Files
hotdesking/Gameplay/PlaceholderBall.cs
2025-07-31 03:05:11 -04:00

29 lines
417 B
C#

using Godot;
using System;
public partial class PlaceholderBall : Area2D
{
public bool _active = false, _hovered = false, _held = false;
public void SetSprite(string PATH)
{
GetNode<Sprite2D>("Image").Texture = GD.Load<Texture2D>(PATH);
}
private void OnMouseEntered()
{
if (_active)
{
_hovered = true;
}
}
private void OnMouseExited()
{
if (_active)
{
_hovered = false;
}
}
}