93 lines
2.2 KiB
C#
93 lines
2.2 KiB
C#
using Godot;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
public partial class Tchotchke : StaticBody2D
|
|
{
|
|
public bool _hovered = false, _held = false;
|
|
public List<Action> _actions = new();
|
|
public Node _target;
|
|
|
|
public override void _Ready()
|
|
{
|
|
MouseEntered += OnMouseEntered;
|
|
MouseExited += OnMouseExited;
|
|
}
|
|
|
|
public override void _Process(double DELTA_)
|
|
{
|
|
if (_held)
|
|
{
|
|
GlobalPosition = GetGlobalMousePosition();
|
|
if (Input.IsActionJustReleased("left_click"))
|
|
{
|
|
Transform2D newTransform = GlobalTransform;
|
|
newTransform.Origin = Position;
|
|
GlobalTransform = newTransform;
|
|
Drop();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (_hovered)
|
|
{
|
|
if (Input.IsActionJustPressed("left_click"))
|
|
{
|
|
Hold();
|
|
}
|
|
if (Input.IsActionJustPressed("scroll_up"))
|
|
{
|
|
Rotation -= 1.0f * (float)(Math.PI) / 180.0f;
|
|
}
|
|
if (Input.IsActionJustPressed("scroll_down"))
|
|
{
|
|
Rotation += 1.0f * (float)(Math.PI) / 180.0f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Drop()
|
|
{
|
|
if (_held)
|
|
{
|
|
_held = false;
|
|
}
|
|
}
|
|
|
|
public void FireActions(Trigger.On TRIGGER, Node TARGET = null)
|
|
{
|
|
List<Action> triggeredActions = _actions.Where(e => e._triggers.IndexOf(TRIGGER) > -1).ToList();
|
|
for (int i = 0; i < triggeredActions.Count; i++)
|
|
{
|
|
triggeredActions[i].Target(TARGET);
|
|
triggeredActions[i].Fire();
|
|
}
|
|
List<Action> expiredActions = _actions.Where(e => e._triggers.IndexOf(TRIGGER) > -1).ToList();
|
|
_actions.Except(expiredActions);
|
|
}
|
|
|
|
public void Hold()
|
|
{
|
|
if (_held)
|
|
{
|
|
return;
|
|
}
|
|
_held = true;
|
|
}
|
|
|
|
// PRIVATE METHODS
|
|
private void OnMouseEntered()
|
|
{
|
|
_hovered = true;
|
|
}
|
|
|
|
private void OnMouseExited()
|
|
{
|
|
_hovered = false;
|
|
}
|
|
|
|
|
|
}
|