Files
hotdesking/Gameplay/Traits/Caffeinate.cs

16 lines
233 B
C#

using Godot;
using System;
public partial class Caffeinate : Trait
{
public Caffeinate(Worker OWNER) : base(OWNER)
{
_triggers.Add(Trigger.On.Collision);
}
public override void Fire()
{
}
}