Files
hotdesking/Gameplay/Cue.cs
2025-07-13 03:38:14 -04:00

65 lines
1.3 KiB
C#

using Godot;
using System;
public partial class Cue : Sprite2D
{
[Signal]
public delegate void ShootEventHandler(Vector2 impulse);
public int _powerDirection = 1;
public float _power = 0.0f, _maxPower = 8.0f;
public ProgressBar _progressBar;
public override void _Ready()
{
_progressBar = GetParent().GetNode<ProgressBar>("PowerBar");
}
public override void _Process(double delta_)
{
Vector2 mousePosition = GetViewport().GetMousePosition();
LookAt(mousePosition);
if (Input.IsActionPressed("left_click"))
{
_power += 0.1f * _powerDirection;
if (_power >= _maxPower)
{
_powerDirection = -1;
}
else if (_power <= 0)
{
_powerDirection = 1;
}
}
else
{
if (_power > 0f)
{
_powerDirection = 1;
Vector2 direction = mousePosition - Position;
EmitSignal(SignalName.Shoot, _power * direction);
_power = 0;
}
}
}
public void HideCue()
{
SetProcess(false);
Hide();
_progressBar.Hide();
}
public void ShowCue()
{
Ball cueBall = GetParent().GetNode<Ball>("CueBall");
SetProcess(true);
Position = cueBall.Position;
_progressBar.Position = new Vector2(cueBall.Position.X - _progressBar.Size.X / 2, cueBall.Position.Y + _progressBar.Size.Y / 2);
Show();
_progressBar.Show();
}
}