7-19-25 @ 1:16 AM

This commit is contained in:
2025-07-19 01:16:38 -04:00
parent 3884c07811
commit ea03cc152a
7 changed files with 137 additions and 59 deletions

View File

@@ -3,7 +3,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
public partial class Actor : Sprite2D
public partial class Actor : Node2D
{
public bool _available = false, _hovered = false, _selected = false;
public int _health, _healthMax;
@@ -15,6 +15,7 @@ public partial class Actor : Sprite2D
public Ball _hoveredBall = null;
public Ball _selectedBall = null;
public Ball _heldBall = null;
public ActorPanel _panel;
public Sprite2D _tempBallSprite = new();
@@ -23,7 +24,7 @@ public partial class Actor : Sprite2D
PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/actor.tscn");
Actor newActor = scene.Instantiate<Actor>();
newActor.Texture = GD.Load<Texture2D>("res://art/ness.png");
newActor.GetNode<Sprite2D>("Sprite").Texture = GD.Load<Texture2D>("res://art/ness.png");
Ball newBall = Ball._Create(0);
newActor._balls.Add(newBall);
@@ -44,6 +45,7 @@ public partial class Actor : Sprite2D
newActor._healthMax = newActor._health;
ActorPanel newActorPanel = ActorPanel._Create(newActor);
newActor._panel = newActorPanel;
newActor.AddChild(newActorPanel);
return newActor;
@@ -51,6 +53,13 @@ public partial class Actor : Sprite2D
public override void _Process(double DELTA_)
{
if (_panel._hovered)
{
if (Input.IsActionJustReleased("left_click"))
{
_selected = true;
}
}
if (_ballBag.Count > 0 && _selected)
{
if (_heldBall == null)
@@ -65,6 +74,7 @@ public partial class Actor : Sprite2D
{
_heldBall = _ballBag[(_ballBag.IndexOf(_heldBall) - 1) < 0 ? ^1 : (_ballBag.IndexOf(_heldBall) - 1)];
}
Vector2 mousePosition = GetViewport().GetMousePosition();
if (_tempBallSprite.Texture == null)
{
@@ -73,28 +83,49 @@ public partial class Actor : Sprite2D
AddChild(_tempBallSprite);
}
_tempBallSprite.Texture = _heldBall.GetNode<Sprite2D>("Image").Texture;
_tempBallSprite.ZIndex = 1;
}
if (_startArea == null)
{
_startArea = Globals.Instance._currentBattle.GetNode<Table>("Table").GetNode<Area2D>("PlayerStartArea").GetNode<CollisionShape2D>("CollisionShape2D");
}
_tempBallSprite.Position = new Vector2(Math.Min(Math.Max(mousePosition.X, _startArea.GlobalPosition.X - ((RectangleShape2D)(_startArea.Shape)).Size.X / 2), _startArea.GlobalPosition.X + ((RectangleShape2D)(_startArea.Shape)).Size.X / 2), Math.Min(Math.Max(mousePosition.Y, _startArea.GlobalPosition.Y - ((RectangleShape2D)(_startArea.Shape)).Size.Y / 2), _startArea.GlobalPosition.Y + ((RectangleShape2D)(_startArea.Shape)).Size.Y / 2));
if (Input.IsActionJustReleased("left_click"))
_tempBallSprite.Position = mousePosition;
if (_tempBallSprite.Position.X >= _startArea.GlobalPosition.X - ((RectangleShape2D)(_startArea.Shape)).Size.X / 2 && _tempBallSprite.Position.X <= _startArea.GlobalPosition.X + ((RectangleShape2D)(_startArea.Shape)).Size.X / 2 && _tempBallSprite.Position.Y >= _startArea.GlobalPosition.Y - ((RectangleShape2D)(_startArea.Shape)).Size.Y / 2 && _tempBallSprite.Position.Y <= _startArea.GlobalPosition.Y + ((RectangleShape2D)(_startArea.Shape)).Size.Y / 2)
{
_heldBall.Place(_tempBallSprite.Position);
AddChild(_heldBall);
int ballIndex = _ballBag.IndexOf(_heldBall);
_ballBag.Remove(_heldBall);
_tempBallSprite.Texture = null;
if (_ballBag.Count > 0)
if (Input.IsActionJustReleased("left_click"))
{
_heldBall = _ballBag[ballIndex - (ballIndex > _ballBag.Count ? 1 : 0)];
_heldBall.Place(_tempBallSprite.Position);
int ballIndex = _ballBag.IndexOf(_heldBall);
AddChild(_heldBall);
_ballBag.Remove(_heldBall);
_tempBallSprite.Texture = null;
if (_ballBag.Count > 0)
{
_heldBall = _ballBag[ballIndex - (ballIndex > _ballBag.Count ? 1 : 0)];
}
else
{
_heldBall = null;
}
}
}
}
else
{
for (int i = 0; i < _balls.Count; i++)
{
if (_balls[i]._potted)
{
_balls[i]._potted = false;
_balls[i].Sleeping = true;
_ballBag.Add(_balls[i]);
RemoveChild(_balls[i]);
}
}
if (_balls.Any(b => b._hovered))
{
_hoveredBall = _balls.Single(b => b._hovered);

View File

@@ -3,18 +3,22 @@ using System;
public partial class ActorPanel : Panel
{
public bool _hovered = false;
public Actor _actor;
public static ActorPanel _Create(Actor ACTOR)
{
PackedScene scene = ResourceLoader.Load<PackedScene>("res://Gameplay/actor_panel.tscn");
ActorPanel newActorPanel = scene.Instantiate<ActorPanel>();
newActorPanel.SetSprite(ACTOR.Texture);
newActorPanel.SetMax(ACTOR._healthMax);
newActorPanel.SetValue(ACTOR._health);
newActorPanel.SetPosition(new Vector2(1500, 0));
newActorPanel._actor = ACTOR;
newActorPanel.SetSprite(newActorPanel._actor.GetNode<Sprite2D>("Sprite").Texture);
newActorPanel.SetMax(newActorPanel._actor._healthMax);
newActorPanel.SetValue(newActorPanel._actor._health);
newActorPanel.SetPosition(new Vector2(50, 300));
return newActorPanel;
}
public void SetPosition(Vector2 POSITION)
{
Position = POSITION;
@@ -25,12 +29,24 @@ public partial class ActorPanel : Panel
}
public void SetValue(int VALUE)
{
GetNode<Node2D>("Health").GetNode<RichTextLabel>("Value").Text = VALUE.ToString();
GetNode<Node2D>("Health").GetNode<ProgressBar>("Bar").Value = VALUE;
GetNode<Control>("Health").GetNode<RichTextLabel>("Value").Text = VALUE.ToString();
GetNode<Control>("Health").GetNode<ProgressBar>("Bar").Value = VALUE;
}
public void SetMax(int MAX)
{
GetNode<Node2D>("Health").GetNode<RichTextLabel>("Max").Text = MAX.ToString();
GetNode<Node2D>("Health").GetNode<ProgressBar>("Bar").MaxValue = MAX;
GetNode<Control>("Health").GetNode<RichTextLabel>("Max").Text = MAX.ToString();
GetNode<Control>("Health").GetNode<ProgressBar>("Bar").MaxValue = MAX;
}
private void OnMouseEntered()
{
_hovered = true;
GD.Print(_hovered);
}
private void OnMouseExited()
{
_hovered = false;
GD.Print(_hovered);
}
}

View File

@@ -4,7 +4,7 @@ using System.Data;
public partial class Ball : RigidBody2D
{
public bool _placed = false, _potted = false, _available = false, _hovered = false, _selected = false, _aimed = false, _moving = false;
public bool _placed = false, _potted = false, _available = false, _hovered = false, _selected = false, _aimed = false, _moving = false, _isCue = false;
public int _defense, _defenseMax;
public float _moveThreshold = 5.0f;
@@ -16,10 +16,12 @@ public partial class Ball : RigidBody2D
if (NUMBER == 0)
{
fileName = "res://art/cue_ball.png";
newBall._isCue = true;
}
else
{
fileName = "res://art/ball_"+NUMBER+".png";
fileName = "res://art/ball_" + NUMBER + ".png";
newBall._isCue = false; ;
}
Texture2D image = GD.Load<Texture2D>(fileName);
newBall.GetNode<Sprite2D>("Image").Texture = image;

View File

@@ -101,10 +101,10 @@ public partial class Battle : Node
{
return;
}
if (BODY == _player._selectedActor._selectedBall)
if (((Ball)BODY)._isCue)
{
_player._selectedActor._selectedBall._potted = true;
_player._selectedActor._selectedBall._placed = false;
((Ball)BODY)._potted = true;
((Ball)BODY)._placed = false;
}
else
{

View File

@@ -2,5 +2,8 @@
[ext_resource type="Script" uid="uid://b4mr2vn8mw6r4" path="res://Gameplay/Actor.cs" id="1_hr3hk"]
[node name="Actor" type="Sprite2D"]
[node name="Actor" type="Node2D"]
script = ExtResource("1_hr3hk")
[node name="Sprite" type="Sprite2D" parent="."]
visible = false

View File

@@ -6,27 +6,27 @@
bg_color = Color(1, 1, 1, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_mmnuv"]
bg_color = Color(0.259294, 0.259294, 0.259294, 1)
bg_color = Color(0.133196, 0.133196, 0.133196, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_dg1wx"]
bg_color = Color(0.6, 1, 0.6, 1)
bg_color = Color(0.376575, 0.904155, 0.434351, 1)
[node name="ActorPanel" type="Panel"]
anchors_preset = -1
offset_left = -100.0
offset_top = -150.0
offset_right = 100.0
offset_bottom = 150.0
offset_right = 422.0
offset_bottom = 130.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_e1ofl")
script = ExtResource("1_dg1wx")
[node name="RichTextLabel" type="RichTextLabel" parent="."]
[node name="Name" type="RichTextLabel" parent="."]
layout_mode = 0
offset_right = 207.0
offset_bottom = 40.0
offset_left = 20.0
offset_top = 8.0
offset_right = 170.0
offset_bottom = 48.0
theme_override_colors/default_color = Color(0, 0, 0, 1)
theme_override_font_sizes/normal_font_size = 24
text = "Actor Name"
horizontal_alignment = 1
vertical_alignment = 1
@@ -34,56 +34,81 @@ vertical_alignment = 1
[node name="Image" type="Sprite2D" parent="."]
position = Vector2(100, 75)
[node name="Health" type="Node2D" parent="."]
position = Vector2(100, 150)
[node name="Health" type="Control" parent="."]
anchors_preset = 0
offset_left = 207.0
offset_top = 6.0
offset_right = 417.0
offset_bottom = 51.0
[node name="Name" type="RichTextLabel" parent="Health"]
offset_left = -80.0
offset_top = -26.0
offset_bottom = -1.0
[node name="Label" type="RichTextLabel" parent="Health"]
layout_mode = 2
offset_left = 15.0
offset_top = 2.0
offset_right = 115.0
offset_bottom = 42.0
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_colors/default_color = Color(0, 0, 0, 1)
theme_override_font_sizes/normal_font_size = 24
text = "Health"
vertical_alignment = 1
metadata/_edit_use_anchors_ = true
[node name="Max" type="RichTextLabel" parent="Health"]
offset_top = -26.0
offset_right = 80.0
offset_bottom = -1.0
layout_mode = 2
offset_left = 83.0
offset_top = 2.0
offset_right = 148.0
offset_bottom = 42.0
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_colors/default_color = Color(0, 0, 0, 1)
theme_override_font_sizes/normal_font_size = 24
text = "000"
horizontal_alignment = 2
vertical_alignment = 1
metadata/_edit_use_anchors_ = true
[node name="Separator" type="RichTextLabel" parent="Health"]
offset_top = -26.0
offset_right = 50.0
offset_bottom = -1.0
layout_mode = 2
offset_left = 112.0
offset_top = 2.0
offset_right = 161.0
offset_bottom = 42.0
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_colors/default_color = Color(0, 0, 0, 1)
theme_override_font_sizes/normal_font_size = 24
text = "/
"
horizontal_alignment = 2
vertical_alignment = 1
metadata/_edit_use_anchors_ = true
[node name="Value" type="RichTextLabel" parent="Health"]
offset_top = -26.0
offset_right = 40.0
offset_bottom = -1.0
layout_mode = 2
offset_left = 156.0
offset_top = 2.0
offset_right = 205.0
offset_bottom = 42.0
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_colors/default_color = Color(0, 0, 0, 1)
theme_override_font_sizes/normal_font_size = 24
text = "000"
horizontal_alignment = 2
vertical_alignment = 1
metadata/_edit_use_anchors_ = true
[node name="Bar" type="ProgressBar" parent="Health"]
offset_left = -80.0
offset_top = -3.0
offset_right = 81.0
offset_bottom = 4.0
layout_mode = 2
offset_left = 17.0
offset_top = 36.0
offset_right = 204.0
offset_bottom = 44.0
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_styles/background = SubResource("StyleBoxFlat_mmnuv")
theme_override_styles/fill = SubResource("StyleBoxFlat_dg1wx")
step = 1.0
show_percentage = false
metadata/_edit_use_anchors_ = true
[connection signal="mouse_entered" from="." to="." method="OnMouseEntered"]
[connection signal="mouse_exited" from="." to="." method="OnMouseExited"]

View File

@@ -17,6 +17,7 @@ shader_parameter/globe_magnitude = 0.0
radius = 18.0
[node name="Ball" type="RigidBody2D" groups=["balls"]]
z_index = 1
input_pickable = true
physics_material_override = SubResource("PhysicsMaterial_yj7wd")
continuous_cd = 2