altering enemies into peg to open up for the future with hostile and friendly pegs. made some changes to the pathfinding. starting to add a mouse handler that will more easily handle single and double clicks, and holds. Enemy controller becomes peg controller and will handle all peg interactions

This commit is contained in:
2026-06-25 16:31:13 -04:00
parent e3cb4ef7ac
commit 37da9a4e84
23 changed files with 428 additions and 284 deletions
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using Godot;
using System;
public partial class MouseHandler : Node
{
public enum ClickType
{
LEFT_CLICK,
MIDDLE_CLICK,
RIGHT_CLICK,
LEFT_HOLD,
MIDDLE_HOLD,
RIGHT_HOLD,
LEFT_DOUBLE,
MIDDLE_DOUBLE,
RIGHT_DOUBLE
}
}