198 lines
6.2 KiB
C#
198 lines
6.2 KiB
C#
using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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public partial class PlayerManager : Manager
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{
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public int _id = 0;
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public List<Vector2I> _initialRackPositions =
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[
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new Vector2I(0, 1),
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new Vector2I(1, 1),
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new Vector2I(3, 1),
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new Vector2I(4, 1),
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new Vector2I(2, 2),
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new Vector2I(4, 2),
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new Vector2I(1, 3),
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new Vector2I(2, 4)
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];
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public Ball _hoveredBall = null;
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public BallSprite _hoveredBallSprite = null;
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public BallSprite _heldBallSprite = null;
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public Worker _hoveredWorker = null;
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public ManagerPanel _managerPanel = null;
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public Panel _ballReturn = null;
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public override void _Ready()
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{
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SetSprite("res://art/ness.png");
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_managerPanel = GetNode<ManagerPanel>("Panel");
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_managerPanel.SetPosition(new Vector2(100, 150));
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_managerPanel.SetSprite(_imagePath);
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_managerPanel.SetValue(_health);
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_managerPanel.SetMax(_healthMax);
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_ballReturn = _managerPanel.GetNode<Panel>("BallReturn");
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GD.Print(_ballReturn.GlobalPosition);
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Ball newBall;
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newBall = _ballScene.Instantiate<Ball>();
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newBall.SetSprite("res://art/cue_ball.png");
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newBall._rackPosition = _initialRackPositions[0];
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newBall._ownerId = _id;
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_balls.Add(newBall);
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BallSprite newBallSprite;
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newBallSprite = _ballSpriteScene.Instantiate<BallSprite>();
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newBallSprite.SetSprite("res://art/cue_ball.png");
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newBallSprite._rackPosition = _initialRackPositions[0];
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newBallSprite._ownerId = _id;
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_ballSprites.Add(newBallSprite);
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for (int i = 1; i <= 7; i++)
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{
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newBall = _ballScene.Instantiate<Ball>();
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newBall.SetSprite("res://art/ball_" + i + ".png");
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newBall._rackPosition = _initialRackPositions[i];
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newBall._ownerId = _id;
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_balls.Add(newBall);
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newBallSprite = _ballSpriteScene.Instantiate<BallSprite>();
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newBallSprite.SetSprite("res://art/ball_" + i + ".png");
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newBallSprite._rackPosition = _initialRackPositions[i];
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newBallSprite._ownerId = _id;
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_ballSprites.Add(newBallSprite);
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}
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}
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public override void _Process(double DELTA_)
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{
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if (_ready)
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{
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if ((_selectedBall == null || _selectedBall != _hoveredBall) && (_hoveredBall?._available ?? false))
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{
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if (Input.IsActionJustReleased("left_click"))
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{
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_selectedBall = _hoveredBall;
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_selectedBall._selected = true;
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_cue.Don(_selectedBall.Position);
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}
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}
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else if (Input.IsActionJustReleased("right_click"))
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{
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_selectedBall._selected = false;
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_selectedBall = null;
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_cue.Doff();
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}
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else if (_hoveredBall == null)
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{
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if (Input.IsActionJustReleased("left_click") && _selectedBall != null && _cue._power == 0)
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{
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_selectedBall._selected = false;
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_selectedBall = null;
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_cue.Doff();
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}
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}
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}
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else
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{
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if (_heldBallSprite != null)
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{
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Vector2 mousePosition = GetViewport().GetMousePosition();
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_heldBallSprite.Position = mousePosition;
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if (Input.IsActionJustReleased("left_click"))
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{
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Ball ball = _balls.Single(b => b._rackPosition == _heldBallSprite._rackPosition);
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PlaceBall(ball, mousePosition);
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_heldBallSprite = null;
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if (_balls.Where(b => b._placed).ToList().Count >= _placeLimit)
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{
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_ready = true;
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}
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}
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}
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else
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{
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if (Input.IsActionJustReleased("left_click"))
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{
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_heldBallSprite = _hoveredBallSprite;
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}
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}
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}
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}
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public override void ChangeHealth(int CHANGE)
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{
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base.ChangeHealth(CHANGE);
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GetNode<ManagerPanel>("Panel").SetValue(_health);
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}
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public override void Start()
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{
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PotBall(_balls[0]);
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// for (int i = 0; i < _ballSprites.Count; i++)
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// {
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// GD.Print(_ballSprites[i]._rackPosition);
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// // _ballSprites[i].Position = new Vector2(_ballReturn.GlobalPosition.X + _ballReturn.Size.X / 2, _ballReturn.GlobalPosition.Y + 50 * (i + 1));
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// // _ballSprites[i].AddChild(_ballSprites[i]);
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// }
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}
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public void HoverBall(Ball BALL, bool HOVERED)
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{
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if (HOVERED)
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{
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if (_hoveredBall == null)
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{
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_hoveredBall = BALL;
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}
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}
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else
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{
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if (_hoveredBall == BALL)
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{
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_hoveredBall = null;
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}
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}
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}
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public override void PlaceBall(Ball BALL, Vector2 POSITION)
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{
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base.PlaceBall(BALL, POSITION);
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BallSprite ballSprite = _ballSprites.Single(s => s._rackPosition == BALL._rackPosition);
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ballSprite._active = false;
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if (GetChildren().Contains(ballSprite))
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{
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RemoveChild(ballSprite);
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}
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_managerPanel._returnCount = _balls.Where(b=>b._potted).ToList().Count;
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}
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public override void PotBall(Ball BALL)
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{
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base.PotBall(BALL);
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BallSprite ballSprite = _ballSprites.Single(s => s._rackPosition == BALL._rackPosition);
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int pottedCount = _managerPanel._returnCount;
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GD.Print(_ballReturn.GlobalPosition);
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ballSprite.Position = new Vector2(_ballReturn.GlobalPosition.X + _ballReturn.Size.X / 2, _ballReturn.GlobalPosition.Y + 50 * (pottedCount + 1));
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ballSprite._active = true;
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if (!GetChildren().Contains(ballSprite))
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{
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AddChild(ballSprite);
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GD.Print(ballSprite.Position);
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}
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_managerPanel._returnCount = _balls.Where(b=>b._potted).ToList().Count;
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}
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}
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