Tuesday, 19 August 2025 01:37:27
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20
Gameplay/Effects/Spiky.cs
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20
Gameplay/Effects/Spiky.cs
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using Godot;
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using System;
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public partial class Spiky : Effect
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{
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public Spiky(Node2D OWNER) : base(OWNER)
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{
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_trigger.Add(Trigger.Collision);
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}
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public override void TriggerEffect(Node TARGET = null)
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{
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if (TARGET is Worker)
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{
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Worker target = (Worker)TARGET;
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target._rotationalForce += 10;
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target.ChangeHealth(-1, _owner);
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}
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}
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}
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