133 lines
3.0 KiB
C#
133 lines
3.0 KiB
C#
using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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public partial class Battle : Node
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{
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public bool _current;
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public Vector2 _startPosition = new Vector2(890, 340);
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public Manager _turn;
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public List<Sprite2D> _potted = new();
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public List<Ball> _balls = new();
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public Table _table;
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// public static Battle _Create()
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// {
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// PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/battle.tscn");
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// Battle newBattle = scene.Instantiate<Battle>();
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// Manager newPlayerManager = Manager._Create();
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// newBattle._player = newPlayerManager;
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// newBattle.AddChild(newPlayerManager);
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// Manager newComputerManager = Manager._Create();
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// newBattle._player = newComputerManager;
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// newBattle.AddChild(newComputerManager);
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// Table newTable = Table._Create();
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// newTable.Position = Globals.Instance._screenCenter;
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// newBattle._table = newTable;
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// List<Area2D> pockets = newBattle._table.GetChildren()
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// .Where(n => n.GetName().ToString().ToLower().Contains("pocket"))
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// .Select(n => (Area2D)n)
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// .ToList<Area2D>();
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// for (int i = 0; i < pockets.Count; i++)
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// {
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// pockets[i].BodyEntered += newBattle.PotBall;
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// }
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// newBattle.AddChild(newTable);
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// return newBattle;
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// }
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public override void _Ready()
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{
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}
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public override void _Process(double DELTA_)
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{
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CheckMovement();
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}
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public void GenerateBalls()
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{
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int count = 1;
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int columns = 0;
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int diameter = 36;
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Table table = GetNode<Table>("Table");
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for (int i = 0; i < 5; i++)
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{
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for (int j = 0; j <= columns; j++)
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{
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Vector2 position = new Vector2(table.GlobalPosition.X - (i * (diameter / 2)) + (j * (diameter)), table.GlobalPosition.Y - table.Texture.GetSize().Y / 4 - (i * diameter));
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Ball ball = Ball._Create();
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ball.Position = position;
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ball._placed = true;
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ball._potted = false;
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ball.GetNode<CollisionShape2D>("Bounds").Disabled = false;
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ball.SetSprite("res://art/ball_"+count+".png");
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_balls.Add(ball);
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AddChild(ball);
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count += 1;
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}
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columns += 1;
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}
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}
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public void CheckMovement()
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{
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bool movementCheck = _balls.Any(b => b._moving);
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if (movementCheck)
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{
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if (!Globals.Instance._anyMovement)
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{
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Globals.Instance._anyMovement = true;
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//EmitSignal(SignalName.DetectMovement, true);
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}
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}
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else
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{
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if (Globals.Instance._anyMovement)
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{
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Globals.Instance._anyMovement = false;
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//EmitSignal(SignalName.DetectMovement, false);
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}
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}
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}
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// public void PotBall(Node2D BODY)
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// {
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// if (BODY is Ball)
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// {
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// Ball ball = (Ball)BODY;
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// if (ball.GetParentOrNull<Manager>() == _player)
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// {
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// // _player.PotWorker(ball.GetParent<Worker>());
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// }
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// else
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// {
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// ball.Pot();
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// _balls.Remove(ball);
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// RemoveChild(ball);
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// ball.QueueFree();
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// }
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// }
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// }
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public void Start()
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{
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// _current = true;
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// // GenerateBalls();
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// Globals.Instance._currentBattle = this;
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// _player.Start();
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}
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}
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