Files
hotdesking/Gameplay/Effects/BasicAttack.cs

31 lines
707 B
C#

using Godot;
using System;
using System.Collections.Generic;
public partial class BasicAttack : Effect
{
public BasicAttack(Node2D OWNER) : base(OWNER)
{
_trigger.Add(Trigger.Collision);
}
public override void TriggerEffect(Node TARGET = null)
{
if (TARGET is Worker)
{
Worker target = (Worker)TARGET;
if (_owner is Worker)
{
Worker owner = (Worker)_owner;
if (target._manager != owner._manager)
{
int damage = -owner._aptitude / 2;
target.ChangeHealth(damage, owner);
}
}
}
}
}