Files
hotdesking/Gameplay/PlayerManager.cs
2025-08-02 03:51:34 -04:00

198 lines
6.2 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
public partial class PlayerManager : Manager
{
public int _id = 0;
public List<Vector2I> _initialRackPositions =
[
new Vector2I(0, 1),
new Vector2I(1, 1),
new Vector2I(3, 1),
new Vector2I(4, 1),
new Vector2I(2, 2),
new Vector2I(4, 2),
new Vector2I(1, 3),
new Vector2I(2, 4)
];
public Ball _hoveredBall = null;
public BallSprite _hoveredBallSprite = null;
public BallSprite _heldBallSprite = null;
public Worker _hoveredWorker = null;
public ManagerPanel _managerPanel = null;
public Panel _ballReturn = null;
public override void _Ready()
{
SetSprite("res://art/ness.png");
_managerPanel = GetNode<ManagerPanel>("Panel");
_managerPanel.SetPosition(new Vector2(100, 150));
_managerPanel.SetSprite(_imagePath);
_managerPanel.SetValue(_health);
_managerPanel.SetMax(_healthMax);
_ballReturn = _managerPanel.GetNode<Panel>("BallReturn");
GD.Print(_ballReturn.GlobalPosition);
Ball newBall;
newBall = _ballScene.Instantiate<Ball>();
newBall.SetSprite("res://art/cue_ball.png");
newBall._rackPosition = _initialRackPositions[0];
newBall._ownerId = _id;
_balls.Add(newBall);
BallSprite newBallSprite;
newBallSprite = _ballSpriteScene.Instantiate<BallSprite>();
newBallSprite.SetSprite("res://art/cue_ball.png");
newBallSprite._rackPosition = _initialRackPositions[0];
newBallSprite._ownerId = _id;
_ballSprites.Add(newBallSprite);
for (int i = 1; i <= 7; i++)
{
newBall = _ballScene.Instantiate<Ball>();
newBall.SetSprite("res://art/ball_" + i + ".png");
newBall._rackPosition = _initialRackPositions[i];
newBall._ownerId = _id;
_balls.Add(newBall);
newBallSprite = _ballSpriteScene.Instantiate<BallSprite>();
newBallSprite.SetSprite("res://art/ball_" + i + ".png");
newBallSprite._rackPosition = _initialRackPositions[i];
newBallSprite._ownerId = _id;
_ballSprites.Add(newBallSprite);
}
}
public override void _Process(double DELTA_)
{
if (_ready)
{
if ((_selectedBall == null || _selectedBall != _hoveredBall) && (_hoveredBall?._available ?? false))
{
if (Input.IsActionJustReleased("left_click"))
{
_selectedBall = _hoveredBall;
_selectedBall._selected = true;
_cue.Don(_selectedBall.Position);
}
}
else if (Input.IsActionJustReleased("right_click"))
{
_selectedBall._selected = false;
_selectedBall = null;
_cue.Doff();
}
else if (_hoveredBall == null)
{
if (Input.IsActionJustReleased("left_click") && _selectedBall != null && _cue._power == 0)
{
_selectedBall._selected = false;
_selectedBall = null;
_cue.Doff();
}
}
}
else
{
if (_heldBallSprite != null)
{
Vector2 mousePosition = GetViewport().GetMousePosition();
_heldBallSprite.Position = mousePosition;
if (Input.IsActionJustReleased("left_click"))
{
Ball ball = _balls.Single(b => b._rackPosition == _heldBallSprite._rackPosition);
PlaceBall(ball, mousePosition);
_heldBallSprite = null;
if (_balls.Where(b => b._placed).ToList().Count >= _placeLimit)
{
_ready = true;
}
}
}
else
{
if (Input.IsActionJustReleased("left_click"))
{
_heldBallSprite = _hoveredBallSprite;
}
}
}
}
public override void ChangeHealth(int CHANGE)
{
base.ChangeHealth(CHANGE);
GetNode<ManagerPanel>("Panel").SetValue(_health);
}
public override void Start()
{
PotBall(_balls[0]);
// for (int i = 0; i < _ballSprites.Count; i++)
// {
// GD.Print(_ballSprites[i]._rackPosition);
// // _ballSprites[i].Position = new Vector2(_ballReturn.GlobalPosition.X + _ballReturn.Size.X / 2, _ballReturn.GlobalPosition.Y + 50 * (i + 1));
// // _ballSprites[i].AddChild(_ballSprites[i]);
// }
}
public void HoverBall(Ball BALL, bool HOVERED)
{
if (HOVERED)
{
if (_hoveredBall == null)
{
_hoveredBall = BALL;
}
}
else
{
if (_hoveredBall == BALL)
{
_hoveredBall = null;
}
}
}
public override void PlaceBall(Ball BALL, Vector2 POSITION)
{
base.PlaceBall(BALL, POSITION);
BallSprite ballSprite = _ballSprites.Single(s => s._rackPosition == BALL._rackPosition);
ballSprite._active = false;
if (GetChildren().Contains(ballSprite))
{
RemoveChild(ballSprite);
}
_managerPanel._returnCount = _balls.Where(b=>b._potted).ToList().Count;
}
public override void PotBall(Ball BALL)
{
base.PotBall(BALL);
BallSprite ballSprite = _ballSprites.Single(s => s._rackPosition == BALL._rackPosition);
int pottedCount = _managerPanel._returnCount;
GD.Print(_ballReturn.GlobalPosition);
ballSprite.Position = new Vector2(_ballReturn.GlobalPosition.X + _ballReturn.Size.X / 2, _ballReturn.GlobalPosition.Y + 50 * (pottedCount + 1));
ballSprite._active = true;
if (!GetChildren().Contains(ballSprite))
{
AddChild(ballSprite);
GD.Print(ballSprite.Position);
}
_managerPanel._returnCount = _balls.Where(b=>b._potted).ToList().Count;
}
}