182 lines
3.3 KiB
C#
182 lines
3.3 KiB
C#
using Godot;
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using System;
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public partial class Marble : RigidBody2D
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{
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// Don't forget to rebuild the project so the editor knows about the new signal.
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[Signal]
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public delegate void HitEventHandler();
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[Signal]
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public delegate void HoverEventHandler();
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[Signal]
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public delegate void HoverFalseEventHandler();
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[Signal]
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public delegate void SelectEventHandler();
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[Signal]
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public delegate void SelectFalseEventHandler();
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[Signal]
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public delegate void AimEventHandler();
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[Signal]
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public delegate void AimFalseEventHandler();
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[Signal]
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public delegate void LaunchEventHandler();
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[Signal]
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public delegate void MoveEventHandler();
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[Signal]
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public delegate void StopEventHandler();
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[Export]
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public int Speed { get; set; } = 400; // How fast the player will move (pixels/sec).
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public bool Hovered = false, Selected = false, Aimed = false, Launched = false, Moving = false;
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public Vector2 Force = Vector2.Zero, Velocity = Vector2.Zero;
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public Vector2 ScreenSize; // Size of the game window.
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public override void _Ready()
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{
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ScreenSize = GetViewportRect().Size;
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//Hide();
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}
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public override void _PhysicsProcess(double delta) //THIS IS LIKE THE UPDATE FUNCTION
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{
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TrySelect();
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TryAim();
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TryLaunch();
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TryMovement();
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}
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public void ProcessOnBump(Node2D body)
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{
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GD.Print(body);
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}
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public void ProcessOnMovement()
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{
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}
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public void Start(Vector2 position)
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{
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Position = position;
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Show();
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GetNode<CollisionShape2D>("CollisionShape2D").Disabled = false;
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}
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public void TryAim()
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{
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if (Selected && Input.IsActionPressed("left_click") && !Hovered && !Aimed)
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{
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Aimed = true;
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EmitSignal(SignalName.Aim);
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}
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if (Aimed)
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{
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Vector2 mousePosition = GetGlobalMousePosition();
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Force = Position - mousePosition;
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if (!Input.IsActionPressed("left_click"))
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{
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if (!Hovered)
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{
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Launched = true;
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EmitSignal(SignalName.SelectFalse);
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}
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else
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{
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Aimed = false;
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EmitSignal(SignalName.AimFalse);
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}
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}
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}
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}
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public void TryLaunch()
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{
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if (Aimed && Input.IsActionJustReleased("left_click"))
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{
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Selected = false;
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EmitSignal(SignalName.SelectFalse);
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Aimed = false;
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EmitSignal(SignalName.AimFalse);
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Launched = true;
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EmitSignal(SignalName.Launch);
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ApplyCentralForce(Force * Speed);
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Force = Vector2.Zero;
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}
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}
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public void TryMovement()
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{
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if (LinearVelocity.Length() > 0 && !Sleeping)
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{
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if (!Moving)
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{
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Moving = true;
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EmitSignal(SignalName.Move);
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}
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}
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if (Moving)
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{
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ProcessOnMovement();
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if (Sleeping)
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{
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Moving = false;
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EmitSignal(SignalName.Stop);
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}
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}
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}
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public void TrySelect()
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{
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if (Hovered)
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{
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if (Input.IsActionJustPressed("left_click") && !Selected)
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{
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Selected = true;
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EmitSignal(SignalName.Select);
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}
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}
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if (Selected)
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{
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if (!Hovered)
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{
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if (Input.IsActionJustPressed("left_click") && Selected)
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{
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Selected = false;
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EmitSignal(SignalName.SelectFalse);
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}
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}
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}
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}
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private void OnMouseEntered()
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{
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Hovered = true;
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EmitSignal(SignalName.Hover);
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}
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private void OnMouseExited()
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{
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Hovered = false;
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EmitSignal(SignalName.HoverFalse);
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}
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private void OnBodyEntered(Node2D body)
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{
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if (body.GetType() == typeof(Marble))
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{
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Marble marble = (Marble)body;
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ProcessOnBump(marble);
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marble.ProcessOnBump(this);
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}
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}
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}
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