Files
hotdesking/Gameplay/Cue.cs
2025-07-14 13:27:07 -04:00

76 lines
1.6 KiB
C#

using Godot;
using System;
public partial class Cue : Sprite2D
{
[Signal]
public delegate void ShootEventHandler(Vector2 IMPULSE);
public bool _shown;
public int _powerDirection = 1;
public float _power = 0.0f, _maxPower = 8.0f;
public ProgressBar _progressBar;
public static Cue Create(string SCENENAME)
{
PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/"+SCENENAME+".tscn");
Cue newCue = scene.Instantiate<Cue>();
Texture2D image = GD.Load<Texture2D>("res://art/cue.png");
newCue.Texture = image;
return newCue;
}
public override void _Ready()
{
//_progressBar = GetParent().GetNode<ProgressBar>("PowerBar");
}
public override void _Process(double DELTA_)
{
Vector2 mousePosition = GetViewport().GetMousePosition();
LookAt(mousePosition);
if (Input.IsActionPressed("left_click"))
{
_power += 0.1f * _powerDirection;
if (_power >= _maxPower)
{
_powerDirection = -1;
}
else if (_power <= 0)
{
_powerDirection = 1;
}
}
else
{
if (_power > 0f)
{
_powerDirection = 1;
Vector2 direction = mousePosition - Position;
EmitSignal(SignalName.Shoot, _power * direction);
_power = 0;
}
}
}
public void HideCue()
{
_shown = false;
SetProcess(false);
Hide();
//_progressBar.Hide();
}
public void ShowCue(Ball CUEBALL)
{
_shown = true;
SetProcess(true);
Position = CUEBALL.Position;
//_progressBar.Position = new Vector2(CUEBALL.Position.X - _progressBar.Size.X / 2, CUEBALL.Position.Y + _progressBar.Size.Y / 2);
Show();
//_progressBar.Show();
}
}