updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
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@@ -8,10 +8,12 @@ public partial class PlayArea : Node2D
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public Node2D _leftEdge, _rightEdge;
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public Area2D _region;
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public Map _map;
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public Bucket _bucket;
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public override void _Ready()
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{
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base._Ready();
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_bucket = GetNode<Bucket>("Bucket");
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_region = GetNode<Area2D>("Region");
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_leftEdge = GetNode<Node2D>("LeftEdge");
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@@ -21,5 +23,11 @@ public partial class PlayArea : Node2D
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_map = GetNode<Map>("Map");
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}
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public override void _Process(double delta)
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{
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base._Process(delta);
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_bucket.Move();
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}
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}
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