36 lines
587 B
C#
36 lines
587 B
C#
using Godot;
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using System;
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using System.Collections.Generic;
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public partial class Effect : Node
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{
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public List<Trigger> _trigger = new();
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public List<Trigger> _expirations = new();
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public Node2D _owner;
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public Effect(Node2D OWNER)
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{
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_owner = OWNER;
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}
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public virtual void TriggerEffect(Node TARGET = null)
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{
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}
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public enum Trigger
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{
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Movement,
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Collision,
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WallCollision,
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Death,
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Launch,
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Stop,
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BattleStart,
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BattleEnd,
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Critical,
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Defend,
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Time
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}
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}
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