Files
hotdesking/Gameplay/Manager.cs

198 lines
4.7 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
/// TODO alter code to player vs computer to account for differing logic
public partial class Manager : Node2D
{
public bool _dead, _ready, _moving;
public int _ballsMoving = 0, _health = 10, _healthMax, _speed = 5;
public string _imagePath;
public Vector2 _deskPosition;
public List<Vector2> _movements = new();
public CollisionShape2D _startArea;
public ManagerPanel _managerPanel = null;
public Sprite2D _image;
public Desk _desk = null;
public Manager _opponent;
public List<Worker> _workers = new();
public Node _workerNode;
public Worker _hoveredWorker, _selectedWorker, _heldWorker;
// public List<Tchotchke> _tchotckes = new();
public override void _Ready()
{
_workerNode = GetNode("Workers");
_healthMax = _health;
SetSprite("res://art/ness.png");
_managerPanel = GetNode<ManagerPanel>("Panel");
_desk = GetNode<Desk>("Desk");
_deskPosition = new Vector2(1, 1);
// _movements.Insert(0, _deskPosition);
_image = GetNode<Sprite2D>("Image");
_image.GlobalPosition = _desk.GetPositionFromAddress(1, 1);
_managerPanel.SetManager(this);
for (int i = 0; i < Globals.Instance._random.Next(3, 6); i++)
{
AddWorker(null);
}
}
public override void _PhysicsProcess(double DELTA_)
{
ChainMovement();
ChainSelection();
}
public void AddWorker(Worker NEWWORKER)
{
Worker newWorker = NEWWORKER ?? Globals.Instance._workerScene.Instantiate<Worker>();
newWorker._deskPosition = new Vector2(1, 1);
newWorker.Position = _desk.GetPositionFromAddress(1, 1);
newWorker._manager = this;
_workers.Add(newWorker);
_workerNode.AddChild(newWorker);
newWorker.SetHovered += SetHoveredWorker;
}
public void ChainMovement()
{
Vector2 direction = Vector2.Zero;
if (Input.IsActionJustPressed("move_up"))
{
direction = Vector2.Up;
}
else if (Input.IsActionJustPressed("move_down"))
{
direction = Vector2.Down;
}
else if (Input.IsActionJustPressed("move_left"))
{
direction = Vector2.Left;
}
else if (Input.IsActionJustPressed("move_right"))
{
direction = Vector2.Right;
}
if (direction != Vector2.Zero)
{
Vector2 newPostion = _desk.GetPositionFromAddress((int)(_deskPosition.Y + direction.Y), (int)(_deskPosition.X + direction.X));
if (newPostion != new Vector2(-1, -1))
{
if (_movements.Count > 0)
{
for (int i = 0; i < _workers.Count && i < _movements.Count; i++)
{
_workers[i].GlobalPosition = _desk.GetPositionFromAddress((int)_movements[i].Y, (int)_movements[i].X);
}
}
_deskPosition += direction;
_movements.Insert(0, _deskPosition);
_image.GlobalPosition = newPostion;
}
}
}
public void ChainSelection()
{
if (_heldWorker != null)
{
_heldWorker.GlobalPosition = GetGlobalMousePosition();
if (_hoveredWorker != null && _heldWorker != _hoveredWorker)
{
SwapPositions(_heldWorker, _hoveredWorker);
_hoveredWorker._hovered = false;
_hoveredWorker = null;
}
if (Input.IsActionJustReleased("left_click"))
{
_heldWorker.GlobalPosition = _heldWorker._chainPosition;
_heldWorker._held = false;
_heldWorker = null;
}
}
else
{
if (_selectedWorker != null)
{
if (Input.IsActionPressed("left_click") && (GetGlobalMousePosition() - _selectedWorker._chainPosition).Length() > 5)
{
_heldWorker = _selectedWorker;
_heldWorker._held = true;
_heldWorker._selected = false;
_selectedWorker = null;
}
}
if (_hoveredWorker != null)
{
if (Input.IsActionJustPressed("left_click"))
{
_selectedWorker = _hoveredWorker;
_selectedWorker._selected = true;
_selectedWorker._hovered = false;
_hoveredWorker = null;
}
}
}
}
public void ChangeHealth(int CHANGE)
{
_health += CHANGE;
_health = Math.Min(_health, _healthMax);
if (_health < 0)
{
_dead = true;
_health = 0;
}
GetNode<ManagerPanel>("Panel").SetValue(_health);
}
public void SetSprite(string PATH)
{
_imagePath = PATH;
}
// public void Start()
// {
// _workers[0].GlobalPosition = _desk.GetPositionFromAddress(1, 1);
// }
public void SwapPositions(Worker A, Worker B)
{
Vector2 chainPositionA = A._chainPosition, chainPositionB = B._chainPosition;
List<Vector2> movesA = new(A._moves), movesB = new(B._moves);
B.Position = chainPositionA;
A._chainPosition = chainPositionB;
B._chainPosition = chainPositionA;
A._moves = movesB;
B._moves = movesA;
int indexA = _workers.IndexOf(A), indexB = _workers.IndexOf(B);
Worker C = A;
_workers[indexA] = B;
_workers[indexB] = C;
}
private void SetHoveredWorker(Worker HOVEREDWORKER)
{
if (HOVEREDWORKER._hovered)
{
_hoveredWorker = HOVEREDWORKER;
}
else
{
_hoveredWorker = null;
}
}
}