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12b565715a
updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
2026-06-05 03:48:07 -04:00
Art
updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
2026-06-05 03:48:07 -04:00
.editorconfig
first commit
2026-05-26 19:06:54 -04:00
.gitattributes
first commit
2026-05-26 19:06:54 -04:00
.gitignore
first commit
2026-05-26 19:06:54 -04:00
Attack.cs
updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
2026-06-05 03:48:07 -04:00
Attack.cs.uid
first commit
2026-05-26 19:06:54 -04:00
attack.tscn
changing map size
2026-06-04 17:29:47 -04:00
Bucket.cs
updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
2026-06-05 03:48:07 -04:00
Bucket.cs.uid
updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
2026-06-05 03:48:07 -04:00
bucket.tscn
updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
2026-06-05 03:48:07 -04:00
Commander.cs
updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
2026-06-05 03:48:07 -04:00
Commander.cs.uid
third commit
2026-05-28 00:06:51 -04:00
commander.tscn
commit no. 5
2026-05-29 10:51:25 -04:00
enemy_controller.tscn
commit no. 5
2026-05-29 10:51:25 -04:00
Enemy.cs
finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
2026-06-03 02:44:13 -04:00
Enemy.cs.uid
second commit
2026-05-27 00:06:19 -04:00
enemy.tscn
changing map size
2026-06-04 17:29:47 -04:00
EnemyController.cs
updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
2026-06-05 03:48:07 -04:00
EnemyController.cs.uid
commit no. 5
2026-05-29 10:51:25 -04:00
Globals.cs
changing map size
2026-06-04 17:29:47 -04:00
Globals.cs.uid
added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
2026-06-01 02:28:45 -04:00
globals.tscn
added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
2026-06-01 02:28:45 -04:00
icon.svg
first commit
2026-05-26 19:06:54 -04:00
icon.svg.import
first commit
2026-05-26 19:06:54 -04:00
Main.cs
finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
2026-06-03 02:44:13 -04:00
Main.cs.uid
first commit
2026-05-26 19:06:54 -04:00
main.tscn
changing map size
2026-06-04 17:29:47 -04:00
Map.cs
updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
2026-06-05 03:48:07 -04:00
Map.cs.uid
finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
2026-06-03 02:44:13 -04:00
Map.tscn
finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
2026-06-03 02:44:13 -04:00
PeggleRoguelike.csproj
first commit
2026-05-26 19:06:54 -04:00
PeggleRoguelike.sln
first commit
2026-05-26 19:06:54 -04:00
PlayArea.cs
updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
2026-06-05 03:48:07 -04:00
PlayArea.cs.uid
finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
2026-06-03 02:44:13 -04:00
PlayArea.tscn
updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
2026-06-05 03:48:07 -04:00
player_controller.tscn
commit no. 5
2026-05-29 10:51:25 -04:00
PlayerController.cs
updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
2026-06-05 03:48:07 -04:00
PlayerController.cs.uid
commit no. 5
2026-05-29 10:51:25 -04:00
project.godot
reverting to previous version
2026-06-02 01:30:51 -04:00
Tower.cs
updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
2026-06-05 03:48:07 -04:00
Tower.cs.uid
commit no. 5
2026-05-29 10:51:25 -04:00
tower.tscn
finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
2026-06-03 02:44:13 -04:00
turn_controller.tscn
commit no. 5
2026-05-29 10:51:25 -04:00
TurnController.cs
finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
2026-06-03 02:44:13 -04:00
TurnController.cs.uid
commit no. 5
2026-05-29 10:51:25 -04:00
S
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