altering enemies into peg to open up for the future with hostile and friendly pegs. made some changes to the pathfinding. starting to add a mouse handler that will more easily handle single and double clicks, and holds. Enemy controller becomes peg controller and will handle all peg interactions

This commit is contained in:
2026-06-25 16:31:13 -04:00
parent e3cb4ef7ac
commit 37da9a4e84
23 changed files with 428 additions and 284 deletions
+2 -2
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@@ -52,9 +52,9 @@ public partial class Attack : RigidBody2D
public void TakeAction(Node BODY)
{
EmitSignal(SignalName.Hit, BODY);
if (BODY is Enemy enemy)
if (BODY is Peg peg)
{
enemy.TakeDamage(_damage, _commanderOwner);
peg.TakeDamage(_damage, _commanderOwner);
}
}
-213
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@@ -1,213 +0,0 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
public partial class EnemyController : TurnController
{
public int _actionLoop = 0;
public PackedScene _enemyScene = GD.Load<PackedScene>("res://Enemy.tscn");
public List<Enemy> _enemies = new();
public PlayerController _playerController;
public Dictionary<int, List<Tween>> _tweenStages = new();
public Tween _tween;
public void AddEnemies(int ENEMY_COUNT = 1)
{
for (int i = 0; i < ENEMY_COUNT; i++)
{
Enemy newEnemy = _enemyScene.Instantiate<Enemy>();
newEnemy.Death += HandleEnemyRemoval;
newEnemy.Clicked += HandleEnemyClick;
newEnemy.RightClicked += HandleEnemyRightClick;
newEnemy._stamina = Globals._rng.Next(2,4+1);
newEnemy.Modulate = new Color(newEnemy._stamina == 2 ? "#FF0000" : newEnemy._stamina == 3 ? "#00FF00" : "#0000FF");
newEnemy._enemyController = this;
List<Vector2I> unoccupied = [.. _playArea._map._bottomRow.Where(c => _enemies.All(e => e._address != c))];
Vector2I randomCell = unoccupied[Globals._rng.Next(unoccupied.Count)];
SetEnemy(newEnemy, randomCell);
_enemies.Add(newEnemy);
AddChild(newEnemy);
}
}
public void AddEnemies(List<Vector2I> POSITIONS)
{
for (int i = 0; i < POSITIONS.Count; i++)
{
Enemy newEnemy = _enemyScene.Instantiate<Enemy>();
newEnemy.Death += HandleEnemyRemoval;
newEnemy.Clicked += HandleEnemyClick;
newEnemy.RightClicked += HandleEnemyRightClick;
newEnemy._stamina = Globals._rng.Next(2,4+1);
newEnemy._hitRange = Globals._rng.Next(1,2+1);
newEnemy.GetNode<Sprite2D>("Sprite2D").SelfModulate = new Color(newEnemy._stamina == 2 ? "#FF0000" : newEnemy._stamina == 3 ? "#00FF00" : "#0000FF");
newEnemy._enemyController = this;
SetEnemy(newEnemy, POSITIONS[i]);
_enemies.Add(newEnemy);
AddChild(newEnemy);
}
}
public List<Enemy> GetRemainingEnemies()
{
return [.. _enemies.Where(e => e.CanMove(this) || e.CanAttack(this))];
}
public void HandleEnemyActions()
{
_actionLoop = 0;
_tweenStages.Clear();
Map map = _playArea._map;
_enemies.ForEach(e => e._path.Clear());
List<Enemy> remainingEnemies = GetRemainingEnemies();
while (remainingEnemies.Count > 0)
{
for (int i = 0; i < remainingEnemies.Count; i++)
{
Enemy enemy = remainingEnemies[i];
if (!enemy.CanMove(this) && !enemy.CanAttack(this))
{
GD.Print(i);
}
HandleEnemyPathing(enemy);
HandleEnemyAttacking(enemy);
}
remainingEnemies = GetRemainingEnemies();
_actionLoop++;
}
}
public void HandleEnemyAttacking(Enemy ENEMY)
{
if (!ENEMY.CanAttack(this))
{
return;
}
ENEMY.Attack(this);
}
public void HandleEnemyClick(Enemy ENEMY)
{
if (ENEMY._staminaRemaining <= 0){
return;
}
TileMapLayer pathLayer = _playArea.GetNode<TileMapLayer>("PathLayer");
List<Vector2I> newPath = ENEMY.GetBestPath(_playArea._map);
pathLayer.GetUsedCells().ToList().ForEach(c => pathLayer.SetCell(c,0,Vector2I.Down*4));
for (int i = 0; i < newPath.Count; i++)
{
pathLayer.SetCell(newPath[i],0,Vector2I.One);
}
}
public void HandleEnemyRightClick(Enemy ENEMY)
{
HandleEnemyRemoval(ENEMY);
}
public void HandleEnemyPathing(Enemy ENEMY)
{
if (!ENEMY.CanMove(this))
{
return;
}
List<Vector2I> path = ENEMY.GetBestPath(_playArea._map);
if (path.Count == 0)
{
// ENEMY.Move(ENEMY._path.LastOrDefault(ENEMY._address), this);
return;
}
ENEMY.Move(path[0], this);
}
public void HandleEnemyRemoval(Enemy ENEMY_TO_REMOVE)
{
_enemies.Remove(ENEMY_TO_REMOVE);
_playArea._map.SetCellEnemy(ENEMY_TO_REMOVE._address, null);
ENEMY_TO_REMOVE.QueueFree();
}
public void HandleEnemySort()
{
_enemies = [.. _enemies.OrderBy(e => e._address.Y).ThenBy(e => e._path.Count).ThenBy(e => Math.Abs(e._address.X - _playArea._map._maxX / 2))];
}
public void Initiate()
{
List<Vector2I> positions = [.. _playArea.GetNode<TileMapLayer>("InitialPositions").GetUsedCells()];
AddEnemies(positions);
}
public void ProcessTween()
{
_tweenStages = _tweenStages.OrderBy(s => s.Key).ToDictionary();
GD.Print(string.Join(", ", _tweenStages.Keys));
if (_tweenStages.Count <= 0)
{
return;
}
if (_tween != null)
{
_tween.Kill();
}
_tween = CreateTween();
for (int i = 0; i < _tweenStages.Count; i++)
{
_tween.Chain().TweenInterval(0.5f);
List<Tween> tweenSteps = _tweenStages.Values.ElementAt(i);
for (int j = 0; j < tweenSteps.Count; j++)
{
Tween step = tweenSteps[j];
_tween.Parallel().TweenSubtween(step);
}
}
_tween.TweenCallback(Callable.From(EndTurn));
}
public override void StartTurn()
{
AddEnemies(1);
for (int i = 0; i < _enemies.Count; i++)
{
_enemies[i].StartTurn();
}
HandleEnemySort();
HandleEnemyActions();
ProcessTween();
}
public void SetEnemy(Enemy ENEMY, Vector2I CELL)
{
if (CELL == new Vector2I(16, 14))
{
ENEMY._track = true;
}
_playArea._map.SetCellEnemy(CELL, ENEMY);
ENEMY.GlobalPosition = _playArea._map.GetCellPositionFromAddress(CELL);
}
}
+2 -1
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@@ -1,9 +1,10 @@
using Godot;
using System;
public partial class Globals : Node
public partial class Globals : Node2D
{
public static Random _rng = new();
public static float _gravity = (float)ProjectSettings.GetSetting("physics/2d/default_gravity"), _drag = (float)ProjectSettings.GetSetting("physics/2d/default_linear_damp");
public static MouseHandler _mouse;
}
+21
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@@ -0,0 +1,21 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
public partial class HostilePeg : Peg
{
public override void _Ready()
{
base._Ready();
}
// public void OnMouseEntered(){
// _hovered = true;
// }
// public void OnMouseExited(){
// _hovered = false;
// }
}
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+48
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@@ -0,0 +1,48 @@
using Godot;
using System;
public partial class HoverableNode : Node2D
{
[Signal]
public delegate void HoverEventHandler(HoverableNode THIS, bool IS_HOVERED);
[Signal]
public delegate void ClickEventHandler(HoverableNode THIS, int CLICK_TYPE);
public bool _hovered;
public Area2D _bounds;
public override void _Ready()
{
base._Ready();
_bounds = GetNode<Area2D>("HoverBounds");
_bounds.MouseEntered += OnMouseEntered;
_bounds.MouseExited += OnMouseExited;
}
public override void _Input(InputEvent @event)
{
if (_hovered)
{
if (Input.IsActionJustReleased("lmb"))
{
EmitSignal(SignalName.Click, this, 0);
}
if (Input.IsActionJustReleased("rmb"))
{
EmitSignal(SignalName.Click, this, 1);
}
}
}
public virtual void OnMouseEntered()
{
_hovered = true;
EmitSignal(SignalName.Hover, this,_hovered);
}
public virtual void OnMouseExited()
{
_hovered = false;
EmitSignal(SignalName.Hover, this, _hovered);
}
}
+1
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@@ -0,0 +1 @@
uid://dqvysa2n208d3
+9 -8
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@@ -7,27 +7,28 @@ public partial class Main : Node
{
public PlayArea _playArea;
public PlayerController _playerController;
public EnemyController _enemyController;
public PegController _pegController;
public TurnController _turnController;
public Random _rng = new();
public override void _Ready()
{
base._Ready();
Globals._mouse = GetNode<MouseHandler>("MouseHandler");
_playArea = GetNode<PlayArea>("PlayArea");
_playerController = GetNode<PlayerController>("PlayerController");
_enemyController = GetNode<EnemyController>("EnemyController");
_pegController = GetNode<PegController>("PegController");
_playerController._enemyController = _enemyController;
_enemyController._playerController = _playerController;
_playerController._pegController = _pegController;
_pegController._playerController = _playerController;
_playerController._playArea = _playArea;
_enemyController._playArea = _playArea;
_pegController._playArea = _playArea;
_playerController.TurnDone += ChangeTurn;
_playerController.Death += EndGame;
_enemyController.TurnDone += ChangeTurn;
_pegController.TurnDone += ChangeTurn;
_enemyController.Initiate();
_pegController.Initiate();
_playerController.SetUpTowers();
ChangeTurn();
}
@@ -50,7 +51,7 @@ public partial class Main : Node
public void ChangeTurn()
{
_turnController = _turnController == _playerController ? _enemyController : _playerController;
_turnController = _turnController == _playerController ? _pegController : _playerController;
_turnController.StartTurn();
}
+9 -9
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@@ -12,7 +12,7 @@ public partial class Map : TileMapLayer
public Vector2I _pathTakenAtlasCoordinates = new Vector2I(4, 0);
public List<Vector2I> _cells = new(), _leftmostColumn = new(), _rightmostColumn = new(), _topRow = new(), _bottomRow = new();
public AStarGrid2D _astar = new();
public Dictionary<Vector2I, Enemy> _addressOccupants = new();
public Dictionary<Vector2I, Peg> _addressOccupants = new();
public int _firstOpenRow
{
get
@@ -64,7 +64,7 @@ public partial class Map : TileMapLayer
return GlobalPosition + CELL_ADDRESS * _cellSize + _cellSize / 2;
}
public Enemy GetOccupant(Vector2I CELL_TO_CHECK)
public Peg GetOccupant(Vector2I CELL_TO_CHECK)
{
return _addressOccupants[CELL_TO_CHECK];
}
@@ -90,20 +90,20 @@ public partial class Map : TileMapLayer
return rowCells.All(c => _astar.IsPointSolid(c));
}
public void SetCellEnemy(Vector2I ADDRESS, Enemy ENEMY)
public void SetCellPeg(Vector2I ADDRESS, Peg PEG)
{
if (ENEMY != null)
if (PEG != null)
{
if (ENEMY._address != -Vector2I.One)
if (PEG._address != -Vector2I.One)
{
_addressOccupants[ENEMY._address] = null;
SetCellSolid(ENEMY._address);
_addressOccupants[PEG._address] = null;
SetCellSolid(PEG._address);
}
ENEMY._address = ADDRESS;
PEG._address = ADDRESS;
}
_addressOccupants[ADDRESS] = ENEMY;
_addressOccupants[ADDRESS] = PEG;
SetCellSolid(ADDRESS);
}
+18
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@@ -0,0 +1,18 @@
using Godot;
using System;
public partial class MouseHandler : Node
{
public enum ClickType
{
LEFT_CLICK,
MIDDLE_CLICK,
RIGHT_CLICK,
LEFT_HOLD,
MIDDLE_HOLD,
RIGHT_HOLD,
LEFT_DOUBLE,
MIDDLE_DOUBLE,
RIGHT_DOUBLE
}
}
+1
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@@ -0,0 +1 @@
uid://dewxuppyw2gtp
+43 -45
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@@ -2,17 +2,16 @@ using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
public partial class Enemy : StaticBody2D
public partial class Peg : HoverableNode
{
[Signal]
public delegate void DeathEventHandler(Enemy THIS);
public delegate void DeathEventHandler(Peg THIS);
[Signal]
public delegate void ClickedEventHandler(Enemy THIS);
public delegate void ClickedEventHandler(Peg THIS);
[Signal]
public delegate void RightClickedEventHandler(Enemy THIS);
public bool _hovered = false, _track = false, _warp = false;
public delegate void RightClickedEventHandler(Peg THIS);
public bool _track = false, _warp = false;
public int _damage = 1, _health = 2, _stamina, _staminaRemaining, _visibilityRange = 4, _hitRange, _attackCost = 1;
public Dictionary<string, int> _priorities = new()
{
@@ -20,9 +19,9 @@ public partial class Enemy : StaticBody2D
{"movement", 0} // 0 to 999999 reserved for movement priorities
};
public Vector2I _address = -Vector2I.One, _range = Vector2I.Up;
public List<Vector2I> _path = new(), _pathStored = new();
public List<Vector2I> _path = new();
public float _movement = 0;
public EnemyController _enemyController;
public PegController _pegController;
public Sprite2D _attack;
public override void _Ready()
@@ -30,7 +29,6 @@ public partial class Enemy : StaticBody2D
base._Ready();
_attack = GetNode<Sprite2D>("Attack");
}
public override void _Process(double delta)
{
base._Process(delta);
@@ -45,43 +43,39 @@ public partial class Enemy : StaticBody2D
EmitSignal(SignalName.RightClicked, this);
}
}
}
public override void _PhysicsProcess(double delta)
{
base._PhysicsProcess(delta);
}
public void Attack(EnemyController CONTROLLER)
public void Attack()
{
_attack.Visible = true;
// _attack.Visible = true;
Tween subtween = CreateTween();
subtween.TweenProperty(_attack, "visible", true, 0.0f);
subtween.TweenProperty(_attack, "global_position", Vector2.Zero, 0.5f);
subtween.TweenCallback(Callable.From(() =>
{
CONTROLLER._playerController.ChangeHealth(-1, this);
_pegController._playerController.ChangeHealth(-1, this);
_attack.Position = Vector2.Zero;
_attack.Visible = false;
}));
int key = _priorities["attack"];
if (!CONTROLLER._tweenStages.ContainsKey(key))
if (!_pegController._tweenStages.ContainsKey(key))
{
CONTROLLER._tweenStages[key] = new();
_pegController._tweenStages[key] = new();
}
CONTROLLER._tweenStages[key].Add(subtween);
_pegController._tweenStages[key].Add(subtween);
_staminaRemaining = Math.Max(_staminaRemaining - 2, 0);
}
public bool CanAttack(EnemyController CONTROLLER)
public bool CanAttack()
{
return _staminaRemaining > 0 && _address.Y <= _hitRange;
}
public bool CanMove(EnemyController CONTROLLER)
public bool CanMove()
{
// GD.Print(_staminaRemaining," ",_address.Y," ", CONTROLLER._playArea._map._firstOpenRow);
return _staminaRemaining > 0 && _address.Y > CONTROLLER._playArea._map._firstOpenRow;
return _staminaRemaining > 0 && _address.Y > _pegController._playArea._map._firstOpenRow;
}
public void CounterAttack(Commander COMMANDER)
@@ -89,39 +83,49 @@ public partial class Enemy : StaticBody2D
}
public virtual List<Vector2I> GetBestPath(Map MAP)
public virtual List<Vector2I> GetBestPath()
{
List<Vector2I> goals = GetGoals(MAP);
List<List<Vector2I>> paths = new();
for (int i = 0; i < goals.Count; i++)
Map map = _pegController._playArea._map;
List<Vector2I> goals = GetGoals();
// List<List<Vector2I>> paths = new();
Vector2I bestGoal = goals[0];
float bestCost = map._astar._EstimateCost(_address, bestGoal);
for (int i = 1; i < goals.Count; i++)
{
paths.Add(MAP.GetPath(_address, goals[i]));
Vector2I testGoal = goals[i];
float testCost = map._astar._EstimateCost(_address, testGoal);
if (testCost < bestCost)
{
bestCost = testCost;
bestGoal = testGoal;
}
}
List<Vector2I> bestPath = paths.Where(p => p.Count > 0).OrderBy(p => p.Count).ToList()[0];
// List<Vector2I> bestPath = paths.Where(p => p.Count > 0).OrderBy(p => p.Count).ToList()[0];
List<Vector2I> bestPath = map.GetPath(_address, bestGoal);
return bestPath;
}
public virtual List<Vector2I> GetGoals(Map MAP)
public virtual List<Vector2I> GetGoals()
{
return [.. MAP._cells.Where(c => c.Y == Math.Max(_address.Y - _visibilityRange, MAP._firstOpenRow)).Where(c => !MAP._astar.IsPointSolid(c))];
Map map = _pegController._playArea._map;
return [.. map._cells.Where(c => c.Y == Math.Max(_address.Y - _visibilityRange, map._firstOpenRow)).Where(c => !map._astar.IsPointSolid(c))];
}
public void Move(Vector2I PATH_STEP, EnemyController CONTROLLER)
public void Move(Vector2I PATH_STEP)
{
CONTROLLER._playArea._map.SetCellEnemy(PATH_STEP, this);
_pegController._playArea._map.SetCellPeg(PATH_STEP, this);
_path.Add(PATH_STEP);
Tween subtween = CreateTween();
subtween.TweenProperty(this, "global_position", CONTROLLER._playArea._map.GetCellPositionFromAddress(PATH_STEP), 0.25f);
int key = _priorities["movement"] + CONTROLLER._actionLoop;
subtween.TweenProperty(this, "global_position", _pegController._playArea._map.GetCellPositionFromAddress(PATH_STEP), 0.25f);
int key = _priorities["movement"] + _pegController._actionLoop;
GD.Print(key);
if (!CONTROLLER._tweenStages.ContainsKey(key))
if (!_pegController._tweenStages.ContainsKey(key))
{
CONTROLLER._tweenStages[key] = new();
_pegController._tweenStages[key] = new();
}
CONTROLLER._tweenStages[key].Add(subtween);
_pegController._tweenStages[key].Add(subtween);
_staminaRemaining--;
}
@@ -140,10 +144,4 @@ public partial class Enemy : StaticBody2D
}
}
public void OnMouseEntered(){
_hovered = true;
}
public void OnMouseExited(){
_hovered = false;
}
}
+1
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@@ -0,0 +1 @@
uid://g2ucwg3k342p
+214
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@@ -0,0 +1,214 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
public partial class PegController : TurnController
{
public int _actionLoop = 0;
public PackedScene _hostilePegScene = GD.Load<PackedScene>("res://hostile_peg.tscn");
public List<Peg> _pegs = new();
public PlayerController _playerController;
public Dictionary<int, List<Tween>> _tweenStages = new();
public Tween _tween;
public void AddHostilePegs(int PEG_COUNT = 1)
{
for (int i = 0; i < PEG_COUNT; i++)
{
HostilePeg newHostilePeg = _hostilePegScene.Instantiate<HostilePeg>();
newHostilePeg.Death += HandlePegRemoval;
newHostilePeg.Clicked += HandlePegClick;
newHostilePeg.RightClicked += HandlePegRightClick;
newHostilePeg._stamina = Globals._rng.Next(2,4+1);
newHostilePeg.Modulate = new Color(newHostilePeg._stamina == 2 ? "#FF0000" : newHostilePeg._stamina == 3 ? "#00FF00" : "#0000FF");
newHostilePeg._pegController = this;
List<Vector2I> unoccupied = [.. _playArea._map._bottomRow.Where(c => _pegs.All(e => e._address != c))];
Vector2I randomCell = unoccupied[Globals._rng.Next(unoccupied.Count)];
SetPeg(newHostilePeg, randomCell);
_pegs.Add(newHostilePeg);
AddChild(newHostilePeg);
}
}
public void AddHostilePegs(List<Vector2I> POSITIONS)
{
for (int i = 0; i < POSITIONS.Count; i++)
{
HostilePeg newHostilePeg = _hostilePegScene.Instantiate<HostilePeg>();
newHostilePeg.Death += HandlePegRemoval;
newHostilePeg.Clicked += HandlePegClick;
newHostilePeg.RightClicked += HandlePegRightClick;
newHostilePeg._stamina = Globals._rng.Next(2,4+1);
newHostilePeg._hitRange = Globals._rng.Next(1,2+1);
newHostilePeg.GetNode<Sprite2D>("Sprite2D").SelfModulate = new Color(newHostilePeg._stamina == 2 ? "#FF0000" : newHostilePeg._stamina == 3 ? "#00FF00" : "#0000FF");
newHostilePeg._pegController = this;
SetPeg(newHostilePeg, POSITIONS[i]);
_pegs.Add(newHostilePeg);
AddChild(newHostilePeg);
}
}
public List<Peg> GetRemainingPegs()
{
return [.. _pegs.Where(e => e.CanMove() || e.CanAttack())];
}
public void HandlePegActions()
{
_actionLoop = 0;
_tweenStages.Clear();
Map map = _playArea._map;
_pegs.ForEach(e => e._path.Clear());
List<Peg> remainingPegs = GetRemainingPegs();
while (remainingPegs.Count > 0 && _actionLoop <100)
{
for (int i = 0; i < remainingPegs.Count; i++)
{
Peg peg = remainingPegs[i];
if (!peg.CanMove() && !peg.CanAttack())
{
GD.Print(i);
}
HandlePegPathing(peg);
HandlePegAttacking(peg);
}
remainingPegs = GetRemainingPegs();
_actionLoop++;
}
}
public void HandlePegAttacking(Peg PEG)
{
if (!PEG.CanAttack())
{
return;
}
PEG.Attack();
}
public void HandlePegClick(Peg PEG)
{
if (PEG._staminaRemaining <= 0){
return;
}
TileMapLayer pathLayer = _playArea.GetNode<TileMapLayer>("PathLayer");
List<Vector2I> newPath = PEG.GetBestPath();
pathLayer.GetUsedCells().ToList().ForEach(c => pathLayer.SetCell(c,0,Vector2I.Down*4));
for (int i = 0; i < newPath.Count; i++)
{
pathLayer.SetCell(newPath[i],0,Vector2I.One);
}
}
public void HandlePegRightClick(Peg PEG)
{
HandlePegRemoval(PEG);
}
public void HandlePegPathing(Peg PEG)
{
if (!PEG.CanMove())
{
return;
}
List<Vector2I> path = PEG.GetBestPath();
if (path?.Count == 0)
{
// PEG.Move(PEG._path.LastOrDefault(PEG._address), this);
return;
}
PEG.Move(path[0]);
}
public void HandlePegRemoval(Peg PEG_TO_REMOVE)
{
_pegs.Remove(PEG_TO_REMOVE);
_playArea._map.SetCellPeg(PEG_TO_REMOVE._address, null);
PEG_TO_REMOVE.QueueFree();
}
public void HandlePegSort()
{
_pegs = [.. _pegs.OrderBy(e => e._address.Y).ThenBy(e => e._path.Count).ThenBy(e => Math.Abs(e._address.X - _playArea._map._maxX / 2))];
}
public void Initiate()
{
List<Vector2I> positions = [.. _playArea.GetNode<TileMapLayer>("InitialPositions").GetUsedCells()];
AddHostilePegs(positions);
}
public void ProcessTween()
{
_tweenStages = _tweenStages.OrderBy(s => s.Key).ToDictionary();
GD.Print(string.Join(", ", _tweenStages.Keys));
if (_tweenStages.Count <= 0)
{
EndTurn();
return;
}
if (_tween != null)
{
_tween.Kill();
}
_tween = CreateTween();
for (int i = 0; i < _tweenStages.Count; i++)
{
_tween.Chain().TweenInterval(0.5f);
List<Tween> tweenSteps = _tweenStages.Values.ElementAt(i);
for (int j = 0; j < tweenSteps.Count; j++)
{
Tween step = tweenSteps[j];
_tween.Parallel().TweenSubtween(step);
}
}
_tween.TweenCallback(Callable.From(EndTurn));
}
public override void StartTurn()
{
AddHostilePegs(1);
for (int i = 0; i < _pegs.Count; i++)
{
_pegs[i].StartTurn();
}
HandlePegSort();
HandlePegActions();
ProcessTween();
}
public void SetPeg(Peg PEG, Vector2I CELL)
{
if (CELL == new Vector2I(16, 14))
{
PEG._track = true;
}
_playArea._map.SetCellPeg(CELL, PEG);
PEG.GlobalPosition = _playArea._map.GetCellPositionFromAddress(CELL);
}
}
+1 -1
View File
@@ -10,7 +10,7 @@ public partial class PlayerController : TurnController
public delegate void DeathEventHandler(PlayerController THIS);
public bool _dead = false;
public int _health, _healthMax = 100;
public EnemyController _enemyController;
public PegController _pegController;
public PackedScene _commanderScene = GD.Load<PackedScene>("res://Commander.tscn");
public List<Tower> _towers = new();
+2
View File
@@ -25,6 +25,8 @@ shape = SubResource("CircleShape2D_7yfhp")
scale = Vector2(0.5, 0.5)
texture = ExtResource("2_hqc8w")
[node name="Ray" type="RayCast2D" parent="." unique_id=113171676]
[node name="PredictedPath" type="Path2D" parent="." unique_id=1505290715]
modulate = Color(1, 0, 1, 1)
top_level = true
+2 -2
View File
@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://drt7w0eqp13tu"]
[ext_resource type="Script" uid="uid://dfba4vq6jv0a6" path="res://Enemy.cs" id="1_4gyqm"]
[ext_resource type="Script" uid="uid://dfba4vq6jv0a6" path="res://HostilePeg.cs" id="1_4gyqm"]
[ext_resource type="Texture2D" uid="uid://nwj4n7if8kqd" path="res://Art/circle25r.png" id="1_7k104"]
[ext_resource type="Texture2D" uid="uid://m4wfj36twmqy" path="res://Art/attack.png" id="3_qi2p4"]
@@ -10,7 +10,7 @@ bounce = 0.5
[sub_resource type="CircleShape2D" id="CircleShape2D_4gyqm"]
radius = 12.5
[node name="Enemy" type="StaticBody2D" unique_id=1417697759]
[node name="HostilePeg" type="StaticBody2D" unique_id=1417697759]
input_pickable = true
physics_material_override = SubResource("PhysicsMaterial_7k104")
script = ExtResource("1_4gyqm")
+10
View File
@@ -0,0 +1,10 @@
[gd_scene format=3 uid="uid://dse0sugndsrs"]
[ext_resource type="Script" uid="uid://dqvysa2n208d3" path="res://HoverableNode.cs" id="1_14v3m"]
[node name="HoverableNode" type="Node2D" unique_id=946672764]
script = ExtResource("1_14v3m")
[node name="Bounds" type="Area2D" parent="." unique_id=783465962]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Bounds" unique_id=585114419]
+4 -1
View File
@@ -2,8 +2,9 @@
[ext_resource type="Script" uid="uid://cg1m762ed04kv" path="res://Main.cs" id="1_ig7tw"]
[ext_resource type="PackedScene" uid="uid://dumcridek4xy3" path="res://play_area.tscn" id="2_1bvp3"]
[ext_resource type="PackedScene" uid="uid://c6b188d2a20eq" path="res://enemy_controller.tscn" id="4_1bvp3"]
[ext_resource type="PackedScene" uid="uid://c6b188d2a20eq" path="res://peg_controller.tscn" id="4_1bvp3"]
[ext_resource type="PackedScene" uid="uid://b7kvx7p0b2086" path="res://player_controller.tscn" id="4_lquwl"]
[ext_resource type="PackedScene" uid="uid://by0a5f2ft0u03" path="res://mouse_handler.tscn" id="5_lquwl"]
[node name="Main" type="Node" unique_id=535208469]
script = ExtResource("1_ig7tw")
@@ -14,3 +15,5 @@ position = Vector2(360, 180)
[node name="EnemyController" parent="." unique_id=1894449838 instance=ExtResource("4_1bvp3")]
[node name="PlayerController" parent="." unique_id=364781168 instance=ExtResource("4_lquwl")]
[node name="MouseHandler" parent="." unique_id=1823071759 instance=ExtResource("5_lquwl")]
+6
View File
@@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://by0a5f2ft0u03"]
[ext_resource type="Script" uid="uid://dewxuppyw2gtp" path="res://MouseHandler.cs" id="1_r4hv2"]
[node name="MouseHandler" type="Node2D" unique_id=215972463]
script = ExtResource("1_r4hv2")
+32
View File
@@ -0,0 +1,32 @@
[gd_scene format=3 uid="uid://b06qhbc336iwh"]
[ext_resource type="Script" uid="uid://g2ucwg3k342p" path="res://Peg.cs" id="1_cavuh"]
[ext_resource type="Texture2D" uid="uid://nwj4n7if8kqd" path="res://Art/circle25r.png" id="2_cut4e"]
[ext_resource type="Texture2D" uid="uid://m4wfj36twmqy" path="res://Art/attack.png" id="3_inmy4"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_7k104"]
bounce = 0.5
[sub_resource type="CircleShape2D" id="CircleShape2D_4gyqm"]
radius = 12.5
[node name="Peg" type="StaticBody2D" unique_id=1417697759]
input_pickable = true
physics_material_override = SubResource("PhysicsMaterial_7k104")
script = ExtResource("1_cavuh")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1762191899]
shape = SubResource("CircleShape2D_4gyqm")
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1941012605]
texture_filter = 1
scale = Vector2(0.5, 0.5)
texture = ExtResource("2_cut4e")
[node name="Attack" type="Sprite2D" parent="." unique_id=1776738311]
visible = false
texture_filter = 1
texture = ExtResource("3_inmy4")
[connection signal="mouse_entered" from="." to="." method="OnMouseEntered"]
[connection signal="mouse_exited" from="." to="." method="OnMouseExited"]
@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://c6b188d2a20eq"]
[ext_resource type="Script" uid="uid://brsi76xcgx3et" path="res://EnemyController.cs" id="1_tkpyo"]
[ext_resource type="Script" uid="uid://brsi76xcgx3et" path="res://PegController.cs" id="1_tkpyo"]
[node name="EnemyController" type="Node2D" unique_id=197453707]
[node name="PegController" type="Node2D" unique_id=197453707]
script = ExtResource("1_tkpyo")