Wednesday, 10 September 2025 01:31:36

This commit is contained in:
2025-09-10 01:31:39 -04:00
parent ac25e55bf3
commit 23700e2bcf
33 changed files with 411 additions and 374 deletions

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@@ -1,35 +0,0 @@
using Godot;
using System;
using System.Collections.Generic;
public partial class BasicAttack : Action
{
public BasicAttack(Node2D OWNER) : base(OWNER)
{
_triggers.Add(Trigger.On.Collision);
}
public override void Fire()
{
if (_target != null)
{
if (_target is Worker)
{
Worker target = (Worker)_target;
if (_owner is Worker)
{
Worker owner = (Worker)_owner;
if (target._manager != owner._manager)
{
int damage = -owner._aptitude._default / 2;
// target.ChangeHealth(damage, owner);
}
}
}
_target = null;
}
}
}

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@@ -1,26 +0,0 @@
using Godot;
using System;
public partial class Caffeinate : Action
{
public Caffeinate(Node2D OWNER) : base(OWNER)
{
_triggers.Add(Trigger.On.Collision);
}
public override void Fire()
{
if (_target != null)
{
if (_target is Worker)
{
Worker target = (Worker)_target;
if (!target.HasCondition(GetType().ToString()))
{
target._conditions.AddChild(new Caffeinated(target));
}
}
_target = null;
}
}
}

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@@ -1,3 +0,0 @@
[gd_scene format=3 uid="uid://bih70e65g1108"]
[node name="BasicAttack" type="Node"]

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@@ -1,30 +0,0 @@
using Godot;
using System;
public partial class Caffeinated : Condition
{
public Caffeinated(Node2D OWNER) : base(OWNER)
{
_triggers.Add(Trigger.On.Time);
_countdown = 2;
_timer.OneShot = true;
_timer.WaitTime = _countdown;
_timer.Autostart = true;
AddChild(_timer);
_timer.Timeout += Fire;
if (_owner is Worker)
{
((Worker)_owner)._agility._effective += 3;
}
}
public override void Fire()
{
_expired = true;
if (_owner is Worker)
{
((Worker)_owner)._agility._effective -= 3;
((Worker)_owner)._conditions.RemoveChild(this);
}
}
}

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@@ -1 +0,0 @@
uid://ciwja82k4ihw6

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@@ -1,24 +0,0 @@
using Godot;
using System;
public partial class Spiky : Condition
{
public Spiky(Node2D OWNER) : base(OWNER)
{
_triggers.Add(Trigger.On.Collision);
}
public override void Fire()
{
if (_target != null)
{
if (_target is Worker)
{
Worker target = (Worker)_target;
target._rotationalForce += 10;
// target.ChangeHealth(-1, _owner);
}
_target = null;
}
}
}

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@@ -1 +0,0 @@
uid://ciwja82k4ihw6

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@@ -1,6 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://dtnwf7i53hix6"]
[ext_resource type="Script" path="res://Gameplay/Effects/Spiky.cs" id="1_pcknv"]
[node name="Spiky" type="Node"]
script = ExtResource("1_pcknv")

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@@ -1,6 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://devvkr2joh1u2"]
[ext_resource type="Script" path="res://Gameplay/Effects/Spiky.cs" id="1_pcknv"]
[node name="Spiky" type="Node"]
script = ExtResource("1_pcknv")

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@@ -1,13 +1,66 @@
using Godot;
using System;
using System.Collections.Generic;
public partial class Desk : Sprite2D
public partial class Desk : Node2D
{
public Vector2 _topLeft, _cellDimensions, _gridDimensions;
public Sprite2D _light, _dark;
Node2D _grid;
public override void _Ready()
{
_grid = GetNode<Node2D>("Cells");
_light = GetNode<Sprite2D>("Light");
_dark = GetNode<Sprite2D>("Dark");
public override void _Ready()
{
Position = Globals.Instance._screenCenter;
}
_cellDimensions = new Vector2(50, 50);
_gridDimensions = new Vector2(10, 20);
_topLeft = Globals.Instance._screenCenter - _cellDimensions * _gridDimensions / 2 + _cellDimensions / 2;
GD.Print(_topLeft);
Setup();
}
public Vector2 GetPositionFromAddress(int ROW, int COLUMN)
{
if (_grid.HasNode("R" + ROW))
{
Node2D row = _grid.GetNode<Node2D>("R" + ROW);
if (row.HasNode("C" + COLUMN))
{
Sprite2D column = row.GetNode<Sprite2D>("C" + COLUMN);
return column.GlobalPosition;
}
}
return new Vector2(-1, -1);
}
public void Setup()
{
Vector2 position;
Node2D row;
Sprite2D column;
for (int i = 0; i < _gridDimensions.Y; i++)
{
if (i <= _grid.GetChildCount())
{
row = new();
row.Name = "R" + (i + 1);
_grid.AddChild(row);
}
for (int j = 0; j < _gridDimensions.X; j++)
{
position = _topLeft + new Vector2(_cellDimensions.X * j, _cellDimensions.Y * i);
column = (Sprite2D)((i + j) % 2 == 0 ? _light : _dark).Duplicate();
column.Name = "C" + (j + 1);
column.GlobalPosition = position;
column.Visible = true;
row = _grid.GetNode<Node2D>("R" + (i + 1));
row.AddChild(column);
}
}
}
}

View File

@@ -20,6 +20,5 @@ public partial class Globals : Node
_screenSize = _viewport.GetVisibleRect().Size;
_screenCenter = _screenSize / 2;
}
}

View File

@@ -6,16 +6,20 @@ using System.Linq;
/// TODO alter code to player vs computer to account for differing logic
public partial class Manager : Node2D
{
public bool _dead, _ready;
public bool _dead, _ready, _moving;
public int _ballsMoving = 0, _health = 10, _healthMax, _speed = 5;
public string _imagePath;
public Vector2 _deskPosition;
public List<Vector2> _movements = new();
public CollisionShape2D _startArea;
public ManagerPanel _managerPanel = null;
public Sprite2D _image;
public Desk _desk = null;
public Manager _opponent;
public List<Worker> _workers = new();
public Worker _hoveredWorker, _selectedWorker, _heldWorker;
public Node _workerNode;
public List<Tchotchke> _tchotckes = new();
public Worker _hoveredWorker, _selectedWorker, _heldWorker;
// public List<Tchotchke> _tchotckes = new();
public override void _Ready()
{
@@ -25,103 +29,82 @@ public partial class Manager : Node2D
SetSprite("res://art/ness.png");
_managerPanel = GetNode<ManagerPanel>("Panel");
_desk = GetNode<Desk>("Desk");
_deskPosition = new Vector2(1, 1);
// _movements.Insert(0, _deskPosition);
_image = GetNode<Sprite2D>("Image");
_image.GlobalPosition = _desk.GetPositionFromAddress(1, 1);
_managerPanel.SetManager(this);
Worker newWorker = Globals.Instance._workerScene.Instantiate<Worker>();
newWorker.Position = Globals.Instance._screenCenter;
newWorker._manager = this;
_workerNode.AddChild(newWorker);
_workers.Add(newWorker);
newWorker = Globals.Instance._workerScene.Instantiate<Worker>();
newWorker.Position = Globals.Instance._screenCenter;
newWorker._manager = this;
_workerNode.AddChild(newWorker);
_workers.Add(newWorker);
newWorker = Globals.Instance._workerScene.Instantiate<Worker>();
newWorker.Position = Globals.Instance._screenCenter;
newWorker._manager = this;
_workerNode.AddChild(newWorker);
_workers.Add(newWorker);
newWorker = Globals.Instance._workerScene.Instantiate<Worker>();
newWorker.Position = Globals.Instance._screenCenter;
newWorker._manager = this;
_workerNode.AddChild(newWorker);
_workers.Add(newWorker);
// for (int i = 0; i < _workers.Count; i++)
// {
// _workers[i]._healthBar.Position = _managerPanel.GetNode<Panel>("Team").GetNode<Panel>("T"+(i+1)).GlobalPosition;
// }
// Tchotchke newTchotchke = ResourceLoader.Load<PackedScene>("res://Gameplay/Tchotchkes/awfully_hot_coffee_pot.tscn").Instantiate<Tchotchke>();
// newTchotchke.Position = new Vector2(Globals.Instance._screenSize.X - 100, Globals.Instance._screenCenter.Y);
// AddChild(newTchotchke);
// _tchotckes.Add(newTchotchke);
for (int i = 0; i < Globals.Instance._random.Next(3, 6); i++)
{
AddWorker(null);
}
}
public override void _Process(double DELTA_)
public override void _PhysicsProcess(double DELTA_)
{
if (Globals.Instance._battleRunning)
{
ChainMovement();
}
else
{
MoveChain();
}
ChainMovement();
ChainSelection();
}
public void AddWorker(Worker NEWWORKER)
{
Worker newWorker = NEWWORKER ?? Globals.Instance._workerScene.Instantiate<Worker>();
newWorker._deskPosition = new Vector2(1, 1);
newWorker.Position = _desk.GetPositionFromAddress(1, 1);
newWorker._manager = this;
_workers.Add(newWorker);
_workerNode.AddChild(newWorker);
newWorker.SetHovered += SetHoveredWorker;
}
public void ChainMovement()
{
Vector2 mousePosition = GetGlobalMousePosition();
// _workers[0].LookAt(mousePosition);
Vector2 mouseOffset = mousePosition - _workers[0].GlobalPosition;
if (mouseOffset.Length() > _workers[0]._size)
Vector2 direction = Vector2.Zero;
if (Input.IsActionJustPressed("move_up"))
{
Vector2 mouseOffsetNormal = mouseOffset.Normalized();
_workers[0].GlobalPosition += mouseOffsetNormal * _speed;
_workers[0]._distanceTraveled += _speed;
_workers[0]._moves.Insert(0, _workers[0].GlobalPosition);
direction = Vector2.Up;
}
else if (Input.IsActionJustPressed("move_down"))
{
direction = Vector2.Down;
}
else if (Input.IsActionJustPressed("move_left"))
{
direction = Vector2.Left;
}
else if (Input.IsActionJustPressed("move_right"))
{
direction = Vector2.Right;
}
for (int i = 1; i < _workers.Count; i++)
if (direction != Vector2.Zero)
{
Vector2 newPostion = _desk.GetPositionFromAddress((int)(_deskPosition.Y + direction.Y), (int)(_deskPosition.X + direction.X));
if (newPostion != new Vector2(-1, -1))
{
if (_workers[i - 1]._distanceTraveled > (_workers[i - 1]._size + _workers[i]._size) * 1.2f)
if (_movements.Count > 0)
{
_workers[i]._distanceTraveled += _speed;
_workers[i].GlobalPosition = _workers[i - 1]._moves[^1];
_workers[i]._moves.Insert(0, _workers[i - 1]._moves[^1]);
_workers[i - 1]._moves.RemoveAt(_workers[i - 1]._moves.Count - 1);
for (int i = 0; i < _workers.Count && i < _movements.Count; i++)
{
_workers[i].GlobalPosition = _desk.GetPositionFromAddress((int)_movements[i].Y, (int)_movements[i].X);
}
}
_deskPosition += direction;
_movements.Insert(0, _deskPosition);
_image.GlobalPosition = newPostion;
}
}
}
public void ChangeHealth(int CHANGE)
public void ChainSelection()
{
_health += CHANGE;
_health = Math.Min(_health, _healthMax);
if (_health < 0)
{
_dead = true;
_health = 0;
}
GetNode<ManagerPanel>("Panel").SetValue(_health);
}
public void MoveChain()
{
_hoveredWorker = _workers.SingleOrDefault(w => !w._selected && !w._held && w._hovered, null);
if (_heldWorker != null)
{
_heldWorker.GlobalPosition = GetGlobalMousePosition();
if (_hoveredWorker != null)
if (_hoveredWorker != null && _heldWorker != _hoveredWorker)
{
SwapPositions(_heldWorker, _hoveredWorker);
_hoveredWorker._hovered = false;
@@ -160,16 +143,34 @@ public partial class Manager : Node2D
}
}
public void ChangeHealth(int CHANGE)
{
_health += CHANGE;
_health = Math.Min(_health, _healthMax);
if (_health < 0)
{
_dead = true;
_health = 0;
}
GetNode<ManagerPanel>("Panel").SetValue(_health);
}
public void SetSprite(string PATH)
{
_imagePath = PATH;
}
// public void Start()
// {
// _workers[0].GlobalPosition = _desk.GetPositionFromAddress(1, 1);
// }
public void SwapPositions(Worker A, Worker B)
{
Vector2 positionA = A.Position, positionB = B.Position, chainPositionA = A._chainPosition, chainPositionB = B._chainPosition;
Vector2 chainPositionA = A._chainPosition, chainPositionB = B._chainPosition;
List<Vector2> movesA = new(A._moves), movesB = new(B._moves);
// A.Position = positionB;
B.Position = chainPositionA;
A._chainPosition = chainPositionB;
B._chainPosition = chainPositionA;
@@ -180,5 +181,17 @@ public partial class Manager : Node2D
_workers[indexA] = B;
_workers[indexB] = C;
}
private void SetHoveredWorker(Worker HOVEREDWORKER)
{
if (HOVEREDWORKER._hovered)
{
_hoveredWorker = HOVEREDWORKER;
}
else
{
_hoveredWorker = null;
}
}
}

View File

@@ -1,92 +1,92 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
// using Godot;
// using System;
// using System.Collections.Generic;
// using System.Linq;
public partial class Tchotchke : StaticBody2D
{
public bool _hovered = false, _held = false;
public List<Action> _actions = new();
public Node _target;
// public partial class Tchotchke : StaticBody2D
// {
// public bool _hovered = false, _held = false;
// public List<Action> _actions = new();
// public Node _target;
public override void _Ready()
{
MouseEntered += OnMouseEntered;
MouseExited += OnMouseExited;
}
// public override void _Ready()
// {
// MouseEntered += OnMouseEntered;
// MouseExited += OnMouseExited;
// }
public override void _Process(double DELTA_)
{
if (_held)
{
GlobalPosition = GetGlobalMousePosition();
if (Input.IsActionJustReleased("left_click"))
{
Transform2D newTransform = GlobalTransform;
newTransform.Origin = Position;
GlobalTransform = newTransform;
Drop();
}
}
else
{
if (_hovered)
{
if (Input.IsActionJustPressed("left_click"))
{
Hold();
}
if (Input.IsActionJustPressed("scroll_up"))
{
Rotation -= 1.0f * (float)(Math.PI) / 180.0f;
}
if (Input.IsActionJustPressed("scroll_down"))
{
Rotation += 1.0f * (float)(Math.PI) / 180.0f;
}
}
}
}
// public override void _Process(double DELTA_)
// {
// if (_held)
// {
// GlobalPosition = GetGlobalMousePosition();
// if (Input.IsActionJustReleased("left_click"))
// {
// Transform2D newTransform = GlobalTransform;
// newTransform.Origin = Position;
// GlobalTransform = newTransform;
// Drop();
// }
// }
// else
// {
// if (_hovered)
// {
// if (Input.IsActionJustPressed("left_click"))
// {
// Hold();
// }
// if (Input.IsActionJustPressed("scroll_up"))
// {
// Rotation -= 1.0f * (float)(Math.PI) / 180.0f;
// }
// if (Input.IsActionJustPressed("scroll_down"))
// {
// Rotation += 1.0f * (float)(Math.PI) / 180.0f;
// }
// }
// }
// }
public void Drop()
{
if (_held)
{
_held = false;
}
}
// public void Drop()
// {
// if (_held)
// {
// _held = false;
// }
// }
public void FireActions(Trigger.On TRIGGER, Node TARGET = null)
{
List<Action> triggeredActions = _actions.Where(e => e._triggers.IndexOf(TRIGGER) > -1).ToList();
for (int i = 0; i < triggeredActions.Count; i++)
{
triggeredActions[i].Target(TARGET);
triggeredActions[i].Fire();
}
List<Action> expiredActions = _actions.Where(e => e._triggers.IndexOf(TRIGGER) > -1).ToList();
_actions.Except(expiredActions);
}
// public void FireActions(Trigger.On TRIGGER, Node TARGET = null)
// {
// List<Action> triggeredActions = _actions.Where(e => e._triggers.IndexOf(TRIGGER) > -1).ToList();
// for (int i = 0; i < triggeredActions.Count; i++)
// {
// triggeredActions[i].Target(TARGET);
// triggeredActions[i].Fire();
// }
// List<Action> expiredActions = _actions.Where(e => e._triggers.IndexOf(TRIGGER) > -1).ToList();
// _actions.Except(expiredActions);
// }
public void Hold()
{
if (_held)
{
return;
}
_held = true;
}
// public void Hold()
// {
// if (_held)
// {
// return;
// }
// _held = true;
// }
// PRIVATE METHODS
private void OnMouseEntered()
{
_hovered = true;
}
// // PRIVATE METHODS
// private void OnMouseEntered()
// {
// _hovered = true;
// }
private void OnMouseExited()
{
_hovered = false;
}
// private void OnMouseExited()
// {
// _hovered = false;
// }
}
// }

View File

@@ -1,10 +1,10 @@
using Godot;
using System;
// using Godot;
// using System;
public partial class AwfullyHotCoffeePot : Tchotchke
{
public AwfullyHotCoffeePot() : base()
{
_actions.Add(new Caffeinate(this));
}
}
// public partial class AwfullyHotCoffeePot : Tchotchke
// {
// public AwfullyHotCoffeePot() : base()
// {
// // _actions.Add(new Caffeinate(this));
// }
// }

View File

@@ -1,7 +1,7 @@
using Godot;
using System;
// using Godot;
// using System;
public partial class RedStapler : Tchotchke
{
// public partial class RedStapler : Tchotchke
// {
}
// }

View File

@@ -2,14 +2,13 @@ using Godot;
using System;
using System.Collections.Generic;
public partial class Action : Node
public partial class Trait : Node
{
public Node _target;
public Worker _target, _owner;
public List<Trigger.On> _triggers = new();
public List<Trigger.On> _expirations = new();
public Node2D _owner;
public Action(Node2D OWNER)
public Trait(Worker OWNER)
{
_owner = OWNER;
}
@@ -19,7 +18,7 @@ public partial class Action : Node
}
public virtual void Target(Node TARGET)
public virtual void Target(Worker TARGET)
{
_target = TARGET;
}

View File

@@ -0,0 +1,26 @@
using Godot;
using System;
using System.Collections.Generic;
public partial class BasicAttack : Trait
{
public BasicAttack(Worker OWNER) : base(OWNER)
{
_triggers.Add(Trigger.On.Collision);
}
public override void Fire()
{
if (_target != null)
{
if (_target._manager != _owner._manager)
{
int damage = -_owner._aptitude._default / 2;
// target.ChangeHealth(damage, owner);
}
}
_target = null;
}
}

View File

@@ -0,0 +1,15 @@
using Godot;
using System;
public partial class Caffeinate : Trait
{
public Caffeinate(Worker OWNER) : base(OWNER)
{
_triggers.Add(Trigger.On.Collision);
}
public override void Fire()
{
}
}

View File

@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://bih70e65g1108"]
[ext_resource type="Script" uid="uid://2ilonmgvkayp" path="res://Gameplay/Traits/BasicAttack.cs" id="1_egsn3"]
[node name="BasicAttack" type="Node"]
script = ExtResource("1_egsn3")

View File

@@ -1,28 +1,26 @@
using Godot;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Diagnostics;
using System.Linq;
public partial class Worker : CharacterBody2D
{
[Signal]
public delegate void SetHoveredEventHandler(Worker THIS);
public bool _dead = false, _hovered = false, _held = false, _selected = false;
public int _size, _health, _healthMax;
public float _distanceTraveled, _stamina, _staminaMax;
public Stat _aptitude = new(), _agility = new(), _ardor = new(), _accumen = new(), _awareness = new(), _appeal = new();
public float _rotationalForce = 0;
public Vector2 _chainPosition = new Vector2(-1, -1);
public Vector2 _chainPosition = new Vector2(-1, -1), _deskPosition;
public List<Vector2> _moves = new();
public Sprite2D _image;
public ProgressBar _healthBar;
public Manager _manager;
public Node _actions;
public Node _conditions;
public List<Trait> _traits = new();
public override void _Ready()
{
_actions = GetNode("Actions");
_conditions = GetNode("Conditions");
_size = (int)(((CircleShape2D)GetNode<CollisionShape2D>("Bounds").Shape).Radius);
_aptitude._default = 5;
@@ -41,7 +39,7 @@ public partial class Worker : CharacterBody2D
_image = GetNode<Sprite2D>("Sprite2D");
_actions.AddChild(new BasicAttack(this));
_traits.Add(new BasicAttack(this));
// _healthBar = GetNode<ProgressBar>("HealthBar");
// _healthBar.MaxValue = _healthMax;
@@ -86,28 +84,23 @@ public partial class Worker : CharacterBody2D
}
}
public void FireActions(Trigger.On TRIGGER, Node TARGET = null)
public void FireActions(Trigger.On TRIGGER, Worker TARGET = null)
{
List<Node> children = _actions.GetChildren().ToList();
for (int i = 0; i < children.Count; i++)
for (int i = 0; i < _traits.Count; i++)
{
if (children[i] is Action)
if (_traits[i]._triggers.Contains(TRIGGER))
{
Action action = (Action)children[i];
if (action._triggers.Contains(TRIGGER))
{
action.Target(TARGET);
action.Fire();
}
_traits[i].Target(TARGET);
_traits[i].Fire();
}
}
}
public bool HasCondition(string CONDITION)
{
List<string> conditionNames = _conditions.GetChildren().Select(c => c.GetType().ToString()).ToList();
return conditionNames.Contains(CONDITION);
}
// public bool HasCondition(string CONDITION)
// {
// List<string> conditionNames = _conditions.GetChildren().Select(c => c.GetType().ToString()).ToList();
// return conditionNames.Contains(CONDITION);
// }
public void Hold()
{
@@ -132,11 +125,13 @@ public partial class Worker : CharacterBody2D
private void OnMouseEntered()
{
_hovered = true;
EmitSignal(SignalName.SetHovered, this);
}
private void OnMouseExited()
{
_hovered = false;
EmitSignal(SignalName.SetHovered, this);
}
// private void OnBodyEntered(Node NODE)

View File

@@ -1,11 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://5ymxo45j4ryt"]
[gd_scene load_steps=2 format=3 uid="uid://5ymxo45j4ryt"]
[ext_resource type="Script" uid="uid://0c1u4l8lu07h" path="res://Gameplay/Battle.cs" id="1_i431l"]
[ext_resource type="PackedScene" uid="uid://demwh8ek37mnx" path="res://Gameplay/desk.tscn" id="2_fkh6t"]
[node name="Battle" type="Node" groups=["battles"]]
script = ExtResource("1_i431l")
[node name="Desk" parent="." instance=ExtResource("2_fkh6t")]
position = Vector2(960, 540)
rotation = 1.5708

View File

@@ -1,29 +1,20 @@
[gd_scene load_steps=4 format=3 uid="uid://demwh8ek37mnx"]
[gd_scene load_steps=3 format=3 uid="uid://demwh8ek37mnx"]
[ext_resource type="Texture2D" uid="uid://w4cxyhjvmkq1" path="res://art/desk.png" id="1_21bwm"]
[ext_resource type="Script" uid="uid://pxi753iie75t" path="res://Gameplay/Desk.cs" id="2_15p4t"]
[ext_resource type="Texture2D" uid="uid://c5yof13kvayxo" path="res://art/deskBounds.png" id="3_15p4t"]
[ext_resource type="Texture2D" uid="uid://dy4lmwn1dit26" path="res://art/shade.png" id="2_21bwm"]
[node name="Desk" type="Sprite2D"]
texture = ExtResource("1_21bwm")
[node name="Desk" type="Node2D"]
script = ExtResource("2_15p4t")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D"]
[node name="Light" type="Sprite2D" parent="."]
visible = false
texture = ExtResource("3_15p4t")
scale = Vector2(0.195, 0.195)
texture = ExtResource("2_21bwm")
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"]
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View File

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