altering enemies into peg to open up for the future with hostile and friendly pegs. made some changes to the pathfinding. starting to add a mouse handler that will more easily handle single and double clicks, and holds. Enemy controller becomes peg controller and will handle all peg interactions
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[gd_scene format=3 uid="uid://dse0sugndsrs"]
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[ext_resource type="Script" uid="uid://dqvysa2n208d3" path="res://HoverableNode.cs" id="1_14v3m"]
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[node name="HoverableNode" type="Node2D" unique_id=946672764]
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script = ExtResource("1_14v3m")
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[node name="Bounds" type="Area2D" parent="." unique_id=783465962]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Bounds" unique_id=585114419]
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