27 lines
552 B
C#
27 lines
552 B
C#
using Godot;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
public partial class BasicAttack : Trait
|
|
{
|
|
public BasicAttack(Worker OWNER) : base(OWNER)
|
|
{
|
|
_triggers.Add(Trigger.On.Collision);
|
|
}
|
|
|
|
public override void Fire()
|
|
{
|
|
if (_target != null)
|
|
{
|
|
|
|
if (_target._manager != _owner._manager)
|
|
{
|
|
int damage = -_owner._aptitude._default / 2;
|
|
// target.ChangeHealth(damage, owner);
|
|
}
|
|
}
|
|
_target = null;
|
|
}
|
|
|
|
}
|