updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.

This commit is contained in:
2026-06-05 03:48:07 -04:00
parent 0cbc6cbfc7
commit 12b565715a
19 changed files with 360 additions and 46 deletions
-1
View File
@@ -116,7 +116,6 @@ public partial class Tower : Sprite2D
{
path.Curve.AddPoint(_arc[i]);
}
GD.Print(path.Curve.PointCount);
}
private float EvaluateSimulationError(float ANGLE, Vector2 START, Vector2 TARGET)