedBall)
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{
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<<<<<<< HEAD
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_player._actor._selectedBall._potted = true;
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_player._actor._selectedBall._placed = false;
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=======
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_player._actor._activeBall._potted = true;
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_player._actor._activeBall._placed = false;
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>>>>>>> 920c5c27fb732c902987b01dcc093e55b1552a9f
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}
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else
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{
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Panel pottedPanel = GetNode<Panel>("PottedPanel");
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Sprite2D ballSprite = new Sprite2D();
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AddChild(ballSprite);
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ballSprite.Texture = BODY.GetNode<Sprite2D>("Image").Texture;
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_potted.Add(ballSprite);
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ballSprite.Position = new Vector2(50 * _potted.Count, 725);
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ballSprite.Position = new Vector2(pottedPanel.Position.X + pottedPanel.Size.X / 2, pottedPanel.Position.Y + (50 * _potted.Count));
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((Ball)BODY)._placed = false;
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((Ball)BODY)._potted = true;
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BODY.QueueFree();
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