altering enemies into peg to open up for the future with hostile and friendly pegs. made some changes to the pathfinding. starting to add a mouse handler that will more easily handle single and double clicks, and holds. Enemy controller becomes peg controller and will handle all peg interactions
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@@ -0,0 +1,32 @@
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[gd_scene format=3 uid="uid://b06qhbc336iwh"]
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[ext_resource type="Script" uid="uid://g2ucwg3k342p" path="res://Peg.cs" id="1_cavuh"]
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[ext_resource type="Texture2D" uid="uid://nwj4n7if8kqd" path="res://Art/circle25r.png" id="2_cut4e"]
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[ext_resource type="Texture2D" uid="uid://m4wfj36twmqy" path="res://Art/attack.png" id="3_inmy4"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_7k104"]
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bounce = 0.5
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[sub_resource type="CircleShape2D" id="CircleShape2D_4gyqm"]
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radius = 12.5
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[node name="Peg" type="StaticBody2D" unique_id=1417697759]
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input_pickable = true
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physics_material_override = SubResource("PhysicsMaterial_7k104")
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script = ExtResource("1_cavuh")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1762191899]
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shape = SubResource("CircleShape2D_4gyqm")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1941012605]
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texture_filter = 1
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("2_cut4e")
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[node name="Attack" type="Sprite2D" parent="." unique_id=1776738311]
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visible = false
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texture_filter = 1
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texture = ExtResource("3_inmy4")
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[connection signal="mouse_entered" from="." to="." method="OnMouseEntered"]
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[connection signal="mouse_exited" from="." to="." method="OnMouseExited"]
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