altering enemies into peg to open up for the future with hostile and friendly pegs. made some changes to the pathfinding. starting to add a mouse handler that will more easily handle single and double clicks, and holds. Enemy controller becomes peg controller and will handle all peg interactions
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@@ -2,8 +2,9 @@
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[ext_resource type="Script" uid="uid://cg1m762ed04kv" path="res://Main.cs" id="1_ig7tw"]
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[ext_resource type="PackedScene" uid="uid://dumcridek4xy3" path="res://play_area.tscn" id="2_1bvp3"]
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[ext_resource type="PackedScene" uid="uid://c6b188d2a20eq" path="res://enemy_controller.tscn" id="4_1bvp3"]
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[ext_resource type="PackedScene" uid="uid://c6b188d2a20eq" path="res://peg_controller.tscn" id="4_1bvp3"]
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[ext_resource type="PackedScene" uid="uid://b7kvx7p0b2086" path="res://player_controller.tscn" id="4_lquwl"]
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[ext_resource type="PackedScene" uid="uid://by0a5f2ft0u03" path="res://mouse_handler.tscn" id="5_lquwl"]
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[node name="Main" type="Node" unique_id=535208469]
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script = ExtResource("1_ig7tw")
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@@ -14,3 +15,5 @@ position = Vector2(360, 180)
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[node name="EnemyController" parent="." unique_id=1894449838 instance=ExtResource("4_1bvp3")]
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[node name="PlayerController" parent="." unique_id=364781168 instance=ExtResource("4_lquwl")]
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[node name="MouseHandler" parent="." unique_id=1823071759 instance=ExtResource("5_lquwl")]
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