altering enemies into peg to open up for the future with hostile and friendly pegs. made some changes to the pathfinding. starting to add a mouse handler that will more easily handle single and double clicks, and holds. Enemy controller becomes peg controller and will handle all peg interactions

This commit is contained in:
2026-06-25 16:31:13 -04:00
parent e3cb4ef7ac
commit 37da9a4e84
23 changed files with 428 additions and 284 deletions
+1 -1
View File
@@ -10,7 +10,7 @@ public partial class PlayerController : TurnController
public delegate void DeathEventHandler(PlayerController THIS);
public bool _dead = false;
public int _health, _healthMax = 100;
public EnemyController _enemyController;
public PegController _pegController;
public PackedScene _commanderScene = GD.Load<PackedScene>("res://Commander.tscn");
public List<Tower> _towers = new();