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1903e1a1aa
starting to work on enemy attacks and player health
2026-06-12 02:03:17 -04:00
Art
mostly fixed movement but there's still a problem with enemies in the top left cell (0,0) being set to not solid
2026-06-09 18:11:06 -04:00
.editorconfig
first commit
2026-05-26 19:06:54 -04:00
.gitattributes
first commit
2026-05-26 19:06:54 -04:00
.gitignore
first commit
2026-05-26 19:06:54 -04:00
Attack.cs
updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
2026-06-05 03:48:07 -04:00
Attack.cs.uid
first commit
2026-05-26 19:06:54 -04:00
attack.tscn
changing map size
2026-06-04 17:29:47 -04:00
Bucket.cs
still working on movement, for some reason some cells do not get set as solid that's why multiple can go on a cell
2026-06-09 03:15:35 -04:00
Bucket.cs.uid
updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
2026-06-05 03:48:07 -04:00
bucket.tscn
updating movement and added a bucket, still some clean up to do on movement. TODO: if enemy becomes stuck, reclculate path.
2026-06-05 03:48:07 -04:00
Commander.cs
starting to work on enemy attacks and player health
2026-06-12 02:03:17 -04:00
Commander.cs.uid
third commit
2026-05-28 00:06:51 -04:00
commander.tscn
commit no. 5
2026-05-29 10:51:25 -04:00
enemy_controller.tscn
commit no. 5
2026-05-29 10:51:25 -04:00
Enemy.cs
starting to work on enemy attacks and player health
2026-06-12 02:03:17 -04:00
Enemy.cs.uid
second commit
2026-05-27 00:06:19 -04:00
enemy.tscn
mostly fixed movement but there's still a problem with enemies in the top left cell (0,0) being set to not solid
2026-06-09 18:11:06 -04:00
EnemyController.cs
starting to work on enemy attacks and player health
2026-06-12 02:03:17 -04:00
EnemyController.cs.uid
commit no. 5
2026-05-29 10:51:25 -04:00
Globals.cs
changing map size
2026-06-04 17:29:47 -04:00
Globals.cs.uid
added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
2026-06-01 02:28:45 -04:00
globals.tscn
added some more signals for attack hit, enemy and player controllers turn done, commander enemy death, better enemy movement and turn changing, implemented an rng, added functions to grid and gridmarkers to allow for easier searching of markers, more logic for if a tower commander has actions
2026-06-01 02:28:45 -04:00
icon.svg
first commit
2026-05-26 19:06:54 -04:00
icon.svg.import
first commit
2026-05-26 19:06:54 -04:00
Main.cs
starting to work on enemy attacks and player health
2026-06-12 02:03:17 -04:00
Main.cs.uid
first commit
2026-05-26 19:06:54 -04:00
main.tscn
still working on movement, for some reason some cells do not get set as solid that's why multiple can go on a cell
2026-06-09 03:15:35 -04:00
Map.cs
still some bug fixes to work out but not sure how to duplicate them? starting to work on enemy attacks
2026-06-10 01:57:06 -04:00
Map.cs.uid
finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
2026-06-03 02:44:13 -04:00
Map.tscn
still working on movement, for some reason some cells do not get set as solid that's why multiple can go on a cell
2026-06-09 03:15:35 -04:00
PeggleRoguelike.csproj
first commit
2026-05-26 19:06:54 -04:00
PeggleRoguelike.sln
first commit
2026-05-26 19:06:54 -04:00
play_area.tscn
mostly fixed movement but there's still a problem with enemies in the top left cell (0,0) being set to not solid
2026-06-09 18:11:06 -04:00
PlayArea.cs
cleanup
2026-06-09 19:12:40 -04:00
PlayArea.cs.uid
finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
2026-06-03 02:44:13 -04:00
player_controller.tscn
commit no. 5
2026-05-29 10:51:25 -04:00
PlayerController.cs
starting to work on enemy attacks and player health
2026-06-12 02:03:17 -04:00
PlayerController.cs.uid
commit no. 5
2026-05-29 10:51:25 -04:00
project.godot
working some more on enemy movement, they stilldon't always want to move to the sides when they reach the front so still some more work to do. also updated the aiming a bit to clamp the arc for firing and drawing, rewrote the draw arc function
2026-06-07 21:14:46 -04:00
Tower.cs
still working on movement, for some reason some cells do not get set as solid that's why multiple can go on a cell
2026-06-09 03:15:35 -04:00
Tower.cs.uid
commit no. 5
2026-05-29 10:51:25 -04:00
tower.tscn
working some more on enemy movement, they stilldon't always want to move to the sides when they reach the front so still some more work to do. also updated the aiming a bit to clamp the arc for firing and drawing, rewrote the draw arc function
2026-06-07 21:14:46 -04:00
turn_controller.tscn
commit no. 5
2026-05-29 10:51:25 -04:00
TurnController.cs
finished reowrking grid maps, polished astar pathfinding, started work on aiming functions --todo: change launch speed to constant, change aim function to take into account the angle it would need to launch at to hit mouse position like in peggle, add raycasting
2026-06-03 02:44:13 -04:00
TurnController.cs.uid
commit no. 5
2026-05-29 10:51:25 -04:00
S
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