starting to work on enemy attacks and player health

This commit is contained in:
2026-06-12 02:03:17 -04:00
parent 9f75ec525c
commit 1903e1a1aa
5 changed files with 37 additions and 24 deletions
+11 -8
View File
@@ -40,6 +40,7 @@ public partial class EnemyController : TurnController
newEnemy.RightClicked += HandleEnemyRightClick;
newEnemy._speed = Globals._rng.Next(2,4+1);
newEnemy._hitRange = Globals._rng.Next(1,2+1);
newEnemy.Modulate = new Color(newEnemy._speed == 2 ? "#FF0000" : newEnemy._speed == 3 ? "#00FF00" : "#0000FF");
newEnemy._enemyController = this;
@@ -50,14 +51,15 @@ public partial class EnemyController : TurnController
}
public void EnemyAttacks()
public List<Enemy> EnemyAttacks()
{
List<Enemy> attackingEnemies = [.. _enemies.Where(e => e._address.Y <= e._hitRange)];
for (int i = 0; i < attackingEnemies.Count; i++)
{
Enemy enemy = attackingEnemies[i];
// enemy.Attack();
enemy.Attack(_playerController);
}
return attackingEnemies;
}
public void GetRemainingSpeed(Enemy ENEMY)
@@ -93,12 +95,13 @@ public partial class EnemyController : TurnController
AddEnemies(positions);
}
public void MoveEnemies()
public void MoveEnemies(List<Enemy> EXCLUDE_ENEMIES)
{
Map map = _playArea._map;
for (int i = 0; i < _enemies.Count; i++)
List<Enemy> movingEnmies = [.. _enemies.Where(e => !EXCLUDE_ENEMIES.Contains(e))];
for (int i = 0; i < movingEnmies.Count; i++)
{
Enemy enemy = _enemies[i];
Enemy enemy = movingEnmies[i];
GetRemainingSpeed(enemy);
if (enemy._speedRemaining > 0)
@@ -112,7 +115,7 @@ public partial class EnemyController : TurnController
}
}
List<Enemy> remainingEnemies = GetRemainingEnemies(_enemies);
List<Enemy> remainingEnemies = GetRemainingEnemies(movingEnmies);
_enemies.ForEach(e => e._path.Clear());
if (remainingEnemies.Count == 0)
{
@@ -196,9 +199,9 @@ public partial class EnemyController : TurnController
{
AddEnemies(1);
MoveEnemies();
List<Enemy> attackingEnemies = EnemyAttacks();
EnemyAttacks();
MoveEnemies(attackingEnemies);
}
public void SetEnemy(Enemy ENEMY, Vector2I CELL)