Files
hotdesking/Gameplay/PlayerManager.cs
2025-07-31 03:05:11 -04:00

133 lines
4.1 KiB
C#

using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
public partial class PlayerManager : Manager
{
public Ball _hoveredBall = null;
public PlaceholderBall _hoveredPlaceholderBall = null;
public PlaceholderBall _heldPlaceholderBall = null;
public Worker _hoveredWorker = null;
public ManagerPanel _managerPanel = null;
public Panel _ballReturn = null;
public override void _Ready()
{
SetSprite("res://art/ness.png");
_managerPanel = GetNode<ManagerPanel>("Panel");
_managerPanel.SetPosition(new Vector2(100, 150));
_managerPanel.SetSprite(_imagePath);
_managerPanel.SetValue(_health);
_managerPanel.SetMax(_healthMax);
Ball newBall;
newBall = _ballScene.Instantiate<Ball>();
newBall.SetSprite("res://art/cue_ball.png");
_balls.Add(0, newBall);
for (int i = 1; i <= 7; i++)
{
newBall = _ballScene.Instantiate<Ball>();
newBall.SetSprite("res://art/ball_" + i + ".png");
_balls.Add(i, newBall);
}
}
public override void _Process(double DELTA_)
{
// Panel ballReturn = GetNode<ManagerPanel>("Panel").GetNode<Panel>("BallReturn");
// WORKER.ChangeBallPosition(new Vector2(ballReturn.GlobalPosition.X + ballReturn.Size.X / 2, ballReturn.GlobalPosition.Y + 50));
if (_ready)
{
if ((_selectedBall == null || _selectedBall != _hoveredBall) && (_hoveredBall?._available ?? false))
{
if (Input.IsActionJustReleased("left_click"))
{
_selectedBall = _hoveredBall;
_selectedBall._selected = true;
_cue.Don(_selectedBall.Position);
}
}
else if (Input.IsActionJustReleased("right_click"))
{
_selectedBall._selected = false;
_selectedBall = null;
_cue.Doff();
}
else if (_hoveredBall == null)
{
if (Input.IsActionJustReleased("left_click") && _selectedBall != null && _cue._power == 0)
{
_selectedBall._selected = false;
_selectedBall = null;
_cue.Doff();
}
}
}
else
{
if (_heldPlaceholderBall != null)
{
Vector2 mousePosition = GetViewport().GetMousePosition();
_heldPlaceholderBall.Position = mousePosition;
if (Input.IsActionJustReleased("left_click"))
{
int index = _placeholderBalls.Single(p => p.Value == _heldPlaceholderBall).Key;
PlaceBall(_balls[index], mousePosition);
_heldPlaceholderBall = null;
if (_balls.Where(b => b.Value._placed).ToList().Count >= _placeLimit)
{
_ready = true;
}
}
}
else
{
if (Input.IsActionJustReleased("left_click"))
{
_heldPlaceholderBall = _hoveredPlaceholderBall;
}
}
}
}
public override void ChangeHealth(int CHANGE)
{
base.ChangeHealth(CHANGE);
GetNode<ManagerPanel>("Panel").SetValue(_health);
}
public override void Start()
{
for (int i = 0; i < _placeholderBalls.Count; i++)
{
_placeholderBalls[i].Position = new Vector2(_ballReturn.GlobalPosition.X + _ballReturn.Size.X / 2, _ballReturn.GlobalPosition.Y + 50 * (i + 1));
_placeholderBalls[i].AddChild(_placeholderBalls[i]);
}
}
public void HoverBall(Ball BALL, bool HOVERED)
{
if (HOVERED)
{
if (_hoveredBall == null)
{
_hoveredBall = BALL;
}
}
else
{
if (_hoveredBall == BALL)
{
_hoveredBall = null;
}
}
}
}