altering enemies into peg to open up for the future with hostile and friendly pegs. made some changes to the pathfinding. starting to add a mouse handler that will more easily handle single and double clicks, and holds. Enemy controller becomes peg controller and will handle all peg interactions

This commit is contained in:
2026-06-25 16:31:13 -04:00
parent e3cb4ef7ac
commit 37da9a4e84
23 changed files with 428 additions and 284 deletions
+9 -8
View File
@@ -7,27 +7,28 @@ public partial class Main : Node
{
public PlayArea _playArea;
public PlayerController _playerController;
public EnemyController _enemyController;
public PegController _pegController;
public TurnController _turnController;
public Random _rng = new();
public override void _Ready()
{
base._Ready();
Globals._mouse = GetNode<MouseHandler>("MouseHandler");
_playArea = GetNode<PlayArea>("PlayArea");
_playerController = GetNode<PlayerController>("PlayerController");
_enemyController = GetNode<EnemyController>("EnemyController");
_pegController = GetNode<PegController>("PegController");
_playerController._enemyController = _enemyController;
_enemyController._playerController = _playerController;
_playerController._pegController = _pegController;
_pegController._playerController = _playerController;
_playerController._playArea = _playArea;
_enemyController._playArea = _playArea;
_pegController._playArea = _playArea;
_playerController.TurnDone += ChangeTurn;
_playerController.Death += EndGame;
_enemyController.TurnDone += ChangeTurn;
_pegController.TurnDone += ChangeTurn;
_enemyController.Initiate();
_pegController.Initiate();
_playerController.SetUpTowers();
ChangeTurn();
}
@@ -50,7 +51,7 @@ public partial class Main : Node
public void ChangeTurn()
{
_turnController = _turnController == _playerController ? _enemyController : _playerController;
_turnController = _turnController == _playerController ? _pegController : _playerController;
_turnController.StartTurn();
}