85 lines
1.8 KiB
C#
85 lines
1.8 KiB
C#
using Godot;
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using System;
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using System.Collections.Generic;
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public partial class Tchotchke : StaticBody2D
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{
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public bool _hovered = false, _held = false;
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public List<Effect> _effects = new();
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public override void _Process(double DELTA_)
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{
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if (_held)
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{
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GlobalPosition = GetGlobalMousePosition();
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if (Input.IsActionJustReleased("left_click"))
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{
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Transform2D newTransform = GlobalTransform;
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newTransform.Origin = Position;
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GlobalTransform = newTransform;
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Drop();
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}
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}
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else
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{
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if (_hovered)
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{
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if (Input.IsActionJustPressed("left_click"))
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{
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Hold();
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}
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if (Input.IsActionJustPressed("scroll_up"))
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{
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Rotation -= 1.0f * (float)(Math.PI) / 180.0f;
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}
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if (Input.IsActionJustPressed("scroll_down"))
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{
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Rotation += 1.0f * (float)(Math.PI) / 180.0f;
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}
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}
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}
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}
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public void Drop()
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{
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if (_held)
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{
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_held = false;
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}
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}
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public void Hold()
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{
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if (_held)
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{
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return;
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}
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_held = true;
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}
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// Processes
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// PRIVATE METHODS
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private void OnMouseEntered()
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{
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_hovered = true;
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}
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private void OnMouseExited()
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{
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_hovered = false;
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}
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private void OnBodyEntered(Node NODE)
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{
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if (NODE is Worker)
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{
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for (int i = 0; i < _effects.Count; i++)
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{
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GD.Print(1001);
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_effects[i].TriggerEffect((Worker)NODE);
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}
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}
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}
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}
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