Files
hotdesking/Gameplay/Worker.cs
2025-07-31 03:05:11 -04:00

45 lines
879 B
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Reflection;
public partial class Worker : Node2D
{
[Signal]
public delegate void DamageOverflowEventHandler(int OVERFLOW);
public bool _dead = false, _hovered = false;
public int _health = 5, _healthMax;
public override void _Ready()
{
_healthMax = _health;
}
public virtual void ChangeDefense(int CHANGE)
{
_health += CHANGE;
_health = Math.Min(_health, _healthMax);
if (_health < 0)
{
EmitSignal(SignalName.DamageOverflow, _health);
_health = 0;
}
}
public void SetSprite(string PATH)
{
GetNode<Sprite2D>("Image").Texture = GD.Load<Texture2D>(PATH);
}
// Processes
// public virtual void ProcessOnCollision(Ball TARGET)
// {
// Worker TARGETWORKER = TARGET.GetParent<Worker>();
// if (_launched)
// {
// TARGETWORKER.ChangeDefense(-3);
// }
// }
}