Files
hotdesking/Gameplay/Tchotchke.cs

93 lines
2.2 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
public partial class Tchotchke : StaticBody2D
{
public bool _hovered = false, _held = false;
public List<Action> _actions = new();
public Node _target;
public override void _Ready()
{
MouseEntered += OnMouseEntered;
MouseExited += OnMouseExited;
}
public override void _Process(double DELTA_)
{
if (_held)
{
GlobalPosition = GetGlobalMousePosition();
if (Input.IsActionJustReleased("left_click"))
{
Transform2D newTransform = GlobalTransform;
newTransform.Origin = Position;
GlobalTransform = newTransform;
Drop();
}
}
else
{
if (_hovered)
{
if (Input.IsActionJustPressed("left_click"))
{
Hold();
}
if (Input.IsActionJustPressed("scroll_up"))
{
Rotation -= 1.0f * (float)(Math.PI) / 180.0f;
}
if (Input.IsActionJustPressed("scroll_down"))
{
Rotation += 1.0f * (float)(Math.PI) / 180.0f;
}
}
}
}
public void Drop()
{
if (_held)
{
_held = false;
}
}
public void FireActions(Trigger.On TRIGGER, Node TARGET = null)
{
List<Action> triggeredActions = _actions.Where(e => e._triggers.IndexOf(TRIGGER) > -1).ToList();
for (int i = 0; i < triggeredActions.Count; i++)
{
triggeredActions[i].Target(TARGET);
triggeredActions[i].Fire();
}
List<Action> expiredActions = _actions.Where(e => e._triggers.IndexOf(TRIGGER) > -1).ToList();
_actions.Except(expiredActions);
}
public void Hold()
{
if (_held)
{
return;
}
_held = true;
}
// PRIVATE METHODS
private void OnMouseEntered()
{
_hovered = true;
}
private void OnMouseExited()
{
_hovered = false;
}
}