131 lines
2.9 KiB
C#
131 lines
2.9 KiB
C#
using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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public partial class Battle : Node
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{
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public bool _current;
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public Vector2 _startPosition = new Vector2(890, 340);
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public Player _player;
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public Player _computer;
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public Player _turn;
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public List<Sprite2D> _potted = new();
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public List<Ball> _balls = new();
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public Table _table;
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public static Battle _Create()
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{
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PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/battle.tscn");
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Battle newBattle = scene.Instantiate<Battle>();
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Player newPlayer = Player._Create();
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newBattle._player = newPlayer;
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newBattle.AddChild(newPlayer);
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Table newTable = Table._Create();
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newTable.Position = Globals.Instance._screenCenter;
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newBattle._table = newTable;
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List<Area2D> pockets = newBattle._table.GetChildren()
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.Where(n => n.GetName().ToString().ToLower().Contains("pocket"))
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.Select(n => (Area2D)n)
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.ToList<Area2D>();
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for (int i = 0; i < pockets.Count; i++)
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{
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pockets[i].BodyEntered += newBattle.PottedBall;
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}
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newBattle.AddChild(newTable);
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return newBattle;
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}
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public override void _Ready()
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{
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_balls = GetTree().GetNodesInGroup("balls").Select(b => (Ball)b).ToList<Ball>();
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Start();
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}
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public override void _Process(double DELTA_)
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{
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CheckMovement();
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}
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public void GenerateBalls()
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{
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int count = 1;
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int columns = 0;
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int diameter = 36;
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Table table = GetNode<Table>("Table");
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for (int i = 0; i < 5; i++)
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{
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for (int j = 0; j <= columns; j++)
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{
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Vector2 position = new Vector2(table.GlobalPosition.X - (i * (diameter / 2)) + (j * (diameter)), table.GlobalPosition.Y - table.Texture.GetSize().Y / 4 - (i * diameter));
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Ball ball = Ball._Create(count);
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ball.Place(position);
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AddChild(ball);
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count += 1;
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}
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columns += 1;
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}
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}
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public void CheckMovement()
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{
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bool movementCheck = _balls.Any(b => b._moving && b._placed);
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if (movementCheck)
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{
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if (!Globals.Instance._anyMovement)
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{
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Globals.Instance._anyMovement = true;
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//EmitSignal(SignalName.DetectMovement, true);
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}
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}
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else
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{
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if (Globals.Instance._anyMovement)
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{
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Globals.Instance._anyMovement = false;
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//EmitSignal(SignalName.DetectMovement, false);
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}
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}
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}
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public void PottedBall(Node2D BODY)
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{
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if (BODY.GetType() != typeof(Ball))
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{
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return;
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}
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if (((Ball)BODY)._isCue)
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{
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((Ball)BODY)._potted = true;
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((Ball)BODY)._placed = false;
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}
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else
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{
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Panel pottedPanel = GetNode<Panel>("PottedPanel");
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Sprite2D ballSprite = new Sprite2D();
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AddChild(ballSprite);
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ballSprite.Texture = BODY.GetNode<Sprite2D>("Image").Texture;
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_potted.Add(ballSprite);
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ballSprite.Position = new Vector2(pottedPanel.Position.X + pottedPanel.Size.X / 2, pottedPanel.Position.Y + (50 * _potted.Count));
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((Ball)BODY)._placed = false;
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((Ball)BODY)._potted = true;
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BODY.QueueFree();
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}
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}
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public void Start()
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{
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_current = true;
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GenerateBalls();
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Globals.Instance._currentBattle = this;
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}
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}
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