Files
hotdesking/Gameplay/Effect.cs

36 lines
587 B
C#

using Godot;
using System;
using System.Collections.Generic;
public partial class Effect : Node
{
public List<Trigger> _trigger = new();
public List<Trigger> _expirations = new();
public Node2D _owner;
public Effect(Node2D OWNER)
{
_owner = OWNER;
}
public virtual void TriggerEffect(Node TARGET = null)
{
}
public enum Trigger
{
Movement,
Collision,
WallCollision,
Death,
Launch,
Stop,
BattleStart,
BattleEnd,
Critical,
Defend,
Time
}
}