altering enemies into peg to open up for the future with hostile and friendly pegs. made some changes to the pathfinding. starting to add a mouse handler that will more easily handle single and double clicks, and holds. Enemy controller becomes peg controller and will handle all peg interactions
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@@ -10,7 +10,7 @@ public partial class PlayerController : TurnController
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public delegate void DeathEventHandler(PlayerController THIS);
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public bool _dead = false;
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public int _health, _healthMax = 100;
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public EnemyController _enemyController;
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public PegController _pegController;
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public PackedScene _commanderScene = GD.Load<PackedScene>("res://Commander.tscn");
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public List<Tower> _towers = new();
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