70 lines
1.3 KiB
C#
70 lines
1.3 KiB
C#
using Godot;
|
|
using System;
|
|
|
|
public partial class Ball : RigidBody2D
|
|
{
|
|
|
|
public bool _placed, _available, _hovered, _selected, _aimed, _moving;
|
|
public float _moveThreshold = 5.0f;
|
|
|
|
public static Ball Create(int number, Vector2 position)
|
|
{
|
|
PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/ball.tscn");
|
|
Ball newBall = scene.Instantiate<Ball>();
|
|
string fileName;
|
|
if (number == 0)
|
|
{
|
|
fileName = "res://art/cue_ball.png";
|
|
}
|
|
else
|
|
{
|
|
fileName = "res://art/ball_"+number+".png";
|
|
}
|
|
Texture2D image = GD.Load<Texture2D>(fileName);
|
|
newBall.GetNode<Sprite2D>("Image").Texture = image;
|
|
newBall.Position = position;
|
|
return newBall;
|
|
}
|
|
|
|
public override void _Ready()
|
|
{
|
|
_placed = false;
|
|
_hovered = false;
|
|
_selected = false;
|
|
_aimed = false;
|
|
_moving = false;
|
|
_available = false;
|
|
}
|
|
|
|
public override void _Process(double delta_)
|
|
{
|
|
_moving = false;
|
|
if (LinearVelocity.Length() > 0 && LinearVelocity.Length() < _moveThreshold)
|
|
{
|
|
Sleeping = true;
|
|
}
|
|
else if (LinearVelocity.Length() >= _moveThreshold)
|
|
{
|
|
_moving = true;
|
|
}
|
|
|
|
if (!((Battle)GetParent()).CheckMovement())
|
|
{
|
|
if (!_available)
|
|
{
|
|
_available = true;
|
|
GetParent().GetNode<Cue>("Cue").ShowCue();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (_available)
|
|
{
|
|
_available = false;
|
|
GetParent().GetNode<Cue>("Cue").HideCue();
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|