Files
hotdesking/Gameplay/Effects/Caffeinate.cs

23 lines
588 B
C#

using Godot;
using System;
public partial class Caffeinate : Effect
{
public Caffeinate(Node2D OWNER) : base(OWNER)
{
_trigger.Add(Trigger.Collision);
}
public override void TriggerEffect(Node TARGET = null)
{
if (TARGET is Worker)
{
Worker target = (Worker)TARGET;
target._rotationalForce += 10;
Vector2 targetDistanceNormal = (target.Position - _owner.Position).Normalized();
target.ApplyCentralForce(targetDistanceNormal * 10);
target.ChangeHealth(-1, _owner);
}
}
}