Files
hotdesking/Gameplay/Trait.cs

28 lines
432 B
C#

using Godot;
using System;
using System.Collections.Generic;
public partial class Trait : Node
{
public Worker _target, _owner;
public List<Trigger.On> _triggers = new();
public List<Trigger.On> _expirations = new();
public Trait(Worker OWNER)
{
_owner = OWNER;
}
public virtual void Fire()
{
}
public virtual void Target(Worker TARGET)
{
_target = TARGET;
}
}