Files
hotdesking/Gameplay/Ball.cs
2025-07-13 03:38:14 -04:00

70 lines
1.3 KiB
C#

using Godot;
using System;
public partial class Ball : RigidBody2D
{
public bool _placed, _available, _hovered, _selected, _aimed, _moving;
public float _moveThreshold = 5.0f;
public static Ball Create(int number, Vector2 position)
{
PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/ball.tscn");
Ball newBall = scene.Instantiate<Ball>();
string fileName;
if (number == 0)
{
fileName = "res://art/cue_ball.png";
}
else
{
fileName = "res://art/ball_"+number+".png";
}
Texture2D image = GD.Load<Texture2D>(fileName);
newBall.GetNode<Sprite2D>("Image").Texture = image;
newBall.Position = position;
return newBall;
}
public override void _Ready()
{
_placed = false;
_hovered = false;
_selected = false;
_aimed = false;
_moving = false;
_available = false;
}
public override void _Process(double delta_)
{
_moving = false;
if (LinearVelocity.Length() > 0 && LinearVelocity.Length() < _moveThreshold)
{
Sleeping = true;
}
else if (LinearVelocity.Length() >= _moveThreshold)
{
_moving = true;
}
if (!((Battle)GetParent()).CheckMovement())
{
if (!_available)
{
_available = true;
GetParent().GetNode<Cue>("Cue").ShowCue();
}
}
else
{
if (_available)
{
_available = false;
GetParent().GetNode<Cue>("Cue").HideCue();
}
}
}
}